Afterword

As is traditional with RPGs, I suppose I should finish the OSRIC rules with a few words of advice for the newer player and, particularly, for the newer GM. At this point, it’s traditional to remind players that the GM can change or ignore any rule whatsoever, as he or she sees fit or on a whim, with or without giving a reason—please consider yourself reminded. And the traditional advice to GMs is the same here too: Never follow a rule over a cliff.

Please do follow this advice, it’ll improve your game.

Having said that, I can go on to say the things I really wanted to say in the afterword. They are: First, play OSRIC fast. Part of the beauty of this system is, with a little knowledge and practice, you can run a battle between ten player characters with a dozen hirelings and henchmen and a handful of summoned monsters on one side, and thirty ogres with a shaman and two dozen worgs on the other, and you can resolve it in thirty minutes flat. It helps to roll dice in handfuls, but the big things that make that possible are the simplicity of the combat rules and morale. Don’t forget morale, it’s important—it’s for skipping over the boring bits. The moment it becomes obvious to intelligent monsters that they’ll lose a fight, they will run or surrender.

And this brings me to the second thing, which is, please do skip over the boring bits. Fudge things to make them faster. And if they can’t be fudged, then the GM and players should share jobs fairly—if the party’s using detailed encumbrance rules, then the GM shouldn’t have to do all the bean-counting. After all, the GM is busy doing GM-like things, such as drinking the beer that’s so vital to his or her concentration or laughing cruelly at the players’ latest mistake, and so has no time to do math.

The third thing is, in OSRIC generating a player character is fast. If you die, it’s a quick and easy job to roll a new character and get straight back into the action. Which means that dying isn’t so much of a pain in the neck as it might be with other systems.

Assume you will lose some player characters from time to time and plan accordingly. Once you’re past the first few levels, most players should accumulate a few henchmen who can replace their main character if the main character dies (or is petrified, disintegrated, converted to green slime, swallowed whole by some huge monster, falls into a sphere of annihilation, or… well, OSRIC’s a dangerous world, lots of things can happen).

If you die and fail your resurrection chance, deal with it with good grace. Sure—nobody likes to lose a character, but don’t take it too seriously. This is a game. In OSRIC, you aren’t entitled to be the hero. You might just get to be the hero, but don’t expect it as a right.

And there’s a fourth thing: Make sure everyone round the table gets a chance to have their say, but don’t tolerate dithering. If your GM asks you, “What do you do now?” then you’d better answer at once or expect to lose your opportunity.

The fifth and last thing is, your GM isn’t called a “storyteller” for a reason. He or she isn’t telling you a story with you cast as the protagonist. (If you want that, try one of White Wolf’s games.) The GM creates a world—you create a character who wants something. It’s up to you to go out and get it. Story is the result of the game, not a process within it.

Have fun!

— Stuart Marshall

Index of Tables

Ability Score

Charisma

Constitution

Dexterity

Intelligence

Strength

Wisdom

Armour (Armor)

Table 1

Table 2

Character Class

Assassin

Level Advancement

Saving Throw

To Hit

Cleric

Level Advancement

Saving Throw

Spells By Level

To Hit

Wisdom Score

Druid

Level Advancement

Saving Throw

Spells By Level

To Hit

Fighter

Level Advancement

Saving Throw

To Hit

Illusionist

Level Advancement

Saving Throw

Spells By Level

To Hit

Magic User

Level Advancement

Saving Throw

Spell Acquisition

Spells By Level

To Hit

Paladin

Level Advancement

Saving Throw

To Hit

Ranger

Level Advancement

Saving Throw

To Hit

Thief

Level Advancement

Skills

Base Chance

Dexterity Adjustments

Racial Adjustments

Saving Throw

To Hit

Cleric Spell

Speak With Dead

Container/Capacity

Druid Spell

Confusion—Action

Reincarnate—Animal

Reincarnate—Humanoid

Dungeons

Air Current

Clothing and Footwear

Container Contents

Food And Drink

Food And Drink—Seasonings

Furnishings

Furnishings—Alchemy Lab

Furnishings—Religious

Furnishings—Torture Chamber

General

Noises

Odours (Odors)

