Cover Page
Contributors
Explanatory Notes and Definitions of Terms
Preamble: OSRIC—First Edition Reborn
Introduction and Purpose
Chapter I: Creating a Character
Ability Scores
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Character Races
Dwarfs
Elves
Gnomes
Half Elves
Halflings
Half-orcs
Humans
Character Classes
Assassin
Cleric
Druid
Fighter
Illusionist
Magic User
Paladin
Ranger
Thief
Multi-Classing and Dual-Classing
Alignment
The Nine Alignments
Money
Equipment
Armour
Height and Weight (Optional Rule)
Chapter II: Spells
Spell Scrolls
Explanatory Notes Concerning The Spell Descriptions
Cleric Spells by Level
Druid Spells by Level
Magic User Spells by Level
Illusionist Spells by Level
Cleric Spells
Aerial Servant
Animate Dead
Animate Object
Astral Spell
Atonement
Augury
Blade Barrier
Bless (Reversible)
Chant
Command
Commune
Conjure Animals
Continual Light (Reversible)
Control Weather
Create Food and Water
Create Water (Reversible)
Cure Blindness (Reversible)
Cure Critical Wounds (Reversible)
Cure Disease (Reversible)
Cure Light Wounds (Reversible)
Cure Serious Wounds (Reversible)
Detect Charm (Reversible)
Detect Evil (Reversible)
Detect Lie (Reversible)
Detect Magic
Dispel Evil (Reversible)
Dispel Magic
Divination
Earthquake
Exorcise
Feign Death
Find the Path (Reversible)
Find Traps
Flame Strike
Gate
Glyph of Warding
Heal (Reversible)
Hold Person
Holy Word (Reversible)
Insect Plague
Know Alignment (Reversible)
Light (Reversible)
Locate Object (Reversible)
Lower Water (Reversible)
Neutralise Poison (Reversible)
Part Water
Plane Shift
Prayer
Protection from Evil (Reversible)
Protection from Evil, 10 ft Radius (Reversible)
Purify Food and Drink (Reversible)
Quest
Raise Dead (Reversible)
Regenerate (Reversible)
Remove Curse (Reversible)
Remove Fear (Reversible)
Resist Cold
Resist Fire
Restoration (Reversible)
Resurrection (Reversible)
Sanctuary
Silence, 15 ft Radius
Slow Poison
Snake Charm
Speak with Animals
Speak with Dead
Speak with Monsters
Speak with Plants
Spiritual Weapon
Sticks to Snakes (Reversible)
Stone Tell
Symbol
Tongues (Reversible)
True Seeing (Reversible)
Wind Walk
Word of Recall
Druid Spells
Animal Friendship
Animal Growth (Reversible)
Animal Summoning I
Animal Summoning II
Animal Summoning III
Animate Rock
Anti-Animal Shell
Anti-Plant Shell
Barkskin
Call Lightning
Call Woodland Beings
Chariot of Fire
Charm Person or Mammal
Commune With Nature
Confusion
Conjure Earth Elemental (Reversible)
Conjure Fire Elemental (Reversible)
Control Temperature 10 ft Radius
Control Weather
Control Winds
Create Water
Creeping Doom
Cure Disease (Reversible)
Cure Critical Wounds (Reversible)
Cure Light Wounds (Reversible)
Cure Serious Wounds (Reversible)
Detect Magic
Detect Pits and Snares
Dispel Magic
Entangle
Faerie Fire
Feeblemind
Feign Death
Finger of Death
Fire Seeds
Fire Storm (Reversible)
Fire Trap
Hallucinatory Forest
Heat Metal (Reversible)
Hold Animal
Hold Plant
Insect Plague
Invisibility to Animals
Locate Animals
Locate Plants
Neutralise Poison (Reversible)
Obscurement
Pass Plant
