If you’re using the Ascending AC system, it may be easier to calculate your “to-hit” rolls according to a simple formula. The numbers are the same as the Descending AC tables—this is just a different way of calculating the results. Here’s how it’s done: each character class gains a base “to-hit” bonus as their levels increase. Add this bonus to your attack roll, and if the result is equal to or greater than the opponent’s AC, the attack hits.
Note: The same “bonuses” apply to the Descending AC system, but they don’t quite match up to the descending armour classes, so this quick system only works for the ascending AC system.
In order to use this system, you’ll need to write down your “base to hit” bonus, and adjust it as you gain levels, but after doing that, you won’t have to check the table to see if you score a hit.
Class | Level | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Base “to-hit” Bonus | ||||||||||||||||||||
Cleric | +0 | +0 | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +5 | +5 | +6 | +7 | +7 | +8 | +8 | +9 | +10 | +10 | +11 |
Fighting-man1 | +0 | +0 | +1 | +2 | +2 | +3 | +4 | +5 | +6 | +7 | +7 | +8 | +9 | +9 | +10 | +11 | +12 | +12 | +13 | +13 |
Magic-user2 | +0 | +0 | +0 | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +5 | +5 | +5 | +6 | +6 | +7 | +7 | +7 | +7 | +8 |
1This attack table is also used by Dwarven Warriors, and by Elves who are in their Fighting-man “mode”
2This attack table is also used by Elves who are in their Magic-user “mode”