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Introduction

House Rules

How to do Magic

• Combat:

Phases
Aiming
Hitting

Encumbrance

The World

Geography

Armour

Armour Type Descriptions

Helms
Shields

Weapons

Melee Weapons
Missile Weapons

Special Missiles

Money

Price Lists

Clothing
Livestock
Buildings
Camping
Containers
Food
Gear
Services
Misc. Stuff
Tools
Transport

Other Stuff

Basic AD&D Spell Conversions (to 4th Ed.)