⇐ Return to the Front Page
Game Night Calendar
- My Campaign
- This is information for the players in my current campaign, plus the occasional campaign journal when I get around to it.
- Old Campaigns
- These are some of the campaigns I've run (or played in) over the decades. There have been a lot of others, but these are the ones for which I've maintained campaign journals with greater or lesser dedication.
- High Fantasy Hero
- Genre: Fantasy, System: Hero System
- The Terran Empire
- Genre: Sci-fi, System: Hero System
- The Gaean Reach
- Genre: Sci-fi/Space Opera, System: Star Hero
- My World
- Here are the maps of the game world I've been using for fantasy roleplaying for many, many years. The first maps were drawn up about 1982, but I've prettified them considerably since then. The page (linked to above) shows small scale maps, but there are links to considerably larger and more detailed JPG and PDF files.
- Random Name Generators — For the major human, dwarvish and elvish groupings in the explored (mostly northern) regions of my campaign world.
- Miscellaneous Maps — This is where I put scans of various old dungeons, cave complexes, islands, towns and so forth. I usually write a few instructions to myself on my maps, but apart from those few pieces of information, these maps aren't keyed.
- How to find the area of a hex — a Simple Explanation suited to the Meanest understanding, by a Learned Gentleman.
- AD&D Stuff
- AD&D character sheet (PDF, approx. 25 KB). This was my final design for an AD&D sheet. It was also the very first I laid out on the computer, just in time to stop playing AD&D. This one is the same basic design, but updated for use in my current campaign (as of December 2016).
- These are a pair of 4-page hybrid 1e/2e AD&D character sheets, designed to be printed as folded booklets — Acrobat does this automatically via its "fit to page" dialogue. Links are to 163KB PDF files. This one is A4 (print on A3 and fold). This one is A5 (print on A4).
- AD&D DM's Character Record Sheet (PDF, 17.5KB). This is a single A4 page with tables to record the basic information for four characters. It means the DM can keep track of things like stats, saves, special abilities etc. without having to rely on memory or keep asking.
AD&D Character Generation Wheel (PDF file, 21.3KB, opens in a new tab or window) for generating characters in my fantasy game. It's a single A4 page, and instructions are included. It's pretty quick and simple, and gives players a decent range of flexibility in choosing decent characters without constantly churning out superheroes.
Swords & Wizardry Stuff
Swords & Wizardry — Fitz's Version — my house-rules and occasional campaign-relevant information.
This is a so-called "retro-clone", a rewriting and reorganisation of D&D from its earliest incarnations in 1974. There are others available (Labyrinth Lord for one) but this is my favourite of the ones I've seen so far. It's a very rules-light, free-form system, simple and easy to learn and play, and lacking the byzantine complication and restrictions introduced in successive editions of the game.
I've become quite interested in these retro-clones lately. They seem to have the potential to make roleplaying a lot more fun and a lot less work than has become the case with the gigantic, encyclopædic rulesets that have become fashionable in recent years.
Character Generation Wheel (PDF file, 21.3KB, opens in a new tab or window) for generating characters in my fantasy game. It's laid out with two A5 pages on A4, and instructions are included. It's pretty quick and simple, and gives players a decent range of flexibility in choosing decent characters without constantly churning out superheroes.
- D&D Stuff (5th Edition and 3rd Edition)
- Fitz's D&D5e House Rules. For the most part I'm reasonably happy with 5e, but there are (in my view) some pretty glaring faults, and some points that I think could be altered to better reflect my own campaign feel. This is where I'll keep and collate all those changes.
- D&D 5e DM Screen (PDF, 6 pages, 263 KB). I only have the first 4 pages permanently mounted; the other two I've printed double-sided and laminated, and keep them with — but not of — the screen.
- D&D 5e Character Generation Wheel (some assembly required). This PDF needs a circle of acetate or clear plastic pinned to it, to be written on with dry-erase marker. Instructions for use are printed on the sheet, along with racial characteristic adjustments. It comes in plain black and white, and fancy full colour versions.
