OPTIONAL DAMAGE EFFECTS

Here are possible optional effects for each of the locations in the Starship Hit Location Table above. If a spacecraft suffers actual BODY damage in combat, the GM may, if he wishes, roll to see if an "optional effect" of damage occurs as a result. Gamemasters may roll randomly for an effect, choose an effect, or make up other effects, as they prefer. If used, these rules replace the Damage To Vehicles rules on page 322 of the HERO System 5th Edition.

If, in rolling multiple times over the course of a battle, the GM rolls similar results for a type of system, he must decide whether only the worse result applies (the usual method) or the results are cumulative (a less common, but sometimes appropriate, outcome).

Roll

Command Center

1Personnel danger; 1-2 minor NPC crewmen killed or badly injured
2Viewing apparatus damaged; pilot and crew cannot view space outside the ship with Sight Group Senses
3Personnel danger; 1 important NPC officer killed or badly injured
4Personnel danger; 1-6 minor NPC crewmen killed or badly injured
5Personnel danger; 1-3 important NPC officers killed
6Command center loses all power, or has all physical access cut off
Roll

Sensors/Communications

1Ship's interior communication system disabled for I d6 Turns
2-1 to all Systems Operation rolls using the communications systems
3-1 to all Systems Operation rolls using the sensors
4-3 to all Systems Operation rolls using the communications systems
5-3 to all Systems Operation rolls using the sensors
6All sensors and/or communications systems totally inoperable
Roll

Piloting Systems

1Thrusters inoperable for I d6 Hours
2-1 to all Combat Piloting rolls
3Navigation computer, and navigation functions of main computer, inoperable for 1d6 Hours
4-2 to all Combat Piloting rolls
5-3 to all Combat Piloting rolls
6Piloting systems completely disabled; pilot cannot steer ship at all; ship adrift
Roll

Engine/Power Systems

1Ship loses one Noncombat Movement multiple
2Ship's main power generation system loses one-third of its power-generating capacity (i.e., reduce the END of its Endurance Reserve by one-third)
3Ship loses 5" of Flight
4Ship loses 10" of Flight
5Ship loses 20" of Flight
6Ships loses all engines and cannot move except with half thrusters
Roll

Main Body

1Personnel danger; Ship suffers 2-12% casualties among the crew
2Ship loses 2 DEF
3Ship loses 5 STR
4Ship loses 10 STR
5Ship loses 20 STR
6Cascading internal explosion; roll randomly on Starship Hit Location Table and inflict 1d6 BODY damage to resulting system/section (no defense applies)
Roll

Personnel/Cargo

14-24% of ship's cargo destroyed or badly damaged
2Personnel danger; Ship suffers 1-6% casualties among the crew
3Personnel danger; Ship suffers 2-12% casualties among the crew
4Personnel danger; Ship suffers 3-18% casualties among the crew
5Personnel danger; Ship loses 5-30% of some consumable (breathing gases, fuel, food, or the like)
6Sickbay damaged; all Skill Rolls using its equipment suffer a -2 penalty
Roll

Computer

1Ship loses 1 SPD
2Ship loses 5 DEX
3Computer loses 5 INT (and EGO, if it's an AI)
4Cmputer loses 2d6 programs (chosen randomly by the GM)
5All Skill Rolls involving or requiring computer use suffer a -3 penalty
6Ship completely inoperable unless it has a backup computer
Roll

Weapon Systems

1One weapon suffers a -2 OCV penalty
2One weapon loses -4 DC of effect
3One weapon develops an Activation Roll 11- Burnout
4One weapon without Charges loses outside power; it has only 1d6 Charges for the remainder of the battle
5One weapon becomes completely inoperable
6One weapon explodes, doing its damage to the person firing it
Roll

Defense Systems

1Defense system malfunctions, causing a -2 to all Systems Operation rolls using the sensors
2One defense system loses 20 Active Points' worth of effect
3One defense system develops an Activation Roll 11- Burnout
4One defense system without Charges loses outside power; it has only 2d6+2 Charges for the remainder of the battle
5One defense system becomes completely inoperable
6One defense system explodes; roll randomly on Starship Hit Location Table and inflict 1d6 BODY damage to it (no defense applies)
Roll

Life Support

1Ship loses 4-24% of its breathing gases
2Ship loses 10-60% of its breathing gases
3Explosive decompression; one chamber of the ship is opened to space, and all its inhabitants are sucked out into the void (see page 285)
4Artificial gravity becomes inoperable
5Backup life support system destroyed or badly damaged (if no such system on ship, re-roll)
6All life support systems become inoperable; everyone on the ship suffocates within 1d6 Minutes unless a backup system is available