The Illusionist Character
Minimum Scores: Str 6, Dex 16, Int 15, Wis 6, Cha 6
Hit Die Type: d4 (max 10)
Alignment: Any
Experience bonus: None
Armour/Shield Permitted: None
Weapons Permitted: Dagger, dart, oil, staff
Weapon Proficiencies: 1 + 1 per 5 levels
Penalty to hit for non-proficiency: -5
Weapon Specialisation: N/A

Illusionist

Illusionists are practitioners of phantasmal magic, a type of spell casting that influences the minds and senses of other beings, and at higher levels becomes intertwined with the shadow-realities beyond the Prime Material Plane. They are often classed with magic users, since phantasmal magic operates in the same manner as arcane spells—indeed, some sages state that it represents a different means of tapping into the same source. Illusionists are dependent upon their spell books, and can only normally cast spells they have learned from these books (exception: spells may be cast from illusionist scrolls). Acquisition of new spells is difficult and demanding, and must normally be accomplished through adventuring, although illusionists will automatically receive one new spell of the highest spell level that he or she may cast upon completing training after acquiring a new level of experience. They are limited by their intelligence in what spells they can learn according to the same table as provided under magic users.

At 10th level, an illusionist may establish a stronghold, usually a tower or small keep, as a fighter does.

Illusionist Class Abilities

Spellcasting: Illusionists may memorise and cast phantasmal spells in accordance with the tables provided below. A beginning illusionist character will know four spells. Two spells should be chosen by the player from the list of first level spells, and the other two should be determined randomly from the list of first level spells. Illusionist spells are written in phantasmal script, which can ordinarily only be deciphered by an illusionist. Illusionists do not employ (or require) the read magic spell.

Illusionist Level Advancement
Level Base XP
Required
Hit Dice
(d4)
Notes Spells by Level
1 2 3 4 5 6 7
1 0 1 1
2 2,500 2 2
3 4,750 3 2 1
4 9,000 4 3 2
5 18,000 5 4 3 1
6 35,000 6 4 3 2
7 60,250 7 May hire followers 4 3 2 1
8 95,000 8 4 3 2 2
9 144,500 9 5 3 3 2
10 220,000 10 Master of Phantasms 5 4 3 2 1
11 440,000 10+1* 5 4 3 3 2
12 660,000 10+2* 5 5 4 3 2 1
13 880,000 10+3* 5 5 4 3 2 2
14 1,100,000 10+4* 5 5 4 3 2 2 1
15 1,320,000 10+5* 5 5 4 4 2 2 2
16 1,540,000 10+6* 5 5 5 4 3 2 2
17 1,760,000 10+7* 6 5 5 4 3 3 2
18 1,980,000 10+8* 6 6 5 4 4 3 2
19 2,200,000 10+9* 6 6 5 5 5 3 2
20 2,420,000 10+10* 6 6 6 5 5 4 2
21 2,640,000 10+11* 6 6 6 6 5 4 3
22 2,860,000 10+12* 6 6 6 6 5 5 3
23 3,080,000 10+13* 6 6 6 6 6 5 4
24† 3,300,000 10+14* 6 6 6 6 6 6 5

* Constitution-based hp adjustments no longer apply.

† Each level gained thereafter requires 220,000 experience points and grants +1 hit point.

Illusionist Saving Throw Table
Level Aimed
Magic Items
(e.g., rod, staff, wand)
Breath
Weapons
Death
Paralysis
Poison
Petrifaction
Polymorph
Spells
for unlisted categories
1-5 11 15 14 13 12
6-10 9 13 13 11 10
11-15 7 11 11 9 8
16-20 5 9 10 7 6
21+ 3 7 8 5 4
Illusionist "To Hit" Table
Attack
Bonus
Level Roll required to hit Armour Class
Attack Bonus = 20 - THAC0
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
+0 1-5 26 25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11
+0 6-10 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9
+1 11-15 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7
+3 16-20 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5
+5 21+ 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3

Illusionist Spells by Level

Level One

  1. Audible Glamour
  2. Change Self
  3. Colour Spray
  4. Dancing Lights
  5. Darkness
  6. Detect Illusion
  7. Detect Invisibility
  8. Gaze Reflection
  9. Hypnotism
  10. Light
  11. Phantasmal Force
  12. Wall of Fog

Level Two

  1. Blindness
  2. Blur
  3. Deafness
  4. Detect Magic
  5. Fog Cloud
  6. Hypnotic Pattern
  7. Improved Phantasmal Force
  8. Invisibility
  9. Magic Mouth
  10. Mirror Image
  11. Misdirection
  12. Ventriloquism

Level Three

  1. Continual Darkness
  2. Continual Light
  3. Dispel Illusion
  4. Fear
  5. Hallucinatory Terrain
  6. Illusory Script
  7. Invisibility 10 ft Radius
  8. Non-Detection
  9. Paralysation
  10. Rope Trick
  11. Spectral Force
  12. Suggestion

Level Four

  1. Confusion
  2. Dispel Exhaustion
  3. Emotion
  4. Improved Invisibility
  5. Massmorph
  6. Minor Creation
  7. Phantasmal Killer
  8. Shadow Monsters

Level Five

  1. Chaos
  2. Demi-Shadow Monsters
  3. Major Creation
  4. Maze
  5. Project Image
  6. Shadow Door
  7. Shadow Magic
  8. Summon Shadow

Level Six

  1. Conjure Animals
  2. Demi-Shadow Magic
  3. Mass Suggestion
  4. Permanent Illusion
  5. Programmed Illusion
  6. Shades
  7. True Sight
  8. Veil

Level Seven

  1. Alter Reality
  2. Astral Spell
  3. Prismatic Spray
  4. Prismatic Wall
  5. Vision
  6. Arcane Spells level 1