The Magic-User Character | |
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Minimum Scores: | Str 3, Dex 6, Int 9, Wis 6, Con 6, Cha 6 |
Hit Die Type: | d4 (max 11) |
Alignment: | Any |
Experience bonus: | Int 16+ |
Armour/Shield Permitted: | None |
Weapons Permitted: | Dagger, dart, oil, staff |
Weapon Proficiencies: | 1 + 1 per 5 levels |
Penalty to hit for non-proficiency: | -5 |
Weapon Specialisation: | N/A |
Magic users are a rare breed—practitioners of the mysterious art of arcane spell casting. A lengthy apprenticeship of study and practice allows these somewhat eerie individuals to store arcane energy within their minds and to release it in the form of spells. Magic users cast spells by speaking a few magic words, weaving complex gestures in the air, and employing rare and magical materials. While magic users (with illusionists) are the weakest character class in combat, this weakness is balanced by possessing the most powerful and versatile spells in the game.
The full underlying principles of magic are beyond mortal comprehension; even wizards of the profoundest intellect struggle from momentary inklings to understand its more complex patterns. Nevertheless, those character who possess formidable intelligence and a certain intuitive gift, who are willing to devote themselves to a lifetime of study, may in time sufficiently master the art to be capable of shifting mountains and shattering entire armies. High-level magic users are the most feared and dangerous characters in the game.
Magic users do not gain bonus spells for high intelligence scores; intelligence does determine which spells they can understand and how many spells they may learn for each spell level.
Magic users are dependent upon their spell books, and normally may only cast spell they have learned from these books (exception: magic users may cast spells from arcane magical scrolls). Mages may not cast spells from divine, druidic or phantasmal magic scrolls. The acquisition of a new spell is difficult and demanding and must normally be accomplished through adventuring, although the mage will automatically receive one new spell of the highest spell level that he or she may cast upon acquiring a new level of experience.
OSRIC magic users are superficially similar to the wizards of fantasy literature such as Gandalf and Merlin, but they are more closely similar to mages described in the works of Jack Vance. His “Dying Earth” cycle, and particularly “Rhialto the Marvellous,” are highly recommended.
Magic users are the only class capable of fabricating magic items that they cannot themselves employ. Clerics, druids and illusionists can fabricate magic items, but only those they themselves can use; items such as magical swords, that no primary spell casting class may use, are in their creation the sole province of magic users.
At 11th level, a magic user may establish a stronghold (usually a tower or small keep) in the same manner as a fighter.
Spellcasting: Magic users may memorise and cast arcane spells in accordance with the tables provided below. A beginning magic user character will know four spells. One of these will automatically be Read Magic. The second spell should be chosen by the player from the list of first level spells, and the last two should be determined randomly from the list of first level spells.
Eldritch Craft (7th): Mages of 7th or higher level may create magical potions, scribe arcane scrolls (of spells that he or she already knows) and recharge magical rods, staves and wands. This process should be overseen by the GM, who must take care to ensure that it is not too easy! A long list of ingredients will always be required, some of which should be expensive, and others of which should be a challenge to acquire.
Eldritch Power (12th): Magic users of 12th level or higher may attempt to create other magical items by means of the enchant an item spell. However, this is even more difficult than creating a potion or scroll, and the various components required should be of a rarity and value appropriate to the magic item under consideration. Even then, success will not be guaranteed.
Magic User Spell Acquisition Table | ||
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Intelligence Score | Chance to Understand Spells (d%) | Minimum/Maximum Spells Understood Per Level |
9 | 35 | 4/6 |
10-12 | 45 | 5/7 |
13-14 | 55 | 6/9 |
15-16 | 65 | 7/11 |
17 | 75 | 8/14 |
18 | 85 | 9/18 |
19 | 90 | 10/22 |
Magic User Level Advancement | ||||||||||||
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Level | Base XP Required |
Hit Dice (d4) |
Notes | Spells per Day by Level | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||
1 | 0 | 1 | 1 | — | — | — | — | — | — | — | — | |
2 | 2,400 | 2 | 2 | — | — | — | — | — | — | — | — | |
3 | 4,800 | 3 | 2 | 1 | — | — | — | — | — | — | — | |
4 | 10,250 | 4 | 3 | 2 | — | — | — | — | — | — | — | |
5 | 22,000 | 5 | 4 | 2 | 1 | — | — | — | — | — | — | |
6 | 40,000 | 6 | 4 | 3 | 2 | — | — | — | — | — | — | |
7 | 60,000 | 7 | Eldritch Craft | 4 | 3 | 2 | 1 | — | — | — | — | — |
8 | 80,000 | 8 | 4 | 3 | 3 | 2 | — | — | — | — | — | |
9 | 140,000 | 9 | 4 | 4 | 3 | 2 | 1 | — | — | — | — | |
10 | 250,000 | 10 | 4 | 4 | 3 | 2 | 2 | — | — | — | — | |
11 | 375,000 | 11 | Wizard | 4 | 4 | 4 | 3 | 3 | — | — | — | — |
12 | 750,000 | 11+1* | Eldritch Power | 5 | 4 | 4 | 3 | 3 | 1 | — | — | — |
13 | 1,125,000 | 11+2* | 5 | 5 | 4 | 3 | 3 | 2 | — | — | — | |
14 | 1,500,000 | 11+3* | 5 | 5 | 5 | 4 | 4 | 2 | 1 | — | — | |
15 | 1,875,000 | 11+4* | 5 | 5 | 5 | 4 | 4 | 3 | 2 | — | — | |
16 | 2,250,000 | 11+5* | Mage | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — |
17 | 2,625,000 | 11+6* | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | — | |
18 | 3,000,000 | 11+7* | Archmage | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | 1 |
19 | 3,375,000 | 11+8* | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 1 | |
20 | 3,750,000 | 11+9* | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | 2 | |
21 | 4,125,000 | 11+10* | 6 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 2 | |
22 | 4,500,000 | 11+11* | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 2 | |
23 | 4,875,000 | 11+12* | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | |
24 | 5,250,000 | 11+13* | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | |
* Constitution-based hp adjustments no longer apply. Each level gained thereafter requires 375,000 experience points and grants +1 hit point. |
Magic User Saving Throw Table | |||||
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Level | Aimed Magic Items (e.g., rod, staff, wand) |
Breath Weapons |
Death Paralysis Poison |
Petrifaction, Polymorph |
Spells for unlisted categories |
1-5 | 11 | 15 | 14 | 13 | 12 |
6-10 | 9 | 13 | 13 | 11 | 10 |
11-15 | 7 | 11 | 11 | 9 | 8 |
16-20 | 5 | 9 | 10 | 7 | 6 |
21+ | 3 | 7 | 8 | 5 | 4 |
Magic-User to-Hit Table | ||||||||||||||||||||||
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Attack Bonus |
Level | Roll required to hit Armour Class Attack Bonus = 20 - THAC0 |
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-10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
+0 | 1-5 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 |
+1 | 6-10 | 24 | 23 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 |
+3 | 11-15 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 |
+5 | 16-20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |
+7 | 21+ | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |