Zombie

Normal
(turned as type 2)
Monster
(turned as type 6)
Frequency:RareVery rare
No. Encountered:3d81d6
Size:Man-sizedLarge
Move:60 ft90 ft
Armour Class:86
Hit Dice:26
Attacks:11
Damage:1d82d8
Special Attacks:NoneNone
Special Defences:See belowSee below
Magic Resistance:StandardStandard
Lair Probability:NilNil
Intelligence:Non-Non-
Alignment:NeutralNeutral
Level/XP:2/30+1/hp3/145 + 6/hp

Zombies are the risen corpses of the dead. In many cases they have been animated by a powerful spell caster, though sometimes zombies rise from other supernatural influences. These creatures shuffle slowly into combat; they are always the last creatures to attack in a melee round regardless of initiative rolls. Once they begin to attack, they never flee unless turned by a cleric. Zombies are immune to enchantments, hold spells, and any spell that inflicts damage from cold.

Monster zombies are the animated corpses of larger humanoid monsters such as bugbears, ettins or ogres. They are harder for a cleric to turn than a normal zombie.

Treasure: None