Unlike clerical and druidic spells, illusionist spells (also known as Phantasmal spells in the OSRIC system) do not require any special material components. There are some illusionist spells that can be cast within the area of effect of a silence spell, since they have no verbal component.
Phantasmal Illusion
Level: | Illusionist 7 |
Range: | Unlimited |
Duration: | Varies (GM discretion) |
Area of Effect: | Varies (GM discretion) |
Components: | Varies (GM discretion) |
Casting Time: | Varies (GM discretion) |
Saving Throw: | Varies (GM discretion) |
This spell has the same effect as the magic user spell limited wish, but requires the creation of a phantasmal force prior to casting, which serves as a focus for the spell.
Various
Level: | Illusionist 7 |
Range: | See below |
Duration: | See below |
Area of Effect: | See below |
Components: | See below |
Casting Time: | See below |
Saving Throw: | See below |
This spell enables the illusionist to memorise several first level magic user spells in place of one seventh level illusionist spell. The illusionist may substitute a number of magic user spells equal to his or her level minus ten (4 at 14th level, 5 at 15th level, etc.). The mage spells must be chosen at the same time as the Arcane Spells, Level 1 spell is memorised.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 7 |
Range: | Touch |
Duration: | See below |
Area of Effect: | One to six creatures |
Components: | V,S |
Casting Time: | 3 turns |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Illusion
Level: | Illusionist 1 |
Range: | 60 ft + 10 ft/ level |
Duration: | 3 rounds/ level |
Area of Effect: | Hearing range |
Components: | V,S |
Casting Time: | 5 segments |
Saving Throw: | See below |
Except as may be noted above, this spell functions in the same manner as the magic user spell of the same name.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | 30 ft |
Duration: | Permanent |
Area of Effect: | One creature |
Components: | V,S |
Casting Time: | 2 segments |
Saving Throw: | Negates |
This spell causes the subject to become blind, but causes no damage to the eyes themselves. The effect cannot be removed by any spell that restores physical health (such as a healing spell, cure disease, etc), but may be dispelled normally. The caster can end the condition at will.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | Caster |
Duration: | 3 rounds + 1 round/ level |
Area of Effect: | Caster |
Components: | V,S |
Casting Time: | 2 segments |
Saving Throw: | None |
The illusionist’s outline becomes blurred, as if seen through shimmering waves of heat. In consequence, the illusionist gains a bonus of +1 against any targeted magical attack. Additionally, any opponent’s first attack against the illusionist will incur a penalty of –4, and subsequent attacks incur a penalty of –2 (after one attack, the opponent has become accustomed to the spell’s distorting effect).
Phantasmal Illusion
Level: | Illusionist 1 |
Range: | Caster |
Duration: | 2d6 rounds + 2rounds/ level |
Area of Effect: | Caster |
Components: | V,S |
Casting Time: | 1 segment |
Saving Throw: | None |
By means of this spell, the illusionist changes his or her appearance into any bipedal humanoid form (although size and weight can only be altered by one foot and 50 lbs, respectively). The illusionist’s face, of course, may be changed as desired, including alterations to make him or her appear identical to an existing person.
