Kagar Windwalker

Kagar was raised in the mountain caverns of the Rockwood mountains. His name was originally Pelorg. When he came of age he joined a warrior band called the Fist of Lead, first as a scout and then as a full-fledged warrior. After an argument with the leader of the Fist of Lead over becoming an initiate of Zorak Zoran (he was a lay member of the cult), he left and worked for a while as a bodyguard to an Agarn Agar Trader. This was his first glimpse of the world outside the Troll lands and Pelorg was intrigued. During this time he made enough bolgs to get married. But to his dismay, his wife had a litter of Trollkin. About this time, Pelorg started to have dreams featuring an ominous hole, darker than darkness. He went to a priestess of Agarn Agar and learned that this was Gbaji, and that Gbaji had touched his wife and his family when his wife was pregnant, which is why she had Trollkin.

Pelorg brooded over this for a while. He's not a fast thinker, but he doesn't forget much and as Trolls say, can see through rock, given time. He went back to the priestess and asked her how he could defeat Gbaji. First she laughed at him, then when he persisted, she got angry, and broke her staff over his head. But Pelorg has a thick skull and when he refused to go away, she sighed and sent him to an ancient priestess called the Keeper of Secrets. She told him that Gbaji could not be defeated by force &endash; he had even tricked Zorak Zoran into wasting his strength. His trickery must be met with subtlety. If Pelorg really wanted to fight Gbaji, he would have to be tricky enough himself to hide behind the wind. He would have to do deeds great enough that Trolls would sing them in the darkness for a 1000 years. Then when he was ready, he should come back and she would show him where to go to look for Gbaji. She said Pelorg should start by going to the old city of Robcradle and looking for a human with one eye and a yellow arm.

Pelorg went home and thought about this for two whole nights and a day, then he gathered up his weapons and a very big hat, divorced his wife (which to say, he said "I'm going. You can keep my stuff") and started walking south to Pavis. Along the way, he changed his name to Kagar Windwalker, which he thinks will sound good in his song. He will never tell anyone his original name, in case Gbaji already knows it.

CHAVALCOST
STR21+17
DEX13+9
CON11+2
BOD21+20
INT14+4
POW13+6
PRE10
COM10
PD1/6Resistant/total
ED1/3Resistant/total
SPD4+17
REC7
END22
STUN37-1
Total+74

Powers and skills, etc
3FAM: Common Melee weapons, Sling
6+2 CSL with maces and hammers
2+1 OCV with Throw
2+1 OCV with Sling
4+1 with all PER rolls, +1 with Darksense
3Climbing 12-
3KS: animals (Animal Lore) 12-
3KS: plants (Plant Lore) 12-
3KS: Glorantha (world Lore) 12-
1KS: trolls (Troll Lore) 8-
1KS: mineral (Mineral Lore) 8-
1Oratory 8-
1PS: Estimate worth (Evaluate) 8-
3Paramedics (First aid) 12-
1Stealth 8-
1Concealment 8-
1Tracking 8-
1Stealth 8-
3Trollish skin: +1 PD, +1 ED, Resistant
17Darksense: (sensory sonar)
5Trollish stomachs*; Diminished eating1 and immunity to phtotoxins and zootoxins, only if eaten, (-1), partial immunity (-1/2)
10trolish size - 5 points of Growth, inherent, always on. +5 STR, +1 BOD, +1 STUN, -1 KNB, x2 mass
5Power skill: Rune magic, 11-
1Power skill: ceremony, 8-
3Languages: Darkspeech (Native, literate), Trade (basic conversation, literate)
10Rune magic Multipower. 30 point reserve, all spells are ultra slots and take: Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge, continuing, 5 minutes, (-1/2), requires Runes (-1/2).
1Bludgeon 2: +6 CSL with blunt weapons: CSL are set (-1/4): gives +2 OCV, and 4 levels to add 2 damage classes. Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge, continuing, 5 minutes, (-1/2), requires Runes (-1/2)
1Protection 2: 2 PD/ED force field, usable by up to 8 others at range (+1 1/2), Consumes POW (-1/2), requires a magic Roll (-1/2), 1 continuing (5 minutes) recoverable charge, (-1/2), requires Runes (-1/2).
1Heal 2: 2d6 healing, species outher than the caster have half effect (-1/2), Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge (-1/2), requires Runes (-1/2).
28Divine magic: Warding. Images (sound), triggered by crossing warding (+1/4), Consumes POW (-1/2), 1 recoverable charge, difficult to recover (-2), gestures and incantations (-1/2), requires Runes (-1/2 and stakes -1/2)
plus
1/2d6 Energy RKA, ALVD (only magical protection, +1 1/2), Does body (+1), triggered by crossing warding (+1/4), Consumes POW (-1/2), 1 recoverable charge, difficult to recover (-2), gestures and incantations (-1/2), requires Runes (-1/2 and stakes -1/2)
Plus
Power: Dispel magic: 4d6, all powers of a special effect (+2), area effect any (+1), personal immunity(+1/4) , Consumes POW (-1/2), limited Range (-1/4), 1 continuing (15 minutes) recoverable charge, difficult to recover (-1/2), power cancelled if it fails to dispel an incoming spell (-1), requires Runes (-1/2 and stakes -1/2)
Plus
Power: +4 Mental Defence, Area effect, any (+1), Consumes POW (-1/2),1 continuing (15 minutes) recoverable charge, difficult to recover (-1/2), Own EGO does not add (-1/4), requires Runes, and stakes, -1/2).
110Powers total
196Total character cost