- CHARACTER SHEET DESIGNS (links open in a new tab/window)
- Converting D&D3.5 monsters to 5e on the fly, reformatted for my site from a system originally presented by jamesmanhattan on the EnWorld D&D5e forums. I've got a lot of D&D3e monster books, and James' system seems to work pretty well so that I can actually still use them.
- The Size of Money in my D&D campaigns. In case it's ever actually important to know such things.
- FUDGE Rules
- FUDGE is an excellent free RPG system by Steffan O'Sullivan, now being marketed with resource material and what-not by Grey Ghost Games. The rules themselves are available from their site (among other places) as a free download in plain ascii text. I have reformatted and massaged the ascii into html, with extensive interlinking, which make the rules much easier to navigate. The aim is to create a ruleset which can be used on a laptop; it's mostly finished, but it's still a work in progress.
- FUDGE is highly user-configurable, which has enormous advantages, but it does tend to mean that the GM has to put in a lot of work initially to set it up for the style of game he or she wants to run. I haven't used it a great deal as yet, but on brief aquaintance it seems to me that it works best for short-run scenarios and pick-up games rather than for extended campaign play. However, for a one-off session or two, its ease of character generation and simple mechanics are really good.
- Tabletop Models and Mapping Resources
- This is a small (but growing*) collection of hex papers, mapping modules and paper models which can be downloaded, printed, cut out and assembled for use as props for tabletop gaming. The range, of course, reflects my own gaming interests, and is therefore primarily appropriate for medieval historical or fantasy gaming.
- Quick Conversion Ruler — Feet to Metres, and Vice-Versa.
- If you live in a civilised, rational metric country and have trouble visualising exactly what is meant when, say, a spell definition gives you a range of 225 feet, here's a simple little visual aid to let you see at a glance how many metres 225 feet actually is. It's not scientifically accurate, since I've used a very rough equivalence of 1.5m to 5', but it's good enough for roleplaying purposes.
- Some of my painted minis
- Here are a few of my painted wargaming and roleplaying miniature figurines. Now that I'm the proud owner of a digital camera, I'll start uploading more examples as I get around to it.
- Miscellaneous Resources
Character Generation Wheel (PDF file, 21.3KB) for generating characters in my fantasy game. It's laid out with two A5 pages on A4, and instructions are included. It's pretty quick and simple, and gives players a decent range of flexibility in choosing decent characters without constantly churning out superheroes.
Quick NPC Personality Profile Generation 3d6 and this table are all you need to randomly generate personality profiles for any NPC. It's fast! It's easy! It's fun for the whole family!
- How Far Can You See? Simple formulae to work out the distance to the horizon depending on the observer's height and the size of the planet he or she is looking at.
- Substance Weight Chart This chart details the weights of various stones, metals, woods, and miscellaneous substances. If you want to know how much a cubic metre of diamond or a cubic foot of platinum weighs, the information is right there waiting for you.
NEW! Now updated with (probably) more accurate (maybe) conversions to pounds per cubic foot!
- The Salic Laws of the Franks These excerpts from the Salic Laws of the Franks might help you to figure out just how much to fine your PCs for rampaging through that small town bar and chopping the legs off half a dozen locals.
- An Absolute Beginner's Guide to Roleplaying Ballistics This page is designed to give a little information about the way that ballistic objects that is, unpowered projectiles act. The information is geared more towards roleplaying than real life; I wouldn't try using this information to determine your next artillery barrage. However, if you want to know how high you have to throw that school bus to get it to land on Target Boy 600 metres away, and how long it will take to get there, here's the information you need.
- A Child's Guide to the Undead This essay was originally written many years ago to provide some concrete information to my players about the way that undead would be handled in my campaign. I deliberately omitted any system-specific references, since it was supposed to reflect character knowledge of the subject, not player knowledge. I've added and deleted bits and pieces here and there, but hopefully it's still comprehensible and entertaining.
- Not HERO or D&D related, but well worth taking a look at for its excellent design and wonderful Empire of the Petal Throne resources is Tekumel — the World of the Petal Throne
Return to the Front Page