Personal And Miscellaneous Items

Random Dungeon Generation

Table 1: Starting Area Shape

Table 2(a): Room

Table 2(b): Chambers

Table 3: Special Room or Chamber

Table 4: Approximate Size

Table 5: Number of Exits

Table 6: Exit Location

Table 7: Exit Direction

Table 8: Chamber or Room Contents

Table 9: Treasure Container

Table 10: Treasure Guards & Wards

Table 11: Treasure Hidden By or In

Table 12: Treasure Amounts

Table 13: Stairs

Table 14: Caves

Table 15: Pools

Table 16: Lakes

Table 17: Magic Pools

Table 18: General

Table 19: Door Location

Table 20: Behind the Door

Table 21: Side Passages

Table 22: Passage Width

Table 23: Special Passages

Table 24: Turns

Room Names, List of Formal

Traps—Random Trap Generation

Tricks—Attributes

Tricks—Features

Encumbrance—Weight/Movement/Surprise

Equipment List

Experience Point Awards For Monsters Slain

Experience Points—Monster Level Conversion Chart

Height And Weight Tables

Henchmen, Class of

Hireling Type/Pay Rate

Hireling, Expert

Type/Monthly Wage

Armourer (Armorer)

Blacksmith—Weapon Type/Production Time

Men at Arms

Mercenary—Type/Number

Sage

Alignment

Chance of Knowing An Answer To A Question

Fields of Study

Information Discovery Time And Cost

Sage Ability

Ship Crew

Weaponer—Weapon Type/Production Time

Hirelings And Henchmen

Alignment

Discipline

Length of Service

Loyalty Test

Payment

Racial Preferences

Status

Training

Treatment

Loyalty of—Player Character Alignment

Illusionist Spell

Chaos—Action

Prismatic Spray—Colour (Color)/Effect

Insanity

Item Saving Throw

Magic User Spell

Charm Monster—Number/Level

Contact Other Plane—Contradiction/Insanity

Find Familiar—Level/Familiar Type

Maze—Intelligence/Escape Time

Monster Summoning I—Monster Summoned

Monster Summoning II—Monster Summoned

Monster Summoning III—Monster Summoned

Monster Summoning IV—Monster Summoned

Monster Summoning V—Monster Summoned

Monster Summoning VI—Monster Summoned

Monster Summoning VII—Monster Summoned

Polymorph Object—Subject/Duration

Polymorph Object—Duration Factor/Duration

Prismatic Sphere—Colour (color)/Effect/Negation

Reincarnation—Arcane Reincarnation

Sleep—Hit Die/Number Effected

Teleport—Familiarity/On-Off Target/Mishap

Monster Level Experience

Monsters

Caterwaul—Dexterity Chart

Demon—Attack Form

Demon—Demon Summoning Demon

Devil—Attack Susceptibility

Men—(Leader Type) Magic Item

Men—Pilgrim Alignment

Shaman Race/Maximum Level

Shaman Spell

Witch Doctor Race/Maximum Level

Witch Doctor Spell

Monsters, Attack And Saving Throw (Monster Equivalent Level)

Morale Check Modifiers, Table of Common

Random Encounters

Level Template

Monster Level One

Monster Level Two

Monster Level Three

Dragon Sub-Table

Monster Level Four

Dragon Sub-Table

Monster Level Five

Dragon Sub-Table

Monster Level Six

Dragon Sub-Table

Monster Level Seven

Dragon Sub-Table

Monster Level Eight

Dragon Sub-Table

Monster Level Nine

Dragon Sub-Table

Monster Level Ten

Dragon Sub-Table

NPC Parties

0-Level NPCs

Demi-Humans and Multi-Class NPCs

NPC Classes

Party Magic Items

Sub-Table One

Sub-Table Two

Sub-Table Three

Sub-Table Four

Random Urban Encounters

Daytime Encounters

Nighttime Encounters

Noble Professions

Race Sub-Tables

Red-Light Professions

Urban Professions

Random Wilderness Encounters

Aquatic

Arctic

Desert

Dinosaur Encounter

Ceratopsians

Dinosaurs I, Other

Dinosaurs II, Other

Dinosaurs, Flying

Dinosaurs, Marine

Hadrosaurids

Sauropods

Tyrannosaurids & Allosaurids

Forest

Graveyard

Hills

Jungle

Lost World

Marine

Mountains

Plains

Rural

Tundra

Treasure

Armour (Armor) And Shield

Table 1: Form

Table 2: Properties

Artifact

Book of Infinite Spells—Spell Level

Deck of Many Things—Type/Effect

Cursed Items

Drawback

Intermittent Functioning Situation

Specific Cursed Items

Table of Common Item Curses

Cursed Items

Ring of Contrariness—Ability

Gemstone

Jewellery (Jewelry)

