Some spell-casters, and such characters as priests or paladins, have the ability to turn undead, causing them to flee or even outright destroying them. When a turning attempt is made, a d20 should be rolled and the Turning Undead table consulted for the result.
Undead HD | Examples | Clerical Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9–13 | 14–18 | 19+ | ||
1 | Skeleton | 10 | 7 | 4 | T | T | D | D | D | D | D | D |
2 | Zombie | 13 | 10 | 7 | T | T | D | D | D | D | D | D |
3 | Ghoul | 16 | 13 | 10 | 4 | T | T | D | D | D | D | D |
4 | Shadow | 19 | 16 | 13 | 7 | 4 | T | T | D | D | D | D |
5 | Wight | 20 | 19 | 16 | 10 | 7 | 4 | T | T | D | D | D |
6 | Ghast | – | 20 | 19 | 13 | 10 | 7 | 4 | T | T | D | D |
7 | Wraith | – | – | 20 | 16 | 13 | 10 | 7 | 4 | T | D | D |
8 | Mummy | – | – | – | 19 | 16 | 13 | 10 | 7 | 4 | T | D |
9 | Spectre | – | – | – | 20 | 19 | 16 | 13 | 10 | 7 | T | T |
10 | Vampire1 | – | – | – | – | 20 | 19 | 16 | 13 | 10 | 4 | 4 |
11 | Ghost | – | – | – | – | – | 20 | 19 | 16 | 13 | 7 | 4 |
12 | Lich | – | – | – | – | – | – | 20 | 19 | 16 | 10 | 7 |
13 | Demon | – | – | – | – | – | – | – | 20 | 19 | 13 | 10 |
1Vampires cannot be turned automatically |
The maximum range at which any type of undead can be affected is a function of the level of the character doing the turning. The 60� cone is 10� long, plus 10� per level, and is impeded by walls, doors, or other such obstacles.
Lesser undead such as skeletons, zombies, ghouls and so forth can be made considerably harder to turn if they are under the direct control of greater undead like vampires or liches, or of high-level necromancers, anti-paladins, demons and the like.
The degree to which they resist a character�s Turning attempts is dependent on the power of the controlling entity. At the very least, they will move two steps up in rank � a skeleton, normally a Type 1 undead, would thus be treated as a Type 3 (or even higher) undead for the purposes of Turning. Similarly, undead can be easier to Turn or even destroy when on sanctified ground.