Jek Porkins
Also Known As: Human Heavyworlder Male
Player Name: Joffre
This version: Sun, 23 May 2004 15:57:44
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Total | Char | Roll | Val | Base | Points | Notes |
18 | STR | 13- | 18 |
10 | 8 | Lift: 303.1kg HTH Damage 3 ½d6 END [2] |
10 | DEX | 11- | 10 |
10 | 0 | OCV 3 DCV 3 |
18 | CON | 13- | 18 | 10 | 16 |
|
14 | BODY | 12- | 14 | 10 | 8 | |
9 | INT | 11- | 9 | 10 | -1 | PER Roll 11-/12- |
10 | EGO | 11- | 10 | 10 | 0 | ECV: 3 Mental DEF: 0 |
10 | PRE | 11- | 10 | 10 | 0 | PRE Attack: 2d6 |
10 | COM | 11- | 10 | 10 | 0 | |
|
4/12 | PD | | 4 | 4 | 0 | 4/12 PD (0/8 rPD) |
4/10 | ED | | 4 | 4 | 0 | 4/10 ED (0/6 rED) |
3 | SPD | | 3 | 2.0 | 10 | Phases: 4, 8, 12 |
8 | REC | | 8 | 8 | 0 | |
36 | END | | 36 | 36 | 0 | |
32 | STUN | | 32 | 32 | 0 | |
|
6" | Running | | 6 | 6 | 0 | 12" Non-combat Running |
2" | Swimming | | 2 | 2 | 0 | 4" Non-combat Swimming |
3 ½" | Leaping | | 3 | 4 | 0 | 3 ½" Horizontal, 1 ½" Vertical |
Total Characteristics Points: 41 |
|
OCV: | 3 |
Combat Skill Levels:
-
+1 Overall
-
+1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼)
|
DCV: | 3 |
ECV: | 3 |
Maneuver | Phase | OCV | DCV | Effect |
Block | ½ | +0 | +0 | Block, abort |
Brace | 0 | +2 | ½ | +2 vs. Range Mod. |
Disarm | ½ | -2 | +0 | Can disarm |
Dodge | ½ | -- | +3 | Abort, vs. all attacks |
Grab | ½ | -1 | -2 | Grab two limbs |
Grab By | ½ | -3 | -4 | Move and Grab |
Haymaker | ½* | +0 | -5 | +4 DC attack damage |
Move By | ½ | -2 | -2 | STR/2 + v/5 |
Move Through | ½ | -v/5 | -3 | STR + v/3 |
Set | 1 | +1 | +0 | Ranged Attacks only |
Strike | ½ | +0 | +0 | STR or weapon |
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128 |
RMOD | 0 | -2 | -4 | -6 | -8 | -10 |
Target Area | OCV | Hit Location |
Head shot (Head to Shoulders) | -4 | 1d6+3 |
High shot (Head to Vitals) | -2 | 2d6+1 |
Body shot (Hands to Legs) | -1 | 2d6+4 |
Low shot (Shoulders to Feet) | -2 | 2d6+7 |
Leg shot (Vitals to Feet) | -4 | 1d6+12 |
3d6 | HitLoc | StunX | NStun | BodyX | OCV | Armour |
3-5 | Head | x5 | x2 | x2 | -8 | |
6 | Hands | x1 | x½ | x½ | -6 | |
7-8 | Arms | x2 | x½ | x½ | -5 | |
9 | Shoulders | x3 | x1 | x1 | -5 | |
10-11 | Chest | x3 | x1 | x1 | -3 | |
12 | Stomach | x4 | x1½ | x1 | -7 | |
13 | Vitals | x4 | x1½ | x2 | -8 | |
14 | Thighs | x2 | x1 | x1 | -4 | |
15-16 | Legs | x2 | x½ | x½ | -6 | |
17-18 | Feet | x1 | x½ | x½ | -8 | |
PD | 4/12 | rPD | 0/8 | Mental DEF | 0 |
ED | 4/10 | rED | 0/6 | Power DEF | 0 |
Type | Total |
Run (6) | 6" (12" NC)
|
Swim (2) | 2" (4" NC) |
Leap - horizontal (4") | 3 ½" |
Leap - vertical (2") | 1 ½" |
|
Cost | Disadvantage |
0 | Normal Characteristic Maxima |
5 | Physical Limitation: Large and heavy (Infrequently, Slightly Impairing) |
5 | Psychological Limitation: Chip on the shoulder at being kicked out of the Mind Police (Uncommon, Moderate) |
10 | Hunted: Mind Police 8- (Mo Pow, NCI, Watching) |
15 | Social Limitation: Feared minority - psionics (Frequently, Major) |
35 | Total Disadvantages Cost |
|
POWERS |
Cost | END | Description |
1 |
0 |
Alertness
+1 PER with Normal Sight
|
2 |
0 |
Heavy body
Knockback Resistance -1"
|
1 |
0 |
Used to High-G
Armour (2 PD/0 ED) (3 Active Points); Conditional Power Only to counteract the effects of high-G environments (-1)
|
2 |
|
High-G Training
Environmental Movement (no penalties on movement in high-G environments)
|
|
|
Psionic Abilities
|
28 |
3 |
1)
Telekinesis
Telekinesis (6 STR), Fine Manipulation, Invisible Power Effects, SFX Only (Fully Invisible; +½) (28 Active Points)
|
25 |
2 |
2)
Pyrokinesis