Pass Without Trace
Plant Door
Plant Growth
Predict Weather
Produce Fire (Reversible)
Produce Flame
Protection From Fire
Protection From Lightning
Purify Water (Reversible)
Pyrotechnics
Reincarnate
Repel Insects
Shillelagh
Snare
Speak With Animals
Speak With Plants
Sticks to Snakes (Reversible)
Stone Shape
Summon Insects
Transmute Metal to Wood
Transmute Rock to Mud (Reversible)
Transport via Plants
Tree
Trip
Turn Wood
Wall of Fire
Wall of Thorns
Warp Wood
Water Breathing (Reversible)
Weather Summoning
Magic User Spells
Affect Normal Fires
Airy Water
Animal Growth (Reversible)
Animate Dead
Anti-Magic Shell
Antipathy/Sympathy
Astral Spell
Audible Glamour
Blink
Burning Hands
Cacodemon
Charm Monster
Charm Person
Charm Plants
Clairaudience
Clairvoyance
Clenched Fist
Clone
Cloudkill
Comprehend Languages (Reversible)
Cone of Cold
Confusion
Conjure Elemental
Contact Other Plane
Continual Light
Control Weather
Crushing Hand
Dancing Lights
Darkness, 15 ft Radius
Death Spell
Delayed Blast Fireball
Detect Evil (Reversible)
Detect Invisibility
Detect Magic
Dig
Dimension Door
Disintegrate
Dispel Magic
Distance Distortion
Duo-Dimension
Enchant an Item
Enchanted Weapon (Reversible)
Enlarge (Reversible)
Erase
ESP
Explosive Runes
Extension I
Extension II
Extension III
False Trap
Fear
Feather Fall
Feeblemind
Feign Death
Find Familiar
Fire Charm
Fire Shield
Fire Trap
Fireball
Flame Arrow
Floating Disk
Fly
Fool’s Gold
Forceful Hand
Forget
Freezing Sphere
Friends
Fumble
Gate
Geas
Glass-steel
Glasseye
Globe of Invulnerability
Grasping Hand
Guards and Wards
Gust of Wind
Hallucinatory Terrain
Haste
Hold Monster
Hold Person
Hold Portal
Ice Storm
Identify
Imprisonment (Reversible)
Incendiary Cloud
Infravision
Instant Summons
Interposing Hand
Invisibility
Invisibility, 10 ft Radius
Invisible Stalker
Irresistible Dance
Jump
Knock
Legend Lore
Levitate
Light
Lightning Bolt
Limited Wish
Locate Object
Lower Water (Reversible)
mage’s Faithful Hound
mage’s Sword
Magic Aura
Magic Jar
Magic Missile
Magic Mouth
Mass Charm
Mass Invisibility
Massmorph
Maze
Mending
Message
Meteor Swarm
Mind Blank
Minor Globe of Invulnerability
Mirror Image
Mnemonic Enhancement
Monster Summoning I
Monster Summoning II
Monster Summoning III
Monster Summoning IV
Monster Summoning V
Monster Summoning VI
Monster Summoning VII
Move Earth
Part Water
Passwall
Permanency
Phantasmal Force
Phase Door
Plant Growth
Polymorph Object
Polymorph Other
Polymorph Self
Power Word, Blind
Power Word, Kill
Power Word, Stun
Prismatic Sphere
Project Image
Protection From Evil (Reversible)
Protection From Evil 10 ft Radius (Reversible)
Protection From Normal Missiles
Push
Pyrotechnics
Ray of Enfeeblement
Read Magic (Reversible)
Remove Curse (Reversible)
Reincarnation
Repulsion
Reverse Gravity
Rope Trick
Scare
Secret Chest
Shape Change
Shatter
Shield
Shocking Grasp
Simulacrum
Sleep
Slow
Spell Immunity
Spider Climb
Spirit-Rack
Statue
Stinking Cloud
Stone Shape
Stone to Flesh (Reversible)
Strength
Suggestion
Symbol
Telekinesis
Teleport
Temporal Stasis (Reversible)
Time Stop
Tiny Hut