Phantasmal Enchantment/ Charm
Level: | Illusionist 5 |
Range: | 5 ft/ level |
Duration: | 1 round/ level |
Area of Effect: | Up to 40 × 40 ft |
Components: | V,S,M |
Casting Time: | 5 segments |
Saving Throw: | See below |
This spell causes a number of creatures in the spell’s area of effect to behave strangely and unpredictably. All creatures in the spell’s area of effect become confused (see below for effect), and only illusionists, fighters, and creatures with an intelligence of 4 or lower are entitled to a saving throw at all. Those entitled to a saving throw must check each round to avoid becoming confused. Creatures that fail their saving throws (if entitled to one at all) act randomly in accordance with the following table:
d% | Action |
---|---|
01-10 | Attacks the illusionist or his or her allies |
11-20 | Acts normally |
21-50 | Babbles incoherently |
51-70 | Meanders away from caster for a full turn |
71-00 | Attacks nearest creature |
Note: A creature that meanders away is not entitled to further saving throws, but will be freed from the spell’s effects after taking a full turn of movement (at normal speed) away from the caster.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 1 |
Range: | 0 |
Duration: | 1 segment |
Area of Effect: | Cone, 5 ft wide at origin, 45% arc, 10 ft/ level long |
Components: | V,S,M |
Casting Time: | 1 segment |
Saving Throw: | See below |
The caster fans out his or her fingers, and a sheet of unearthly-coloured light springs forth. 1d6 creatures caught within the light may be affected, and the spell can only affect 1 hit die of creatures per caster level. Creatures with HD equal to or less than the caster’s are rendered unconscious by the burst of colours. If the creature’s hit dice exceed the caster’s by 1-2, the creature is blinded for 1d4 rounds. If the creature has 3+ hit dice in excess of the caster’s, it is merely stunned for 2d4 segments. Any creature with hit dice exceeding the caster’s (and creatures or 6+ HD regardless of the caster’s level) are entitled to a saving throw.
Phantasmal Enchantment/ Charm
Level: | Illusionist 4 |
Range: | 80 ft |
Duration: | 1 round/ level |
Area of Effect: | Up to 40 × 40 ft |
Components: | V,S,M |
Casting Time: | 4 segments |
Saving Throw: | See below |
This spell affects a base number of 2d8 creatures. Except as noted above, it is otherwise identical to the druidic spell of the same name.
Phantasmal Conjuration/ Summoning
Level: | Illusionist 6 |
Range: | 30 ft |
Duration: | 1 round/ level |
Area of Effect: | Conjured creatures |
Components: | V,S |
Casting Time: | 6 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the clerical spell of the same name.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 3 |
Range: | 60 ft |
Duration: | Permanent |
Area of Effect: | 30 ft radius globe |
Components: | V,S |
Casting Time: | 3 segments |
Saving Throw: | None |
Except as noted above (particularly the area of effect), this spell is identical to the magic user spell darkness 15 ft radius.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 3 |
Range: | 60 ft |
Duration: | Permanent |
Area of Effect: | 60 ft radius globe |
Components: | V,S |
Casting Time: | 3 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the clerical spell of the same name.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 1 |
Range: | 40 ft + 10 ft/ level |
Duration: | 2 rounds/ level |
Area of Effect: | 60 ft radius globe |
Components: | V,S,M |
Casting Time: | 1 segment |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 1 |
Range: | 40 ft + 10 ft/ level |
Duration: | 2d4 rounds + 1 round/ level |
Area of Effect: | 15 ft radius globe |
Components: | V,S |
Casting Time: | 1 segment |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell darkness 15 ft radius.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | 60 ft |
Duration: | Permanent |
Area of Effect: | Caster |
Components: | V,S,M |
Casting Time: | 2 segments |
Saving Throw: | Negates |
This spell is similar to the illusionist’s blindness spell, but causes deafness. The effect is permanent until removed by dispel magic, though it can be removed by the caster at any time.
Phantasmal Illusion
Level: | Illusionist 6 |
Range: | 60 ft + 10 ft/ level |
Duration: | See below |
Area of Effect: | See below |
Components: | V,S |
Casting Time: | 6 segments |
Saving Throw: | See below |
This spell allows the illusionist to “cast” a quasi-real version of any one of the following arcane spells: cloudkill, cone of cold, magic missile, fireball, lighting bolt, wall of fire, wall of ice. If a victim fails a saving throw vs spells, the illusion will function as a real version of that spell with regard to the victim. If the saving throw is successful, it will still have a lessened effect due to its quasi-real nature. The offensive spells will inflict 2 hit points per caster level, the wall spells will inflict 1d4 hit points per caster level, and the cloudkill will only kill creatures of fewer than 2 hit dice (no saving throw).