Killing Attack - Ranged 1d6-1 (vs. ED), Uncontrolled (+½), Continuous (+1) (25 Active Points)
|
Terran Armoured EVA Suit (ATRI 10)
|
|
28.00kg |
$1620.00 |
1)
Enviromental Protection:
Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-½), Costs Endurance (-½)
|
2 |
|
|
2)
Protection:
Armor (8 PD/6 ED) (21 Active Points); OIF (-½)
|
0 |
|
|
3)
Communications System (ATRI 6):
High Range Radio Perception (Radio Group) (12 Active Points); OIF (-½)
|
0 |
|
|
4)
Searchlight:
Sight Group Images Increases Size (4" radius; +½) (15 Active Points); Only To Create Light (-1), OIF (-½), Limited Range (20") (-¼)
|
1 |
|
|
5)
Magnetic Boots:
Clinging (33 STR) (15 Active Points); OIF (-½), Costs Endurance (-½), Only On Metal Surfaces (-¼)
|
1 |
|
|
6)
Power Pack:
Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF (-1)
|
0 |
|
|
Mark II-Q Laser Pistol (with power booster):
(Total: 61 Active Cost, 18 Real Cost) Killing Attack - Ranged 2 ½d6 (vs. ED), 16 Boostable Charges (+¼) (50 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 13) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 2) plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 3)
|
[16 bc] |
2.00kg |
$1500.00 |
Laser Pistol Battery Packs (disposable):
X X X X X X X X X X
|
0 |
2.50kg |
$300.00 |
Personal Shield Generator Mk I:
(Total: 29 Active Cost, 11 Real Cost) Force Field (6 PD/12 ED) (18 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1 to user's Sight and Hearing PER; -½), Side Effects, Side Effect occurs automatically whenever Power is used (-5 to user's Stealth and Concealment (self) rolls; -½), Side Effects (Drain END Reserve by 1 END per 1 BODY deflected; -½), OIF Expendable (Easy to obtain new Focus; -½) (Real Cost: 6) plus Endurance Reserve (100 END, 1 REC) Reserve: (11 Active Points); Limited Power Only to power personal force field (-1), IIF Expendable (Easy to obtain new Focus; -¼); REC: Limited Recovery (Requires access to Terran-compatible mains power supply; -2) (Real Cost: 5)
Notes: This force field is very obvious when it is active; it glows and hums perceptibly. It has an irridescent oily appearance which is not perfectly transparent. In combination, these features make it more difficult for the user to see or hear through it, and much more difficult to hide (-1 to sight and hearing PER, -5 to Stealth or Concealment)
The force field uses power as long as it is active, at the rate of 4 END from its battery per Turn, but it also draws extra power to deflect some or all of the force of an attack. When an attack hits, it uses more 1 END per 1 BODY deflected.
|
2 |
3.00kg |
$4400.00 |
Jek is a heavy-worlder. Adapted for life on high-gravity worlds, Heavies (or "Heavyworlders") are thick-set, muscular Humans with strong bones, high-pressure circulatory systems, and lungs able to handle dense atmospheres. Tougher and stronger than normal Humans, they make good soldiers, barroom brawlers, miners, engineers, and heavy laborers. In normal Human society, they often have difficulty fitting through doors, using equipment designed for standard-size Human hands, and so forth. The Empire has about 5 billion Heavies on a dozen planets.
Jek has a major chip on his shoulder after being thrown out of the Mind Police training course because he was.... well, to be frank, he was just a bit too dim to make the grade. His festering prejudice manifests whenever he comes into contact with successful Mind Police officers, and one of these days it's going to get him into trouble.
Jek is a Delta-rated psi whose powers manifest as telekinesis and pyrokinesis -- he can move things at a distance, and set them on fire.