Tongues (Reversible)
Transformation
Transmute Rock to Mud
Trap the Soul
Unseen Servant
Vanish
Ventriloquism
Wall of Fire
Wall of Force
Wall of Ice
Wall of Iron
Wall of Stone
Water Breathing (Reversible)
Web
Wish
Wizard Eye
Wizard Lock
Write
Illusionist Spells
Alter Reality
Arcane Spells, Level 1
Astral Spell
Audible Glamour
Blindness
Blur
Change Self
Chaos
Colour Spray
Confusion
Conjure Animals
Continual Darkness
Continual Light
Dancing Lights
Darkness
Deafness
Demi-Shadow Magic
Demi-Shadow Monsters
Detect Illusion
Detect Invisibility
Detect Magic
Dispel Exhaustion
Dispel Illusion
Emotion
Fear
Fog Cloud
Gaze Reflection
Hallucinatory Terrain
Hypnotic Pattern
Hypnotism
Illusory Script
Improved Invisibility
Improved Phantasmal Force
Invisibility
Invisibility 10 ft Radius
Light
Magic Mouth
Major Creation
Mass Suggestion
Massmorph
Maze
Minor Creation
Mirror Image
Misdirection
Non-Detection
Paralysation
Permanent Illusion
Phantasmal Force
Phantasmal Killer
Prismatic Spray
Prismatic Wall
Programmed Illusion
Project Image
Rope Trick
Shades
Shadow Door
Shadow Magic
Shadow Monsters
Spectral Force
Suggestion
Summon Shadow
True Sight
Veil
Ventriloquism
Vision
Wall of Fog
Chapter III: How to Play The First Time
Time Measurement
Movement
Encumbrance and Base Movement Rate
Gaining Levels
Experience
Light and Vision
Infravision
Falling
Item Saving Throws
Combat
Combat Actions
Combat Modifiers
Attack and Saving Throw Matrices for Monsters
Turning the Undead
Damage and Death
Natural Healing
Subdual Damage
Life Energy Levels and Level Drain
Morale
Poison, Disease and Insanity
Hirelings and Henchmen
Standard Hirelings
Expert Hirelings
Henchmen
Loyalty of Hirelings and Henchmen
Adventure and Exploration
Searching the Dungeon
Exploring the Wilderness
Aerial Agility
Special Cases
Adventures in Town
Exploring the Planes
An Example Dungeon
Example Dungeon Key
Sample Play Session
Chapter IV: Dungeons, Towns and Wildernesses
Dungeons
Trap Generation and Placement
Tricks
Random Dungeon Generation
Using the Random Dungeon Generator for Solo Play
Random Encounters
Random Dungeon Encounters
Creating Unique Encounter Tables
NPC Parties (All Dungeon Levels)
Random Urban Encounters
Random Wilderness Encounters
Chapter V: Monsters
Monster Statistics
Tribal Spell Casters
Shaman
Witch Doctor
Optional Rules for Tribal Spell Casters
Men
Bandit (Brigand)
Berserker
Buccaneer (Pirate)
Dervish (Nomad)
Pilgrim
Merchant
Demi-Humans
Dwarf
Elf
Gnome
Halfling
Humanoids
Batrachian
Bugbear
Caveman (Tribesman)
Gnoll
Goblin
Grimlock
Hobgoblin
Kobold
Lizard Man
Orc
Troglodyte
Giant
Cyclops
Giant, Cloud
Giant, Fire
Giant, Frost
Giant, Hill
Giant, Stone
Giant, Storm
Ettin
Ogre
Troll
Troll, Giant
Troll, Giant Two-Headed
Troll, Ice
Troll, Spectral
Dragons
Dragon, Black
Dragon, Blue
Dragon, Brass
Dragon, Bronze
Dragon, Copper
Dragon, Gold
Dragon, Green
Dragon, Red
Dragon, Silver
Dragon, White
Demons
Babau
Class A Demon (Vrock)
Class B Demon (Hezrou)
Class C Demon (Glabrezu)
Class D Demon (Nalfeshnee and others)
Class E Demon (Marilith and others)
