MISSILE WEAPONS

BOWS:
Name OCV R-Mod Dmg Stun STR Max Notes
Longbow (light) +0+11d6+1 +011100 ½ DCV, no Horse
Longbow (medium) +0+12d6-1 +014125 ½ DCV, no Horse
Longbow (heavy) +0+12d6 +017150 ½ DCV, no Horse
Stone Bow +0+0½d6 +1750 ½ DCV
Shortbow (light)+0+01d6-1 +0 5 50 ½ DCV
Shortbow (medium)+0+01d6 +0 7 75 ½ DCV
Shortbow (heavy)+0+01d6+1 +010100 ½ DCV
Recurve (light) +0+11d6 +0 9 75 ½ DCV
Recurve (medium) +0+11d6+1 +011100 ½ DCV
Recurve (heavy) +0+11½d6 +014125 ½ DCV
SLINGS:
Sling +0-11d6-1 +1 750Full Phase, 1H, ½ DCV
Staff Sling +0-11d6 +11075Full Phase, ½ DCV
CROSSBOWS:
Light Crossbow+0+01d6 +0 775 
Heavy Crossbow+0+12d6-1 +0 9125 +1 Phase Reload; ½ DCV while loading
Arbalest+0+22d6+1 +0 9175 +1 Turn Reload; ½ DCV while loading
Siege Crossbow+0+23d6 +012225 +1 Minute Reload; ½ DCV while loading
OTHER MISSILE WEAPONS:
Dart+0+11d6 +07 Can Throw
MISSILES:
Name OCV R-Mod Dmg Stun STR Max Notes
Arrows:
Broadhead +0+0+1 DC +0 -25 Reduced Penetration
Blunt +0+0(DC)  -25 Normal attack
Common+0+0-  +0  Normal as for bow
Bodkin Point+0+0-1 DC AP+0 -25 Attack is AP
Flight+0+2-2 DC +0 +25 
Crossbow Quarrels:
Common+0+0 +0  Normal as for bow
Blunt +0+0(DC)   Normal attack
Slings:
Bullets +0+0 +0  Normal as for sling (usually cast lead)
Stones+0-1-1 DC +0  (can be found anywhere)
SIEGE WEAPONS:
Name OCV R-Mod Dmg Stun STR Notes
Ballista (bolts)0 +33d6 0  225 hex range, direct fire, 1 man - 3 Phases reload
Ballista (stones) 0 +12d6 +1 150 hex range, direct fire, 1 man - 3 Phases reload
Ballista, Hvy 0 +43d6 +1 225 hex range, direct fire, 2 men - 2 turns reload
Catapult0 0 3d6 +1 225 hex range, indirect fire, 4 men - 5 turns load
Trebuchet 0 0 3d6 +1 225 hex range, indirect fire, 4 men - 5 turns load
HAND CANNONS (3)
Name Cal OCV R-Mod Dmg Stun STR Shots Notes
Field Gunne .69 0 +32d6 +09 var ½ DCV to reload, 5 Phases to reload
VEHICLE CANNONS
Name Cal OCV R-Mod Dmg Stun STR Shots Notes
Swivel Gun2pd -2+23d6 +110var.5 ph. reload
Saker 6pd -3+23d6+1 +12x10var.6 ph. reload
Demi-Culverin 9pd -3+33 ½d6 +23x10var.9 ph. reload
Culverin18pd-4+34d6 +23x10var.9 ph. reload

MELEE WEAPONS

SWORDS
Name OCV Dmg Stun STR Size Notes
Great Sword 0 2d6 0 10L.2H, also Flamberge
Bastard Sword 0 1½d6 0 12/9M 1½H, also Claymore
Falchion0 1d6+1 +112M  
Sword 0 1d6+1 0 10M  
Saber, Light Sword+11d6 0 7 M also Rapier
Cinquedea 0 1d6+1 0 10S  
Small Sword 0 1d6 0 7 S also Gladius, Scramasax or Poniard
Misericord0 ½d6AP 0 7 S Can throw (not AP)
Dagger0 ½d6 0 5 S Can throw, also Sghian Dhub
AXES, HAMMERS and PICKS
Name OCV Dmg Stun STR Size Notes
Battle Axe0 2d6AP 0 12M 2H
Danish Axe0 1½d6AP 0 15/12 M 1½H
Axe 0 1d6+1AP 0 12M  
Francisca 0 1d6AP 0 10M Can throw
Throwing Axe0 ½d6AP 0 7 S Can throw
Maul/War Hammer 0 1½d6 +110M 2H
Spiked Maul 0 2d6 0 10M 2H
Large Mace/Hammer 0 1d6+1 +112/9M 1½H
Spiked Mace 0 1½d6 0 12/9M 1½H
Mace/Hammer 0 1d6 +110M  
Spiked Mace 0 1d6+1 0 10M  
Great Pick
— Spike 0 1½d6AP 0 10M 2H
— Hammer0 1½d6 +110M 2H
Military Pick
— Spike 0 1d6+1AP 0 12/9M 1½H
— Hammer0 1d6+1 +112/9M 1½H
Pick
— Spike 0 1d6AP 0 10M  
— Hammer0 1d6 +110M  
POLEARMS
Name OCV Dmg Stun STR Size Notes
Couched Lance -12.5d6 0 13L 1H, +1" Range. Requires Full Move on a warhorse, STR does not add.
Lance
— Blade 0 1d6 +110/7L 1½H, +1" Range
— Shaft 0 (3d6)  (10/7)L 1½H
Javelin
— Blade 0 1d6 0 7 L Can Throw
— Shaft 0 (2d6)  (7) L Can Throw
Spear
— Blade 0 1d6+1 0 10/7L 1½H, +1" Range, Can Throw
— Shaft 0 (3d6)  (10/7)L 1½H, +1" Range, Can Throw
Slashing Spear/Glaive/Bill
— Blade 0 1½d6 0 7 L 2H, +1" Range
— Shaft 0 (4d6)  (7) L 2H
Pike
— Blade -11½d6 0 7 L 2H, +2" Range
— Shaft -1(4d6)  (7) L 2H
Staff 0 (4d6)  5 L 2H, +1" Range
Bec-de-Corbin
— Spike 0 1d6+1AP 0 7 L 2H, Can Set.
— Hammer0 1d6+1 +17 L 2H
Guisarme
— Axe 0 2d6+1 0 12L 2H, +1" Range
— Shaft 0 (3d6)  (12)L 2H
Poleaxe
— Axe 0 2d6AP 0 12L 2H
— Shaft 0 (4d6)  (12)L 2H
Halberd, Long Poleaxe
— Axe 0 2d6AP 0 12L 2H, +1" Range
— Shaft 0 (4d6)  (12)L 2H
Long Halberd
— Axe -12d6AP 0 12L 2H, +2" Range
— Shaft -1(4d6)  (12)L 2H
Notes
Ranged Weapons
  • When firing a bow, attacker is ½ DCV.
  • Hand Cannons have "Reduced Penetration" and "Reduced by Range"
    (-2DC at 5"-8", -4DC at 9"-16" etc.).
Abbreviations used:
  • AP - Armor piercing
  • DC - Damage Class
  • Ent - Entangle
  • HA - Hand Attack
  • K - Killing
  • lb - pound
  • L - Long
  • M - Medium
  • Pd. - Pound
  • ph. - Phase
  • S - Short