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This table is nicked directly from this post on Reddit
Players can use this to establish relationships for their characters before a game starts. GMs can use this to offer players a chance to have already met an NPC when they show up. Or you can just enjoy the list and use it to come up with ideas for NPCs in a character's backstory.
This table should be used as inspiration, seeds of ideas that could be fleshed out to create shared histories for characters. They are as setting-independent as I can get them. You don't have to roll if you see something you like, nor do you have to accept a roll you or the other player don't like. Some of these connections are limited, negative, or vague, and that's on purpose. Sometimes two people are just kinda.... aware of each other, without ever really meeting. However, if you do roll something like "we went to the same school", you could leave it at that, or you could decide to flesh out for yourself what that means.
Many of these meeting prompts are not symmetrical. Feel free to swap the "me" and "you" roles as desired.
On character creation, roll once to see what your relationship is with the player to your right. In this way, everybody at the table will have some kind of direct connection with at least two other characters.
(You can roll for every other character if you so choose, but it's generally not necessary, and is more likely to just create a byzantine soap-opera-like net of interconnection than do anything useful.)