Class F Demon (Balor and others)
Demonette
Demoniac
Dretch
Ekivu (Fly Demon)
Kullule (Demonic Hordling)
Quasit
Shub
Succubus
Uduk
Devils
Assagim (Least Devil; Nipheribu, Ashashimu, Nishershimu)
Barbed Devil (Lesser Devil; Hamatula, Barbicale)
Bearded Devil (Lesser Devil; Barbazu, Tothmys, Thissuzim)
Bone Devil (Lesser Devil; Osyluth, Gerotephys, Calcinnim)
Devilcat (Lesser Devil)
Erinyes (Lesser Devil; She-Devils)
Horned Devil (Greater Devil; Cornugon, Malibranchai)
Ice Devil (Greater Devil)
Imp (Lesser Devil)
Lemure (Least Devil)
Scaly Devil (Lesser Devil; Abyssai)
Shaitan (Greater Devil; Styx Fiend)
Spiked Devil (Least Devil; Spined Fiend)
Pit Fiend (Greater Devil)
Soul Worm
Dinosaurs
Tyrannosaurids and Allosaurids
Hadrosaurids
Sauropods
Ceratopsians
Other Dinosaurs I
Other Dinosaurs II
Marine Dinosaurs
Flying Dinosaurs
Golems
Lycanthropes
Sylvan or Faerie Creatures
Brownie
Centaur
Dryad
Faun (Satyr)
Leprechaun
Nixie
Nymph
Pixie
Quickling
Sprite
Sylph
Treant
Tree, Animated
Unicorn
Undead
Banshee (Groaning Spirit) (turned as type 13)
Coffer Corpse (turned as type 7)
Ghast (turned as type 6)
Ghost (turned as type 11)
Ghoul (turned as type 3)
Lich (turned as type 12)
Mummy (Turned as type 8)
Poltergeist (Turned as type 1 or 3)
Shadow (turned as type 4)
Skeleton (turned as type 1)
Spectre (turned as type 9)
Vampire (turned as type 10)
Wight (turned as type 5)
Wraith (turned as type 7)
Zombie
Zombie, Juju (turned as type 9)
Animals
Ape
Axe Beak (Phorusrhacid)
Baboon
Badger
Bat
Bat, Mobat
Barracuda
Bear, Lesser
Bear, Greater
Bird
Boar
Boar, Warthog
Camel
Cat
Cattle
Crocodile
Crustacean, Giant
Dog
Eel, Giant
Elephant
Fish, Giant
Frog, Giant
Horse
Hippopotamus
Hyena
Indricotherium
Jackal
Lion
Mule
Portuguese Man O' War, Giant
Rat
Rhinoceros
Shark
Squid, Giant
Tiger
Toad
Turtle
Walrus
Weasel
Whale
Wolf
Wolverine
Worg
Other Creatures
Achaierai
Aerial Servant
Afreet
Al-Mi'raj
Amber Creeping Vine
Ankheg
Annis
Ant, Giant
Aurumvorax
Babbler
Barghest
Basilisk
Bee, Giant
Beetle, Giant
Behir
Blindheim
Blink Dog
Bulette
Carbuncle
Carcass Creeper
Caryatid Column
Caterwaul
Centipede
Chimæra
Cockatrice
Coeurl
Couatl
Crabman
Crypt Thing
Dakon
Dark Creeper
Disenchanter
Doppelgänger
Dracolisk
Dragon Turtle
Elemental
Ettercap
Executioner’s Hood
Eye of the Deep
Fly, Giant
Fungi, Violet
Gargoyle
Gelatinous Cube
Genie
Gorgon
Grey Ooze
Griffon
Harpy
Hell Hound
Hippogriff
Homonculus
Hydra
Invisible Stalker
Jackalwere
Kraken
Lamia
Lammasu
Leech, Giant
Lizard, Giant
Locathah
Lurker Above
Manticore
Medusa
Mephit
Merman
Minotaur
Mongrelman
Mould
Naga
Necrophidius
Nereid
Night Hag
Nightmare
Nilbog
Owlbear
Otyugh
Pegasus
Phantom
Phoenix
Piercer
Pseudo-Dragon
Purple Worm
Rakshasa
Remorhaz
Roc
Roper
Rot Grub
Rust Monster
Sahuagin
Scorpion
Sea Hag
Sea Serpent
Shambling Mound
Shedu
Shrieker
Skeleton Warrior
Slithering Tracker
Slime, Green
Slug, Giant
Snake, Giant
Sphinx
Sphinx, Andro-
Sphinx, Crio-
Sphinx, Gyno-
Sphinx, Hieraco-
Spider, Giant
Spider, Huge
Spider, Large
Spider, Phase
Spider, Giant Water
Squealer
Stirge
Stunjelly