Phantasmal Illusion
Level: | Illusionist 5 |
Range: | 30 ft |
Duration: | 1 round/ level |
Area of Effect: | 20 × 20 ft |
Components: | V,S |
Casting Time: | 5 segments |
Saving Throw: | See below |
This spell creates partially-real illusory monsters in the same manner as the spell shadow monsters, but the demi-shadow monsters have 40% of normal hit points rather than 20%; if they are detected as only quasi-real, they inflict 40% of normal damage and are AC 8.
Phantasmal Divination
Level: | Illusionist 1 |
Range: | Caster |
Duration: | 3 rounds + 2 rounds/ level |
Area of Effect: | Path 10 ft wide, 10 ft/ level long |
Components: | V,S,M |
Casting Time: | 1 segment |
Saving Throw: | None |
By means of this spell, the caster sees any illusion for what it truly is. By touching an illusion, the caster can make its true form visible to any observer.
Phantasmal Divination
Level: | Illusionist 1 |
Range: | 10 ft/ level |
Duration: | 5 rounds/ level |
Area of Effect: | Caster |
Components: | V,S,M |
Casting Time: | 1 segment |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Divination
Level: | Illusionist 2 |
Range: | Caster |
Duration: | 2 rounds/ level |
Area of Effect: | Path 10 ft wide, 60 ft long |
Components: | V,S |
Casting Time: | 2 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the clerical spell of the same name.
Phantasmal Illusion
Level: | Illusionist 4 |
Range: | Touch |
Duration: | 3 turns/ level |
Area of Effect: | Up to 4 creatures |
Components: | V,S |
Casting Time: | 4 segments |
Saving Throw: | None |
This spell creates a powerful illusion of physical health. Recipients “gain” 50% of any hit points that have been lost, and function for all intents and purposes as if these hit points are real. The illusory hit points are the first to be subtracted if the character sustains damage. At the end of the spell’s duration, the remaining illusory hit points are lost. Additionally, any character under the influence of this spell can move (but not attack) at double the normal speed.
Phantasmal Abjuration
Level: | Illusionist 3 |
Range: | 10 ft/ level |
Duration: | Instantaneous |
Area of Effect: | One illusion |
Components: | V,S |
Casting Time: | 3 segments |
Saving Throw: | None |
This spell automatically dispels phantasmal forces cast by non-illusionists. All other illusion spells are treated as if this spell were a dispel magic (i.e., with a 50% base chance to dispel, adjusted up or down by 2% or 5% respectively, based on relative caster levels).
Phantasmal Enchantment/ Charm
Level: | Illusionist 4 |
Range: | 10 ft/ level |
Duration: | Until concentration ceases |
Area of Effect: | Up to 40 × 40 ft |
Components: | V,S |
Casting Time: | 4 segments |
Saving Throw: | Negates |
By casting this spell, the illusionist is able to instil others with one of four powerful emotions, each with a different effect, as described below:
Fear: If the illusionist chooses to instil fear, the spell’s effect is similar to that of the fear spell, but with a –2 penalty applied to saving throws.
Hate: If the illusionist instils hate, the targets gain a +2 to saving throws, attacks, and damage.
Hopelessness: The illusionist causes despair in the target creatures, who will wander sadly away or surrender in the face of a challenge such as a combat.
Rage: Creatures affected by rage attack at +1, gain a damage bonus of +3, and gain a bonus of 5 temporary hit points. Temporary hit points are lost first if the creature incurs damage. The affected creature will not willingly retreat from any combat or any opponent.
