Medieval Missile Weapons Prices and Rules
Armour | Melee Weapons | Missile Weapons | Food & Lodging | Transport | Misc Stuff
The STR mins and modifiers for some of these weapons have been changed from the basic list presented in the HSR. This is (in part) to accomodate the changed cost of STR.
STR Min for Autofire throwing of weapons is based upon their active point cost, same as with +1 Stun weapons. However, these weapons have two STR Min listed: one for single shot, and one for autofire use.
Missiles
Item | Cost | OCV Mod | Damage | STUN x | STR Min | Weight (kg) | Notes |
Normal arrow (or quarrel) | 15 cp | | | normal | as for bow | 0.1 | |
Broadhead | 15 cp | | + 1 DC | | | 0.1 | Attack is Reduced Penetration |
Signal arrow | 12 cp | | -2 DC | | | 0.1 | Images versus normal hearing |
Blunt head | 12 cp | | (DC) | | | .01 | Converts K into normal DC |
Bodkin point | 1 sp | | -1 DC | | | 0.1 | Attack is AP |
Sling (or prod) bullet | 2 cp | | | | | 0.3 | |
Sling stone | free | | -1 DC | | | 0.2 | |
Note: To get a missile tipped with silver costs approximately eight times the listed price.
Missile weapons
Item | Cost | OCV Mod | Damage | STUN x | STR Min | Range | Weight (kg) | Notes |
Short Bow | 40 sp | | 1d6-1K | | 5 | 50 | 1.0 | 1/2 DCV, 2H |
Short Bow | 50 sp | | 1d6K | | 7 | 75 | 1.2 | 1/2 DCV, 2H |
Short Bow | 75 sp | | 1d6+1K | | 10 | 100 | 1.5 | 1/2 DCV, 2H |
Stone Bow | 50 sp | | 1/2d6K | +1 | 7 | 50 | 1.2 | 1/2 DCV, 2H |
Recurved Bow | 130 sp | | 1d6K | | 7 | 75 | 1.5 | 1/2 DCV, 2H |
Recurved Bow | 175 sp | | 1d6+1K | | 10 | 100 | 1.7 | 1/2 DCV, 2H |
Recurved Bow | 210 sp | | 1.5d6K | | 12 | 125 | 2.0 | 1/2 DCV, 2H |
Longbow | 75 sp | +1 Rng | 1d6+1K | | 11 | 100 | 1.8 | 1/2 DCV, 2H |
Longbow | 100 sp | +1 Rng | 1.5d6K | | 14 | 125 | 2.0 | 1/2 DCV, 2H |
Longbow | 150 sp | +1 Rng | 2d6K | | 16 | 150 | 2.2 | 1/2 DCV, 2H |
Crossbow | 100 sp | +1 Rng | 1d6K | | 10 | 75 | 4.0 | see below |
Crossbow | 175 sp | +1 Rng | 1.5d6 | | 14 | 125 | 5.0 | see below |
Crossbow | 200 sp | +1 Rng | 2d6+1 | | 17 | 175 | 6.0 | see below |
Arbalest | 275 sp | +1Rng | 2.5d6 | | 20 | 200 | 8.0 | see below |
Prod | 175 sp | | 1d6K | +1 | 11 | 110 | 5.0 | see below |
Dart | 3 sp | +1 | 1/2d6 | | 5 (7) | 50 | 0.2 | can be thrown AF |
Dart | 5 sp | +1 | 1d6 | | 7 | 75 | 1.0 | |
Javelin | 25 sp | | 1d6 | | 7 | 75 | 2.0 | |
Sling | 2 sp | -1 Rng | 1d6K | +1 | 11 | 110 | 0.1 | |
Staff sling | 15 sp | -2 Rng | 1d6+1K | +1 | 15 | 150 | 2.0 | Full phase, 2H !/2 DCV |
The STR required to use a crossbow can be reduced by 5 if a simple device such as a belt-hook or goat's foot lever is used. In any case, the user is reduced to 1/2 DCV while loading and takes a full phase to load. Use of a crank reduces the STR needed to use a crossbow by 7, but also reduces the users DCV to 1/2. A crank requires 2 full phases to load.
Description of weapons
- Arrow: Blunt
- Simply an arrow with the head replaced with a heavy, round knob. Used for hunting small game or bring down a foe without killing them.
- Arrow:Bodkin
- A war arrow with a square, pointed head, designed to punch through armour.
- Arrow:Broadhead
- Originally a hunting arrow, with a wide, barbed head designed to cause nasty flesh wounds.
- Arrow:Signal
- An arrow with a round, fluted head made of wood or ceramic that whistles shrilly when air passes through it as it is fired
- Quarrel
- The missile used by a crossbow — thicker and shorter than a normal arrow.
- Sling bullet
- slings often fired a good sized stone. For extra oomph they could use a metal bullet — normally made of lead. Witty armourers would cast them with messages on them — such as "Take that!"
- Short (or Self) Bow
- The traditional bow, about half a man's height and simply carved from wood.
- Longbow
- A bow also carved from wood, but longer and heavier than a shortbow, allowing it to fire heavier missiles.
- Recurved bow
- A more sophisticated weapon made by laminating layers of horn, or even bone, with glue. The bow was formed into an exaggerated W-shape, which when strung was almost inverted. This allowed a longer bow in a smaller space.
- Stone bow
- A bow designed to fire small missiles like a sling stone rather than an arrow. Mostly used for hunting small game.
- Crossbow
- A weapon in which a bow is affixed horizontally to a stock, and the bowstring held in place by a lock. This allows the weapon to be held loaded (at least for a short time) and simplifies aiming. However, crossbows — while more powerful — were generally slower to load.
- Dart
- This covers an assortment of small hand-hurled missiles. They can be thrown singly or in groups. There is also a larger type of dart (such as the martobuli) which cannot be thrown autofire, but which are haevier — often having a lead weight behind the head.
- Javelin
- A light spear designed for throwing. It can also be used in HTH combat, doing 1d6 HKA.
- Prod
- A crossbow designed to fire small missiles like a sling stone rather than a quarrel. Mostly used for hunting small game.
- Belt hook
- a simple device to ease the drawing of a crossbow — it is simply a belt with a hook on it. Put the crossbow's front on the ground, bend down and slip the hook through the string and stand up — using your back and legs to draw it rather than your arms.
- Goat's foot lever
- Another device for drawing a crossbow — a simple lever
- Crank
- For drawing the heaviest crossbows — a windlass-like affair.
- Sling
- A simple leather or cloth strip that could be drawn up and used to flick a small missile. Contrary to the movies, you NEVER whirl a sling around.
- Staff sling
- The same device but mounted on a short pole to increase the momentum. Sometimes used to deliver small firepots, or jars of angry bees and the like.