Tick, Giant
Titan
Trapper
Triton
Vilstrak
Volt
Vulchling
Wasp, Giant
Will-O-the-Wisp
Wyvern
Xorn
Yeti
Chapter VI: Treasure
Maps
Coin
Gemstones
Gem Examples, by Value
Jewellery
Master Magic Item Tables
Potions
Admixture of Potions
Animal Control (any)
Clairaudience (any)
Clairvoyance (any)
Climbing (any)
Delusion (any)
Diminution (any)
Dragon Control (any)
ESP (any)
Extra-Healing (any)
Fire Resistance (any)
Flying (any)
Gaseous Form (any)
Giant Control (any)
Giant Strength (FPR)
Growth (any)
Healing (any)
Heroism (FPR)
Human Control (any)
Invisibility (any)
Invulnerability (F)
Levitation (any)
Longevity (any)
Oil of ætherealness (any)
Oil of Slipperiness (any)
Philtre of Love (any)
Philtre of Persuasiveness (any)
Plant Control (any)
Polymorph (any)
Speed (any)
Super-Heroism (FPR)
Sweet Water (any)
Treasure Finding (any)
Undead Control (any)
Water Breathing (any)
Scrolls
Spell Scrolls
Scrolls Of Warding
Ward of Demons (CP)
Ward of Devils (CP)
Ward of Elementals (CDIM)
Ward of Lycanthropes (any)
Ward of Magic (any)
Ward of Petrifaction (any)
Ward of Possession (CP)
Ward of Undead (CP)
Rods, Staves And Wands
Rods
Absorption (any)
Cancellation (any)
Captivation (CDIM)
Lordly Might (FPR)
Resurrection (C)
Rulership (FPR)
Striking (CDIM)
Staves
Compulsion (CM)
Healing (CD)
Power (IM)
Serpent (CD)
Withering (CDIM)
Wizardry (M)
Wands
Detecting Magic (CDIM)
Detecting Minerals and Metals (any)
Detecting Traps and Secret Doors (any)
Enemy Detection (any)
Fear (CDIM)
Fire (DM)
Ice (DM)
Light (CDIM)
Illusion (IM)
Lightning (DM)
Magic Missiles (M)
Negation (CDIM)
Paralysation (CDIM)
Polymorphing (DM)
Summoning (CDIM)
Wonder (any)
Magic Armour and Shields
Plate Mail of æthereality (CFPR)
Large Shield +1, Missile Deflector (CDFPR)
Magic Swords
Bleeding Sword (AFPRT)
Dancing Sword (AFPRT)
Defender (AFPRT)
Dragonbane (AFPRT)
Flaming Blade (AFPRT)
Frost Brand (AFPRT)
Giantbane (AFPRT)
Holy Sword (P)
Keenblade (AFPRT)
Luck Blade (AFPRT)
Magebane (AFPRT)
Nine Lives Stealer (AFPRT)
Trollbane (AFPRT)
Vampire Blade (AFPRT)
Vorpal Blade (AFPRT)
Werebane (AFPRT)
Wyrmbane (AFPRT)
Unusual Swords
A Battle of the Wills: Swords vs Characters
Miscellaneous Weapons
Arrow of Slaying (AFPRT)
Axe of Hurling (AFPR)
Crossbow of Accuracy (AFPRT)
Crossbow of Range (AFPRT)
Crossbow of Speed (AFPRT)
Dagger of Venom (AFT)
Hammer of the Dwarfs (F)
Holy Mace (CFPR)
Sling of the Halfling (AFPRT)
Trident/Fork (AFPRT)
Miscellaneous Magic
Afreeti Bottle (CDIM)
Ahmek’s Copious Coin Purse (any)
Alchemy Jug (IM)
Amulet of Health (any)
Amulet of Mighty Fists (any)
Amulet of Natural Armour (any)
Amulet of Life Protection (any)
Amulet of the Planes (any)
Amulet of Proof Against Detection or Location (any)
Apparatus of the Lobster (any)
Arrow of Direction (any)
Bag of Holding (any)
Bag of Tricks (any)
Bead of Force (any)
Belt of Dwarfkind (any)
Belt of Giant Strength (FPR)
Blemish Blotter (any)
Blessed Book (IM)
Boat, Folding (any)
Boots of Elvenkind (any)
Boots of Levitation (any)
Boots of Speed (any)
Boots of Striding and Springing (any)
