Hiring Assistants

When the adventurers are just starting out, they will find it very beneficial to bring along a few hirelings—if they can find anyone willing to risk life and limb in the sorts of places adventurers go. As the characters gain levels, although it may no longer be so important to bring along men-at-arms or torchbearers (who likely wouldn’t survive in the deeper levels of dungeons), they may begin routinely employing spies, servants, and guards while outside of the dungeon, and at higher levels yet they may find themselves needing the services of small armies of sailors, soldiers, and servants for their ships, caravans, or castles.

As a general rule, the upkeep for a single person in a rural community such as a castle or village is about 1gp per month and perhaps twice that in a city. This “upkeep” covers food and incidentals, and does not include lodging, wages, or the purchase of equipment. Note that for some professions the “incidental” cost can be quite high: blacksmiths use up a quantity of supplies just to keep a forge running. The cost of lodging (assuming the character does not own a stronghold where he can house his servants and followers at no cost) is up to the referee, but staying in an inn, even in a stable, will cost at least 1 sp per night. Purchase of equipment should be calculated using the equipment tables, and if the hireling requires a great deal of initial equipment such as a forge or a library, the Referee will adjust the costs as needed. Wages depend upon the type of services being sought.

Alchemist

Upkeep Cost: 1,000 gp/month

Wage: 500 gp/month if the alchemist maintains his own laboratory. Half that cost if the character provides one for the alchemist.

Initial Equipment: Fully equipped lab costs 1,000 gp.

Animal Trainer

Upkeep Cost: 500 gp/month

Wage: No cost if he is a part of the character’s stronghold retinue; 20 gp/month otherwise.

Initial Equipment: This depends on the animal.

Armourer

Upkeep Cost: 100 gp/month

Wage: None, if the armourer is a follower of a character with a stronghold. If not, wages are 100 gp/month, over and above the cost of upkeep.

Initial Equipment: A fully equipped forge costs around 100 gp.

Assassin

Upkeep Cost: N/A

Wage: 2,000 per mission

Initial Equipment: None.

Blacksmith

Upkeep Cost: 25 gp/month

Wage: 10 gp/month

Initial Equipment: A fully equipped forge costs around 100 gp.

Man-at-Arms (Battles/War)

Upkeep Cost: 1 gp/month in camp or castle. Standard costs of rations if operating in the field (reduced to 10 gp/month if the character is fielding an army with adequate wagons to purchase in bulk).

Wage: If the man-at-arms is a part of the character’s stronghold retinue, he costs nothing. Mercenary infantry cost around 2 gp/month, archers 4 gp/month, and calvary costs 8 gp/month. Sergeants (one required for every 10 men-at-arms) cost twice as normal. Lieutenants (required for every 20), cost three times as normal, and Captains (required for every 60), cost four times as normal.

Initial Equipment: Determine from equipment list.

Man-at-Arms (Dungeon Adventuring)

Upkeep Cost: Cost of rations.

Wage: 2 gp/day or upwards of 5 gp/day

Initial Equipment: Determine from equipment list.

Sage

Upkeep Cost: 2,000 gp/month

Wage: N/A

Initial Equipment: Small library costs 2,000 gp.

Sailor

Upkeep Cost: 10 gp/month

Wage: 2 gp/month

Initial Equipment: None.

Servant (Domestic)

Upkeep Cost: 1 gp/month

Wage: 5 gp/month

Initial Equipment: None.

Ship's Captain

Upkeep Cost: 50 gp/month

Wage: 250 gp/month

Initial Equipment: A ship.

Siege or Construction Engineer

Upkeep Cost: 750 gp/month

Wage: 250 gp/month

Initial Equipment: None.

Spy

Upkeep Cost: 10 gp/month

Wage: 500 gp per mission

Initial Equipment: None.

Torchbearer/Other Non-combatant

Upkeep Cost: Cost of rations.

Wage: 1 gp/day

Initial Equipment: Determine from equipment list.