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Introduction

House Rules

• How to do Magic

• Combat:

• Phases
• Aiming
• Hitting

• Encumbrance

The World

• Geography

Armour

Armour Type Descriptions

• Helms
• Shields

Weapons

• Melee Weapons
• Missile Weapons

• Special Missiles

Money

• Price Lists

• Clothing
• Livestock
• Buildings
• Camping
• Containers
• Food
• Gear
• Services
• Misc. Stuff
• Tools
• Transport

Other Stuff

• Basic AD&D Spell Conversions (to 4th Ed.)