Boots of Teleportation (any)
Boots of the Winterlands (any)
Boots, Winged (any)
Bottle of Air (any)
Bowl Commanding Water Elementals (DM)
Bracelet of Friends (CDIM)
Bracers of Archery, Greater (AFPRT)
Bracers of Archery, Lesser (AFPRT)
Bracers of Armour (any)
Brazier of Commanding Fire Elementals (DM)
Brooch of Instigation (any)
Brooch of Shielding (any)
Broom of Flying (M)
Candle of Invocation (C)
Candle of Truth (CP)
Cape of the Mountebank (AT)
Carpet of Flying (any)
Censer of Controlling Air Elementals (DM)
Chime of Interruption (any)
Chime of Opening (any)
Circlet of Blasting, Major (M)
Circlet of Blasting, Minor (M)
Circlet of Persuasion (any)
Cloak of Arachnida (any)
Cloak of the Bat (any)
Cloak of Charisma (any)
Cloak of Displacement, Major (any)
Cloak of Displacement, Minor (any)
Cloak of Elvenkind (any)
Cloak of ætherealness (any)
Cloak of the Manta Ray (any)
Cloak of Resistance (any)
Crystal Ball (IM)
Cube of Force (any)
Cube of Frost Resistance (any)
Cubic Gate (CDIM)
Dark Skull (C)
Decanter of Endless Water (any)
Deck of Illusions (any)
Dimensional Shackles (CDIM)
Drums of Panic (any)
Dust of Appearance (any)
Dust of Disappearance (any)
Dust of Dryness (any)
Dust of Illusion (IM)
Dust of Tracelessness (any)
Efficient Quiver (AFPRT)
Elemental Gem (DM)
Elixir of Fire Breath (any)
Elixir of Hiding (any)
Elixir of Swimming (any)
Elixir of Truth (any)
Elixir of Vision (any)
Eversmoking Bottle (any)
Eyes of Charming (IM)
Eyes of Doom (IM)
Eyes of the Eagle (IM)
Eyes of Petrifaction (IM)
Feather Token (any)
Figurines of Wondrous Power (any)
Gauntlets of Ogre Power (ACDFPRT)
Gauntlet of Rust (ACDFPRT)
Gem of Brightness (CDIM)
Gem of Seeing (any)
Gloves of Arrow Snaring (any)
Gloves of Dexterity (AT)
Glove of Storing (AT)
Gloves of Swimming and Climbing (any)
Goggles of Minute Seeing (any)
Goggles of Night (any)
Golem Manual (C or M)
Handy Haversack (any)
Harp of Charming (any)
Hat of Disguise (any)
Headband of Intellect (IM)
Helm of Brilliance (any)
Helm of Comprehend Languages and Read Magic (any)
Helm of Telepathy (any)
Helm of Teleportation (any)
Helm of Underwater Action (any)
Horn of Blasting (FPR)
Horn of Blasting, Greater (FPR)
Horn of Fog (any)
Horn of Goodness/Evil (CP)
Horn of the Tritons (DM)
Horn of Valhalla (special)
Horseshoes of Speed (any hoofed animal)
Horseshoes of the Zephyr (any hoofed animal)
Incense of Meditation (C)
Instant Fortress (any)
Ioun Stones (any)
Iron Bands of Binding (any)
Iron Flask (CDM)
Javelin of the Raptor (AFPR)
Lantern of Revealing (CDIM)
Lyre of Building (any)
Mantle of Faith (CD)
Mantle of Magic Resistance (any)
Manual of Bodily Health (any)
Manual of Gainful Exercise (any)
Manual of Quickness of Action (any)
Marvellous Pigments (any)
Mask of the Skull (AIMT)
Mattock of the Titans (any giant)
Maul of the Titans (any giant)
Medallion of Thoughts (IM)
Mirror of Life Trapping (CM)
Mirror of Mental Prowess (M)
Mirror of Opposition (M)
Necklace of Adaptation (any)
Necklace of Fireballs (DM)
Oil of Famishing (any)
Orb of Storms (CD)
Pearl of Power (CDIM)
