Ravenloft

Shattered Brethren

2153 • 9364



Shattered Brethren
Climate/Terrain:Subterranean
Frequency:Rare
Organization:Fraternal
Activity Cycle:Any
Diet:Varies
Intelligence:Low (5-7)
Treasure:I,K,M
Alignment:Neutral evil
No. Appearing:Varies
Armor Class:Varies
Movement:5-30
Hit Dice:3
THAC0:17
No. of Attacks:Varies
Damage/Attack:Varies
Special Attacks:See below
Special Defenses:Regeneration/psionics
Magic Resistance:Nil
Size:M (4-7’ tall)
Morale:Unsteady (5-7)
XP Value:250

The Shattered Brethren are largely the same as common broken ones — they are the result of the cruel experiments of mind flayers. The main difference between Bluetspur’s broken ones and their cousins is that the Bluetspur brethren have developed innate defenses that prevent psionic intrusions. They also possess random wild talents (see The Complete Psionics Handbook or assign a random wizard spell from the Player’s Handbook as an innate mental power). Not all Shattered Brethren are so endowed, but those who fail to develop these defenses usually die under the stress of slavery.

Bluetspur’s broken ones resemble the animals that they have been magically and genetically linked with; they favor their animal half over their human half. They include a wide variety of animal types because the mind flayers are constantly looking for combinations that make useful slaves. Common animal forms useful to the illithids include: the bat, for sonic navigation and flight; the horse, for its speed and strength; any rodent, for breeding more slaves.

The broken ones know the languages they spoke before their conversions, but they also speak a secret language peculiar to them, a mesh of all the members’ languages, plus terms they have adopted to describe things in their closed environment. The broken ones’ conversation sounds like a mixture of street slang and foreign languages, incomprehensible to even the most talented linguist.

Habitat/Society: Bluetspur’s broken ones are the lucky few who have developed ways to avoid the mind flayers’ psionic means of control over them. They escaped their former masters and fled into the fissures that honeycomb the walls around the complex, where they have formed their fraternity. The only tenet that binds them together is a mutual desire to survive. Their shared skills allow them to steal goods and scavenge sustenance from the illithids.

Their mutual hatred of their former captors also brings them together. Given the chance, they will ambush a lone illithid and murder him, but whether they derive more pleasure from exacting revenge or from having a good dinner is hard to tell. The broken ones aid enemies of the mind flayers as they can, but they will remain fearful and distrustful of all strangers.

Thirty broken ones live in the fissures of Mt. Makab — their numbers shift as more escape from the mind flayers and others die in numerous ways.

Bluetspur’s broken ones tend to forget their former lives and take new names that reflect their condition. For example, a lionlike broken one might be named “Snarler.”

Ecology: The dietary needs of Bluetspur’s broken ones are largely dictated by their animal natures. The limited access to vegetables in the caves results in better survival rates and thus larger numbers for carnivores. They eat anything they can steal, but a captured illithid is considered a delicacy.


Advanced Dungeons & Dragons 2nd Edition


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