Phantasmal Illusion
Level: | Illusionist 3 |
Range: | 0 |
Duration: | See below |
Area of Effect: | 5 ft × 30 ft × 60 ft cone |
Components: | V,S |
Casting Time: | 3 segments |
Saving Throw: | Negates |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 2 |
Range: | 10 ft |
Duration: | 4 rounds + 1 round/ level |
Area of Effect: | 40 × 20 × 20 ft cloud |
Components: | V,S |
Casting Time: | 2 segments |
Saving Throw: | None |
This spell creates a roiling mass of gas and vapour, similar in appearance to a cloudkill spell. The fog cloud moves away from the caster at 10 ft/round. Vision into the fog is limited to 2 ft.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 1 |
Range: | 0 |
Duration: | 1 round |
Area of Effect: | Air in front of caster |
Components: | V,S |
Casting Time: | 1 segment |
Saving Throw: | None |
The air immediately in front of the caster takes on a mirror’s ability to reflect gaze attacks back upon the attacker. The area does not create a reflective surface to normal sight, and it can be seen through by the caster and by other observers, except those using gaze attacks.
Phantasmal Illusion
Level: | Illusionist 3 |
Range: | 20 ft + 20 ft/ level |
Duration: | See below |
Area of Effect: | 40 × 40 ft square area + 10 ft square/ level |
Components: | V,S,M |
Casting Time: | 5 rounds |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | 0 |
Duration: | See below |
Area of Effect: | 30 × 30 ft square |
Components: | S,M |
Casting Time: | 2 segments |
Saving Throw: | Negates |
The illusionist traces magical patterns in the air with a lit stick of incense or other small light source. Any creature in the area of effect that looks at the traceries of light must make a saving throw or stay transfixed by the patterns. The spell can affect a maximum of 25 hit dice worth of creatures, and its effect persists for so long as the caster chooses to continue tracing the patterns in the air.
Phantasmal Enchantment/ Charm
Level: | Illusionist 1 |
Range: | 30 ft |
Duration: | 1 round + 1 round/ level |
Area of Effect: | 1d6 creatures |
Components: | V,S |
Casting Time: | 1 segment |
Saving Throw: | Negates |
The gestures of this spell weave a hypnotic power into the illusionist’s words, affecting 1d6 creatures. Those not making their saving throws are subject to a suggestion made by the illusionist, identical to that made in the magic user spell suggestion (but with a much shorter duration). The only indication about whether a creature has been affected by the hypnotism is whether or not it responds to the suggestion.
Phantasmal Illusion
Level: | Illusionist 3 |
Range: | 0 |
Duration: | Permanent |
Area of Effect: | Enchanted script |
Components: | V,S,M |
Casting Time: | Time of writing |
Saving Throw: | None |
This is an enchantment placed upon a piece of writing to guard its true contents from prying eyes. The illusionist may specify a particular person, group of people, type of person, etc., that will be allowed to read the script without risking the adverse effects of the spell. All others will perceive the script as an undecipherable language, which causes confusion (as per the spell) for 5d4 turns (minus one per hit die of the reader). An illusionist can recognize the script as illusory early enough to avoid the confusion effect, but cannot necessarily see past the illusion.