75+Disadvantages
10Physical Limit: weak eyesight (all visual PER rolls take double distance penalties, and -2 PER in daylight or brighter) Frequently, slightly
15Psychological limit : rude and crude (vVry common, moderate)
10Psychological limit : Wants to make legend for himself (Common, moderate)
15Psychological limit : Overconfident (Common, strong)
10Vulnerability to Iron (1 1/2 times body )**
15Distinctive appearance (Troll, not concealable, causes major reaction, not in Trollish society)
5Reputation: member of the Grey company
36Experience

*Trolls can eat almost anything. In extremis, they can even eat dirt, although such a diet would not keep them going for long. Thus, "diminished eating" is bought in this case, not because trolls only need to eat once a week, but to reflect the fact that trolls can get by on far less "normal" food than a human. There's almost always something around that they can eat. Likewise, a troll's digestive powers means that they are very hard to poison. The "partial immunity" reflects the fact that trolls are not totally immune to poison. A weak toxin would have no effect - it might even be considered to give the meal a bit of taste. But very strong poisons might make a troll sick, and incredibly potent toxins might even kill them. The cost of the limitation is the same as for a 14- limitation (90% immunity), so a troll can be thought to have 10 times the capacity for toxin of a human, if you need a guideline.

**In runequest trolls take double damage from iron weapons - AFTER armour and protective spells: this proved a little difficult to model, given that normally vulnerability is caluculated before defences: in which case, even a heavily armoured troll would probably die the first time he met someone with an iron weapon. In the end, I decided to give this one and a half times damage: since this is calculated before armour, it gives a similar effect to the the runequest "double after armour" rule

Equipment

Leather and Lamellar armour, bronze helmet

Heavy mace with silver head (hung on belt)

Troll Maul with lead head (hung over back)

Scruffy clothes and big red cloak

Sling and 20 lead bullets

Big sack tied into a backpack with rope

36 copper coins, 747 silver coins, 82 gold coins

Enchanted Lead Shield with Sorcery Matrix (Spell Resistance: 3d6 Dispel Magic, area effect, 1 hex (+1/2), any power of magical special effect, one at a time (+1/4), personal immunity (+1/4), Only protects target (-1/2), Consumes POW (-1/2), requires a Sorcery Roll (-1/2), 1 recoverable charge, continuing, 10 minutes, (-1/2), limited range (-1/4), requires Runes (-1/2).

Zorak Zorani sacrificial dagger with Spririt magic matrix (Blade sharp 2: +6 CSL with edged weapons: CSL are set (-1/4): gives +2 OCV, and 4 levels to add 2 damage classes. Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge, continuing, 5 minutes, (-1/2), OAF (-1))

Amulet with two spell matrices combined into a single spell (Mobility 4: 4d6 Aid to Running and Lightning Reflexes (Standard effect, +3" running and +4 DEX (lightning reflexes)), +10 points, return delayed 5 min (+1/2), Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge, (-1 1/2), OIF (-1/2) plus Spring 3 ( +6" leaping, accurate, , Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge, (-1 1/2), OIF (-1/2))

Magic ring with truestone: Adds +2 to POW and Adds 10 active points to all spells, except healing spells (treat as 4d6 Aid to all spells of magic spell effect (+2), standard efect, one continuous charge lasting one day). It also includes two matrices for the Vingan cult spells Great Parry and Axe Trance, which Kagar unfortunately does not dare to use (so are not listed here)