Character Age & Aging

At the onset of each and every character's creation it is necessary that you establish his or her age. For player characters and henchmen you must use the appropriate table. You may do the same for other characters, or you may assign age as you see fit in light of the milieu you have developed. There are two tables, one for non-human (the demi-humans, part humans, and the like) and one for humans.

Non-Human Characters Table
RaceClericFighterMagic-UserThief
dwarf 250 + 2d20 40 + 5d4 - 75 + 3d6
elf 500+ 10d10 130 + 5d6 150 + 5d6 100 + 5d6
gnome 300 + 3d12 60 + 5d4 100 + 2d12 80 + 5d4
half-elf 40 + 2d4 22 + 3d4 30 + 2d8 22 + 3d8
halfling - 20 + 3d4 - 40 + 2d4
half-orc 20 + 1d4 13+ 1d4 - 20 + 2d4

For multi-classed characters use the column which develops the highest age and use the greatest possible addition to the base age, i.e., do NOT generate the age variable by random die roll, but assign the maximum.

Humans Table
Class Age + Variable
assassin 20 + 1d4
cleric 18 + 1d4
magic-user 24 + 2d8
illusionist 30 + 1d6
druid 18 + 1d4
thief 18+ 1d4
fighter 15 + 1d4
paladin 17 + 1d4
ranger 20 + 1d4
monk 21 + 1d4

Bards begin at the age of the class in which they first begin.

Once character age is established, you must keep track of it from game year to game year. (Cf. TIME IN THE CAMPAIGN.) To normal game time years must be added any of the various unnatural causes of shortening life, i.e. aging. These effectively add years to the character's age. The effects of aging are given in the next section. The maximum age of any character is likewise explained.

Aging

In order to establish the overall effects of age, it is necessary to establish a number of standard age brackets for each race of characters. When age category is established, modify ability scores accordingly, making each change progressively from young adulthood, all additions and subtractions being cumulative. The only ability which may exceed 18 due to age effects (unless age restricts this) is wisdom. Most adjustments are in whole numbers, so that 18 strength drops to 17, even if it is from 18/00, as exceptional strength is not considered.

Age Categories
Race Young Adult Mature Middle Aged Old Venerable
dwarf 35-50 51-150 151-250 251-350 351-450
dwarf, mountain 40-60 61-175 176-275 276-400 401-525
elf, aquatic 75-150 151-450 451-700 701-1000 1001-1200
elf, Drow 50-100 101-400 401-600 601-800 801-1000
elf, gray 150-250 251-650 651-1000 1001-1500 1501-2000
elf, high 100-175 176-550 551-875 876-1200 1201-1600
elf, wood 75-150 151-500 501-800 801-1100 1101-1350
gnome 50-90 91-300 301-450 451-600 601-750
half-elf 24-40 41-100 101-175 176-250 251-325
halfling 22-33 34-68 69-101 102-144 145-199
half-orc 12-15 16-30 31-45 46-60 61-80
human 14-20 21-40 41-60 61-90 91-120
Young Adult: Subtract 1 point of wisdom, add 1 point of constitution.
Mature: Add 1 point of strength, add 1 point of wisdom.
Middle Aged: Subtract 1 point (or half exceptional rating) of strength and 1 point of constitution; add 1 point of intelligence and 1 point of wisdom.
Old: Subtract 2 points of strength, 2 points of dexterity, and 1 point of constitution; add 1 point of wisdom.
Venerable: Subtract 1 point of strength, 1 point of dexterity, and 1 point of constitution; add 1 point of intelligence and 1 point of wisdom.

It is important to remember that adjustments cannot exceed racial maximums nor can they be used if they cause abilities to exceed stated maximums. Likewise, any adjustments cannot lower any ability below racial or class minimums.

Unnatural Aging

Certain creatures will cause unnatural aging, and in addition various magical factors can do so. The following magic causes loss of life span, aging the practitioner as indicated. See also DISEASE for other unnatural aging causes. (Longevity potions and possibly other magical means will offset such aging to some extent.)

Magical Aging Causes Aging Effect
casting alter reality spell 3 years
casting gate spell 5 years
casting limited wish spell 1 year
casting restoration spell 2 years
casting resurrection spell 3 years
casting wish spell 3 years
imbibing a speed potion 1 year
under a haste spell 1 year

Note: Reading one of the above spells from a scroll (or using the power from a ring or other device) does not cause unnatural aging, but placing such a spell upon the scroll in the first place will do so!