Phantasmal Illusion
Level: | Illusionist 4 |
Range: | Touch |
Duration: | 4 rounds + 1 round/ level |
Area of Effect: | One creature |
Components: | V,S |
Casting Time: | 4 segments |
Saving Throw: | None |
This spell functions in the same manner as the invisibility spell, but is not terminated if the invisible creature attacks.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | 60 ft + 10/ level |
Duration: | See below |
Area of Effect: | 40 × 40 ft square + 10 ft square/ level |
Components: | V,S,M |
Casting Time: | 2 segments |
Saving Throw: | See below |
This spell produces a phantasm as described in the phantasmal force spell description. This more powerful evocation of phantasmal magic allows the caster to weave vague sounds into the illusion and to maintain the illusion even if moving at up to half his or her normal movement rate. Speech cannot be created, but clanking noises, rumblings, and other such sounds can be incorporated into the illusion. The spell also allows the illusionist to force the illusion to remain in existence for up to two rounds after he or she ceases to concentrate upon it.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | Touch |
Duration: | See below |
Area of Effect: | One creature |
Components: | V,S |
Casting Time: | 2 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Illusion
Level: | Illusionist 3 |
Range: | Touch |
Duration: | See below |
Area of Effect: | 10 ft radius of creature touched |
Components: | V,S |
Casting Time: | 3 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 1 |
Range: | 60 ft |
Duration: | 1 turn/ level |
Area of Effect: | 20 ft radius |
Components: | V,S |
Casting Time: | 1 segment |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the clerical spell light.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 2 |
Range: | See below |
Duration: | Permanent until triggered |
Area of Effect: | One object |
Components: | V,S,M |
Casting Time: | 2 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 5 |
Range: | 10 ft |
Duration: | 6 turns/ level |
Area of Effect: | 1 cubic ft/ level |
Components: | V,S,M |
Casting Time: | 1 turn |
Saving Throw: | None |
This spell is simply a more powerful version of minor creation, allowing the caster to create objects of mineral as well as of vegetable origin.
Phantasmal Enchantment/ Charm
Level: | Illusionist 6 |
Range: | 10 ft/ level |
Duration: | 4 turns + 4 turns/ level |
Area of Effect: | One creature/ level |
Components: | V,M |
Casting Time: | 6 segments |
Saving Throw: | Negates |
This spell functions in the same manner as suggestion, but influences multiple creatures. If all of the spell’s power is concentrated upon a single creature, the spell simply functions as a powerful suggestion spell, with the saving throw made at –2.
Phantasmal Illusion
Level: | Illusionist 4 |
Range: | 10 ft/ level |
Duration: | See below |
Area of Effect: | Up to 10 × 10 ft/ level |
Components: | V,S |
Casting Time: | 4 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Conjuration/ Summoning
Level: | Illusionist 5 |
Range: | 5 ft/ level |
Duration: | See below |
Area of Effect: | One creature |
Components: | V,S |
Casting Time: | 5 segments |
Saving Throw: | None |
Other than as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 4 |
Range: | Touch |
Duration: | 6 turns/ level |
Area of Effect: | 1 cubic ft/ level |
Components: | V,S,M |
Casting Time: | 1 turn |
Saving Throw: | None |
With a small piece of material, the caster may use this spell to create an object made of that same material. The base material cannot be alive and must come from a plant. Thus, within the caster’s limits on the item’s volume, he or she could create a basket from a piece of straw, a door or club from a splinter of wood, a cloak from a piece of wool, etc. The item exists only for the duration of the spell.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | Caster |
Duration: | 3 rounds/ level |
Area of Effect: | 6 ft radius |
Components: | V,S |
Casting Time: | 2 segments |
Saving Throw: | None |
Except for the duration and number of images (1d4+1), this spell is identical to the magic user spell of the same name.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | 30 ft |
Duration: | 1 round/ level |
Area of Effect: | One object or creature |
Components: | V,S |
Casting Time: | 2 segments |
Saving Throw: | Negates |
This spell is cast upon an object or creature to mislead any form of divination spells. If the caster or user of the divination magic fails a saving throw, he or she will obtain a false result from the divination; a lie will be detected as truth, the wrong alignment perceived, the wrong location divined, etc.
Phantasmal Abjuration
Level: | Illusionist 3 |
Range: | Caster |
Duration: | 1 turn/ level |
Area of Effect: | 5 ft radius |
Components: | V,S,M |
Casting Time: | 3 segments |
Saving Throw: | None |
This spell shields the caster from the prying eyes of scrying magics, making him or her invisible to divination spells and other means of magical spying such as crystal balls and thought detection.
Phantasmal Illusion
Level: | Illusionist 3 |
Range: | 10 ft/ level |
Duration: | Permanent |
Area of Effect: | 20 × 20 ft |
Components: | V,S |
Casting Time: | 3 segments |
Saving Throw: | Negates |
A certain number of creatures within the spell’s area of effect are frozen in place, magically convinced that they cannot move. The caster can affect creatures with a total number of hit dice equal to twice his caster level. Each creature is entitled to a saving throw against the spell. The illusionist can end the paralysis at any time; otherwise a dispel magic (or dispel illusion) spell is the only way to remove the paralysis.
Phantasmal Illusion
Level: | Illusionist 6 |
Range: | 30 ft |
Duration: | Permanent |
Area of Effect: | 40 × 40 ft square + 10 × 10 ft square/ level |
Components: | V,S,M |
Casting Time: | 6 segments |
Saving Throw: | See below |
Except as noted otherwise above, this spell functions as a spectral force spell requiring no concentration to maintain.
Phantasmal Illusion
Level: | Illusionist 1 |
Range: | 60 ft + 10 ft/ level |
Duration: | See below |
Area of Effect: | 40 × 40 ft square + 10 × 10 ft square/ level |
Components: | V,S,M |
Casting Time: | 1 segment |
Saving Throw: | See below |
Except as noted above, this spell is identical to the magic user spell phantasmal force.
Phantasmal Illusion
Level: | Illusionist 4 |
Range: | 5 ft/ level |
Duration: | 1 round/ level |
Area of Effect: | One creature |
Components: | V,S |
Casting Time: | 4 segments |
Saving Throw: | See below |
The caster creates a personal nightmare creature for the spell’s victim, drawn from the victim’s own worst fears. The creature is visible only to the victim and the caster. When the phantasmal killer takes shape, the victim is entitled to roll 3d6 and compare the result to his or her intelligence ability score. If the die roll is less than the victim’s intelligence, the victim realizes that the killer is actually an illusion and cannot be harmed by it. Certain modifiers apply to this roll (note that a negative modifier increases the chance for successfully disbelieving the apparition):
(A) –2 if the target is an illusionist;
(B) +1 if the target is caught by surprise;
(C) –1 if the target has previously been attacked by a phantasmal killer.
The wisdom bonus against mental attacks applies (subtract the bonus from the die roll instead of adding it, of course).
Provided that the victim fails his or her saving throw, the phantasmal killer proceeds to attack as a 4 HD monster. If it hits the target, he or she will automatically die from fright. The apparition is not vulnerable to damage and cannot be escaped. It disappears at the end of the spell’s duration, or at any time the caster dismisses it, or when the caster is killed or rendered unconscious.
Phantasmal Abjuration
Level: | Illusionist 7 |
Range: | 0 |
Duration: | Instantaneous |
Area of Effect: | 70 ft × 15 ft × 5 ft spray |
Components: | V,S |
Casting Time: | 7 segments |
Saving Throw: | See below |
Holding out his or her hand, fingers fanned out, the caster evokes a spray of colours identical to those of the prismatic wall. All creatures in the path of the spell will be struck by one of the rays, determined randomly.
Colour | Effect of Colour |
---|---|
1 Red | Deals 20 points of damage (saving throw for half damage). |
2 Orange | Deals 40 points of damage (saving throw for half). |
3 Yellow | Deals 80 points of damage (saving throw for half). |
4 Green | Poison (saving throw or die). |
5 Blue | Turns to stone (saving throw negates). |
6 Indigo | Causes insanity (saving throw negates) |
7 Violet | Creatures sent to another plane (saving throw negates). |
8 Two colours | Roll twice, ignoring this result |
Phantasmal Abjuration
Level: | Illusionist 7 |
Range: | 10 ft |
Duration: | 1 turn/ level |
Area of Effect: | See below |
Components: | V,S,M |
Casting Time: | 7 segments |
Saving Throw: | None |
This spell is similar to the magic user spell prismatic sphere, but it creates a wall rather than a sphere, up to 40 ft/ caster level in length and 20 ft/ caster level in height.
