Goblins

Goblins are small, usually evil creatures with large red eyes and, most usually, a pale yellow (maggot-like) to reddish (cockroach-like) skin tone, though from time to time they may appear any colour. They are very variable in size, from one to four feet in height, with round potato-like bodies and thin limbs; their heads are usually about the same size as their torso. Their appearance is extremely variable, with respect to hair, horns, fangs and so forth. They mature quickly and have an average lifespan of 50 years.

Goblins are tribal, with the strongest ruling the tribe. The tribes all owe fealty to the goblin king (who is much larger and more attractive than a normal goblin, and bears a strange resemblance to David Bowie), while simultaneously hating and despising all other goblin tribes.

They prefer to live underground. Goblins detest direct sunlight.

They are good cavers and have have a deep racial hatred of gnomes and dwarfs AND of other goblin tribes (only goblins seem to be able to distinguish between goblin tribes, in spite of their always saying that the differences are obvious).

Goblins are held in contempt by pretty much every other sentient species, both above and below ground, and will encounter significant racial prejudice everywhere. They are often kept as slaves by other underground races.

Goblins are not stupid, but they do tend to have poor impulse control.

Goblins and Alignment

Goblin PCs may be Lawful Evil or Chaotic Neutral. Chaotic or Neutral Evil goblins there are a-plenty, but they are not suitable as a PC race. A goblin baby brought up by loving, caring (probably non-goblin) parents in a supportive environment might be Chaotic Good, but with a definite emphasis on the Chaos aspect. No goblin, regardless of upbringing, will ever be Lawful or Neutral Good.

Summary of Goblin Racial Abilities

Racial Limitations

Minimum/Maximum Ability Scores: If, after adjustments, the ability scores rolled do not fall within these limits, then the race of goblin is not a valid choice for the character.

Strength5/14
Dexterity8/20
Constitution6/18
Intelligence3/15
Wisdom3/13
Charisma3/12

Level Limitations

Assassin:NA
Cleric:7
Druid:NA
Fighter:5 (STR 13)
4 (STR 12)
3 (STR 11 and below)
Illusionist:NA
Magic-User:4
Paladin:NA
Ranger:NA
Thief:8 (DEX 17 or higher)
7 (DEX 16 or below)