Pearl of the Sirines (any)
Periapt of Health (any)
Periapt of Proof Against Poison (any)
Periapt of Wisdom (any)
Periapt of Wound Closure (any)
Phylactery of Faithfulness (CP)
Phylactery of Undead Turning (CP)
Pipes of Haunting (any)
Pipes of Pain (any)
Pipes of the Sewers (any)
Pipes of Sounding (IM)
Plentiful Vessel (any)
Portable Hole (any)
Restorative Ointment (any)
Ring Gates (any)
Robe of the Archmagi (IM)
Robe of Blending (IM)
Robe of Bones (IM)
Robe of Eyes (IM)
Robe of Scintillating Colours (IM)
Robe of Stars (IM)
Robe of Useful Items (IM)
Rope of Climbing (any)
Rope of Entanglement (AFPRT)
Sagacious Volume (any, see below)
Scabbard of Keen Edges (AFPRT)
Scarab of Golem Bane (any)
Scarab of Protection (any)
Shrouds of Disintegration (C)
Silversheen (any)
Slippers of Spider Climbing (any)
Sovereign Glue (any)
Stone of Alarm (any)
Stone of Controlling Earth Elementals (DM)
Stone of Good Luck (any)
Stone Horse (any)
Stone Salve (any)
Strand of Prayer Beads (C)
Sustaining Spoon (any)
Thunder Spear (AFPR)
Tome of Clear Thought (any)
Tome of Leadership and Influence (any)
Tome of Understanding (any)
Unguent of Timelessness (any)
Universal Solvent (any)
Vest of Escape (AT)
Vestment, druid’s (D)
Well of Many Worlds (any)
Wind Fan (any)
Wings of Flying (any)
Rings
Ring of Charisma (any)
Ring of Feather Falling (any)
Ring of Fire Resistance (any)
Ring of Free Action (any)
Ring of Genie Summoning (any)
Ring of Invisibility (any)
Ring of Protection (any)
Ring of Regeneration (any)
Ring of Spell Storing (any)
Ring of Spell Turning (any)
Ring of Swimming (any)
Ring of Telekinesis (any)
Ring of Three Wishes (any)
Ring of Warmth (any)
Ring of Water Walking (any)
Ring of Wizardry (M)
Cursed Items
Amulet of Inescapable Location (any)
Armour of Arrow Attraction (CFPR)
Armour of Rage (CFPR)
Bag of Devouring (any)
Boots of Dancing (any)
Bracers of Defencelessness (any)
Broom of Animated Attack (any)
Cloak of Poisonousness (any)
Crystal Hypnosis Ball (IM)
Dust of Sneezing and Choking (any)
Flask of Curses (any)
Gauntlets of Fumbling (any)
Helm of Opposite Alignment (any)
Incense of Obsession (C)
Mace of Blood (ACFPR)
Medallion of Thought Projection (any)
Necklace of Strangulation (any)
Net of Snaring (AFPRT)
Periapt of Foul Rotting (any)
Plate Mail of Vulnerability (CFPR)
Ring of Clumsiness (any)
Ring of Contrariness (any)
Ring of Weakness (any)
Robe of Powerlessness (IM)
Robe of Vermin (IM)
Scarab of Death (any)
Shield -1, Missile Attractor (CDFPR)
Spear, Cursed Backbiter (ADFPR)
Stone of Weight, or, Loadstone (any)
Sword +1, Cursed (AFPRT)
Sword -2, Cursed (AFPRT)
Sword of the Berserker +2 (AFPRT)
Vacuous Grimoire (any)
Artifacts
Minor Artifact Descriptions
Book of Infinite Spells (any)
Deck of Many Things (any)
Dread Wraith
Hammer of Thunderbolts (CFPR)
Philosopher’s Stone (any)
Sphere of Annihilation (IM)
Talisman of Pure Good (CP)
Talisman of the Sphere (IM)
Talisman of Reluctant Wishes (any)
Talisman of Pure Evil (C)
Major Artifacts
Afterword
Index of Tables
OSRIC Open License
OPEN GAME LICENSE Version 1.0a