Magic, Miscellaneous

Bag of Holding

Bag of Tricks—Colour (Color)

Carpet of Flying—Size/Capacity

Cloak of Resistance—Bonus

Crystal Ball—Additional Abilities

Cube of Force—Attack Type/Charges

Cube of Force—Charges/Effect

Deck of Illusions—Card/Creature

Horn of Valhalla—Type/Fighters

Ioun Stones—Color/Shape/Effect

Necklace of Fireballs—Type/Number

Robe of Useful Items—Item/Type

Sagacious Volume—Character Class

Strand of Prayer Beads—Type/Ability

Master Magic Item Tables

Sub-Table IV-A: Ioun Stones

Table I: Common Miscellaneous

Table II: Less Common Miscellaneous

Table III: Uncommon Miscellaneous

Table IV: Rare Miscellaneous

Potion

Admixture

Animal Control—Number/Type

Dragon Control—Number/Type

Giant Control—Number/Type

Giant Strength—Type/ Ability

Heroism—Benefit

Human Control—Number/Type

Super-Heroism—Benefit

Table 1: Properties

Undead Control—Type

Rings

Table 1: Properties

Ring of Protection—Type

Ring of Spell Turning—Result

Ring of Telekinesis—Maximum Weight

Ring of Wizardry—Level(s) Doubled

Rod

Rod of Cancellation—Type Cancelled

Rod of Resurrection—Race/Class/Charges

Rods, Staves And Wands

Table 1: Properties

Type/Number of Charges

Wand of Wonder—Wondrous Effect

Scroll

Spell (Class)

Table 1: Type

Table 2: Spells

Table 3: Scrolls of Warding

Ward of Demons—Type/Time

Ward of Devils—Type/Time

Ward of Elementals—Number/Type

Ward of Lycanthropy—Type

Swords, Magic

Table 1: Form

Table 2: Properties

Dragonbane—Dragon Type

Keenblade—Limb Severing

Vorpal Blade—Decapitation

Special Magical

Unusual

Alignment

Ego Attribute/Ego Points

Intelligence And Capabilities

Major Powers

Minor Powers

Non-Alignment Language Spoken

Special Powers

Special Purpose

Weapons

Arrow of Slaying—Target Type

Special Magical Miscellaneous

Table 1: Form, Miscellaneous

Table 2: Properties, Miscellaneous

Turning Undead

Weapon Table, Master (Melee)

Weapon Table, Missile

OSRIC Open License

Terms used herein are as defined in the OPEN GAME LICENSE Version 1.0a promulgated by Wizards of the Coast, Inc. Open Game Content may only be Used under and in terms of the Open Game License.

Subject to the other terms of this license, you may do the following:

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3. Produce content that is derivative of the “Licensed IP” material in this document, provided that your product is not a complete game.

4. Include quotations from the rules set forth in the OSRIC system, provided that such quotes do not individually exceed 100 words or collectively comprise more than 10% of your product.

5. Identify parts of your Product Identity as “OSRIC™ Open Content” that may be used by other OSRIC publishers, but only OSRIC publishers, as if it were Open Game Content. Note that Open Game Content may not be limited to OSRIC publishers, only Product Identity.

6. Identify parts of your Product Identity as “OSRIC™ Reference Content," in which case other publishers may refer to the OSRIC Reference Content provided that they identify the source of the reference (your work) and note on the cover of their product that your product is required in order to use their product.

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If you do any of the foregoing, you must:

1. Comply with the terms of the Wizards of the Coast ("WOTC") Open Game License with respect to any use of Open Game Content.

2. Not violate or infringe upon any trademark of WOTC (moreover, note that the OGL currently prohibits any indication of compatibility with a trademark without written permission).

3. Include the following text prominently on the cover or cover page of your product:

This product uses the OSRIC™ System (Old School System Reference and Index Compilation™). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric. The OSRIC text is copyright of Stuart Marshall. “OSRIC” and “Old School Reference and Index Compilation,” are trademarks of Matthew Finch and Stuart Marshall and may be used only in accordance with the OSRIC license. This product is not affiliated with Wizards of the Coast.