Phantasmal Illusion
Level: | Illusionist 6 |
Range: | 10 ft / level |
Duration: | See below |
Area of Effect: | 40 × 40 ft square + 10 × 10 ft square/ level |
Components: | V,S,M |
Casting Time: | 6 segments |
Saving Throw: | See below |
This spell specifies a particular trigger event (in the same manner as the magic user spell magic mouth). When the trigger event occurs, an illusion prepared in advance by the caster, identical to a spectral force, comes into being. The illusion lasts 1 round/ caster level.
Phantasmal Illusion
Level: | Illusionist 5 |
Range: | 5 ft/ level |
Duration: | 1 round/ level |
Area of Effect: | See below |
Components: | V,S,M |
Casting Time: | 5 segments |
Saving Throw: | None |
Other than as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 3 |
Range: | Touch |
Duration: | 2 turns/ level |
Area of Effect: | One piece of rope |
Components: | V,S,M |
Casting Time: | 3 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Illusion
Level: | Illusionist 6 |
Range: | 30 ft |
Duration: | 1 round/ level |
Area of Effect: | 20 × 20 ft |
Components: | V,S |
Casting Time: | 6 segments |
Saving Throw: | See below |
This spell creates partially-real illusory monsters in the same manner as the spell shadow monsters, but shades have 60% of normal hit points rather than 20%. If they are detected as only quasi-real, they inflict 60% of normal damage and are AC 6.
Phantasmal Illusion
Level: | Illusionist 5 |
Range: | 10 ft |
Duration: | 1 round/ level |
Area of Effect: | Magic door |
Components: | S |
Casting Time: | 2 segments |
Saving Throw: | None |
With a mystical gesture, the illusionist creates an illusory door (either in a wall or free-standing). If the illusionist steps through, he or she disappears from sight and may go where he or she pleases. If anyone else opens the door, they will perceive a small empty room. The caster’s invisibility after passing through the shadow door is particularly powerful and cannot be seen by use of detect invisibility, although he or she can be seen with more powerful divination magic.
Phantasmal Illusion
Level: | Illusionist 5 |
Range: | 50 ft + 10 ft/ level |
Duration: | See below |
Area of Effect: | See below |
Components: | V,S |
Casting Time: | 5 segments |
Saving Throw: | See below |
The caster employs his or her ability to draw upon the shadow planes, adding an element of quasi-reality to an illusory spell. The “spell” may be one of a limited group: cone of cold, fireball, lightning bolt, or magic missile. The illusory spell will inflict normal damage upon creatures in the area of effect for that spell unless a saving throw is successful (note that the targets only receive a saving throw against the illusion, and do not obtain an additional saving throw for the illusory spell’s effect). If the saving throw against the illusion is successful, the target will take only 1 hit point of damage per caster level.
Phantasmal Illusion
Level: | Illusionist 4 |
Range: | 30 ft |
Duration: | 1 round/ level |
Area of Effect: | 20 × 20 ft |
Components: | V,S |
Casting Time: | 4 segments |
Saving Throw: | See below |
This is the first spell an illusionist can learn that draws upon the power of shadow planes behind the material plane of existence. This sort of magic is the hallmark of the truly powerful illusionist, for by tapping the power of the shadow planes an illusionist can weave quasi-reality into his or her phantasms. At this level of power, the illusionist can begin to reshape reality by the power of his or her mind. The shadow monsters created by the spell are selected by the caster (subject to the GM’s discretion). The total hit dice of the monsters cannot exceed the caster’s level, and all of them must be the same kind of monster. Shadow monsters have only 20% of normal hit dice (multiply by .2 and round up). Anyone seeing a shadow monster is entitled to a saving throw to realize that the creature is only partially real. If shadow creatures attack someone who fails the saving throw, they strike and inflict damage as the type of creature they appear to be (excluding magical attacks such as breath weapons). If they attack someone who has succeeded in making a saving throw, they are treated as AC 10 and inflict only 20% (multiply by .2 and round up) of normal damage for that sort of creature.
Phantasmal Illusion
Level: | Illusionist 3 |
Range: | 60 ft + 10 ft/ level |
Duration: | See below |
Area of Effect: | 40 × 40 ft square + 10 × 10 ft square/ level |
Components: | V,S,M |
Casting Time: | 3 segments |
Saving Throw: | See below |
This spell functions in the same manner as improved phantasmal force, but it is a more powerful evocation of the same magic. The illusionist can include sounds, smells, and heat (or cold) into the illusion, making it very believable. The spectral force can linger for 3 rounds after the illusionist ceases to concentrate upon it.
Phantasmal Enchantment/ Charm
Level: | Illusionist 3 |
Range: | 30 ft |
Duration: | 4 turns + 4 turns/ level |
Area of Effect: | One creature |
Components: | V,M |
Casting Time: | 3 segments |
Saving Throw: | Negates |
Except as noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Conjuration/ Summoning
Level: | Illusionist 5 |
Range: | 10 ft |
Duration: | 1 round + 1 round/ level |
Area of Effect: | Summoned shadows |
Components: | V,S,M |
Casting Time: | 5 segments |
Saving Throw: | None |
This spell summons 1 undead shadow per caster level from the shadow planes. The shadows are under the illusionist’s command and will do his or her bidding. If turned, they will return to the shadow plane whence they came.
Phantasmal Divination
Level: | Illusionist 6 |
Range: | Touch |
Duration: | 1 round/ level |
Area of Effect: | 60 ft |
Components: | V,S |
Casting Time: | 3 segments |
Saving Throw: | None |
This spell is identical in function (other than as may be noted above) to the clerical spell true seeing, except that the illusionist cannot discern alignments, for this spell is not of a spiritual nature.
Phantasmal Illusion
Level: | Illusionist 6 |
Range: | 10 ft/ level |
Duration: | 1 turn/ level |
Area of Effect: | 20 × 20 ft/ level |
Components: | V,S |
Casting Time: | 3 segments |
Saving Throw: | None |
Veil is an extremely powerful spell of the same type as hallucinatory terrain, which alters the appearance of an area and everything in it, including people and other creatures. The illusion will fool even the sense of touch.
Phantasmal Illusion
Level: | Illusionist 2 |
Range: | 10 ft/ level, to a maximum of 90 ft |
Duration: | 4 rounds + 1 round/ level |
Area of Effect: | One object |
Components: | V,M |
Casting Time: | 2 segments |
Saving Throw: | None |
Except as may be noted above, this spell is identical to the magic user spell of the same name.
Phantasmal Divination
Level: | Illusionist 7 |
Range: | Caster |
Duration: | See below |
Area of Effect: | Caster |
Components: | V,S,M |
Casting Time: | 7 segments |
Saving Throw: | None |
By means of this spell, the illusionist gazes beyond reality itself, seeking patterns that will give him or her the answer to a question. 3d6 are rolled, and if the result is 10 or higher, he or she gains significant insights about the answer to the question. Gazing into the patterns beyond reality is a risky proposition, however; if the result of the die roll is from 2-6, the illusionist becomes obsessed with performing a task, and is treated as being under a geas spell until the random task is completed. If the roll is from 7-9 there is no result at all from the divination; the illusionist discerns no useful patterns, and suffers no ill effects from the attempt.
Phantasmal Transmutation/ Alteration
Level: | Illusionist 1 |
Range: | 30 ft |
Duration: | 2d4 rounds + 1round/ level |
Area of Effect: | 20 ft/ level cube |
Components: | V,S,M |
Casting Time: | 1 segment |
Saving Throw: | None |
The illusionist creates a curtain of obscuring fog in the area of effect. Vision of all kinds is reduced to 2 ft through the swirling vapour. The fog can be affected by normal or magical wind and breezes.