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“Licensed IP” means: all of the material herein, with the exception of the artwork, trademarks, and title.

Under no circumstance should this license be construed to violate the terms of the Open Game License, and any term that violates the Open Game License is to be construed as closely as possible to the original intent within the terms of the Open Game License.

OPEN GAME LICENSE Version 1.0a

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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

OSRIC copyright 2006-08 by Stuart Marshall, adapting material prepared by Matthew J. Finch, based on the System Reference Document, inspired by the works of E. Gary Gygax, Dave Arneson, and many others.

The following material was adapted back to the 1e system from the Tome of Horrors copyright 2002 by Necromancer Games, Inc: Aerial Servant from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Al-Mi&srquo;Raj from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by Roger Musson, Amphisbaena from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Axe Beak from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Aurumvorax from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Babbler from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by Jeremy Goodwin and Ian McDowell, Bat, Mobat from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Beetle, Boring from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Beetle, Watch from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Beetle Rhinoceros from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Blindheim from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Roger Musson, Brownie from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Carbuncle from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Albie Fiore, Caryatid Column from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Jean Wells, Caterwaul from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Albie Fiore, Coffer Corpse from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Simon Eaton, Crabman from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Erica Balsey based on original material by Ian Livingstone, Crypt Thing from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Roger Musson, Dakon from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Ian McDowell, Dark Creeper from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Rik Shepard, Dark Stalker from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Simon Muth, Alu- from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Cambion from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Disenchanter from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Roger Musson, Dracolisk from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Executioner’s Hood from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Eye of the Deep from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Flind from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Fly, from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Gargoyle from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Gorgimera from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Groaning Spirit from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Jackalwere from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Leech, from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Leprechaun from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Lurker Above from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Mongrelman from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Necrophidius from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Simon Tilbrook, Nereid from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Nilbog from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Roger Musson, Phantom from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Harold Johnson and Tom Moldvay, Piercer from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Poltergeist from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Lew Pulsipher, Quickling from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Rot Grub from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Shedu from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Skeleton Warrior from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Nigel Morgan, Slithering Tracker from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Slug, from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Sprite from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Squealer from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Stunjelly from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Tick, from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Trapper from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material be E. Gary Gygax, Troll, Ice from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Russell Cole, Troll, Two Headed from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Oliver Charles McDonald, Vilstrak from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Volt from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Jonathon Jones, Vulchling from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Yellow Musk Creeper from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Albie Fiore, Yellow Musk Zombie from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Albie Fiore, Yeti from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Green based on original material by E. Gary Gygax, Zombie, Juju from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax.

OSRIC Chapter I copyright 2006-08 by Stuart Marshall. OSRIC Chapter II copyright 2006-08 by Stuart Marshall. OSRIC Chapter III copyright 2006-08 by Stuart Marshall, Trent Foster, James Boney and Vincent Frugé. OSRIC Chapter IV copyright 2006-08 by Stuart Marshall, Trent Foster, James Boney and Vincent Frugé. OSRIC Chapter V copyright 2007-08 by Stuart Marshall, Chris Hopkins, James Boney, Robert Ross, Jeremy Goehring, Mike Davison, Daniel Proctor, B. Scot Hoover, Chris Cain, Bill Silvey, Floyd Canaday, Vincent Frugé and Matthew James Stanham. OSRIC Chapter VI copyright 2007-08 by Stuart Marshall, Daniel Proctor and Vincent Frugé. OSRIC appendices copyright 2006-08 by Stuart Marshall and James D. Kramer.

Usherwood Adventures, Usherwood Publishing and the Usherwood Publishing logo are copyright James D. Kramer design services.

End of License

Designation of Product Identity and Open Game Content:

The terms “OSRIC,” “OSRIC,” and “O.S.R.I.C.” are Product Identity and trademarks; all artwork and formatting is Product Identity. The Variable Point Rule is Product Identity. Aside from the previous two sentences, Chapters I, II and III of this work are Open Game Content. Chapters IV, V and VI are Product Identity to the extent permitted under the OGL and to the extent such material is subject to copyright, except for any text language derived from the SRD or the Tome of Horrors, which is Open Game Content.