Weptish Also Known As: Spacer human male
Player Name: Kent
This version: Fri, 24 Sep 2004 10:26:38
CHARACTERISTICS
TotalCharRollValBasePointsNotes
10STR11-10 100Lift: 100.0kg HTH Damage 2d6 END [1]
10DEX11-10 100OCV 3 DCV 3
9CON11-910-2
10BODY11-10100
18INT13-18108PER Roll 13-
10EGO11-10100ECV: 3 Mental DEF: 0
10PRE11-10100PRE Attack: 2d6
16COM12-16103
2PD2202 PD (0 rPD)
2ED2202 ED (0 rED)
4SPD42.020Phases: 3, 6, 9, 12
4REC440
30END30186
20STUN20200
8"Running86416" Non-combat Running
2"Swimming2204" Non-combat Swimming
3"Leaping3303" Horizontal, 1 ½" Vertical
Total Characteristics Points: 39
COMBAT INFORMATION
OCV:3 Combat Skill Levels:
  • +7 with laser pistols
DCV:3
ECV:3
COMBAT MANEUVERS
ManeuverPhaseOCVDCVEffect
Block½+0+0Block, abort
Brace0+2½+2 vs. Range Mod.
Disarm½-2+0Can disarm
Dodge½--+3Abort, vs. all attacks
Grab½-1-2Grab two limbs
Grab By½-3-4Move and Grab
Haymaker½*+0-5+4 DC attack damage
Move By½-2-2STR/2 + v/5
Move Through½-v/5-3STR + v/3
Set1+1+0Ranged Attacks only
Strike½+0+0STR or weapon
RANGE MODIFIERS
Range0-45-89-1617-3233-6465-128
RMOD0-2-4-6-8-10
Hit Location Areas
Target AreaOCVHit Location
Head shot (Head to Shoulders)-41d6+3
High shot (Head to Vitals)-22d6+1
Body shot (Hands to Legs)-12d6+4
Low shot (Shoulders to Feet)-22d6+7
Leg shot (Vitals to Feet)-41d6+12
Hit Locations: Specific
3d6HitLocStunXNStunBodyXOCVArmour
3-5Headx5x2x2-8
6Handsx1-6
7-8Armsx2-5
9Shouldersx3x1x1-5
10-11Chestx3x1x1-3
12Stomachx4x1½x1-7
13Vitalsx4x1½x2-8
14Thighsx2x1x1-4
15-16Legsx2-6
17-18Feetx1-8
DEFENSES
PD2rPD0Mental DEF0
ED2rED0Power DEF0
MOVEMENT
TypeTotal
Run (6)8" (16" NC)
Swim (2)2" (4" NC)
Leap - horizontal (3")3"
Leap - vertical (2")1 ½"
DISADVANTAGES
CostDisadvantage
0Normal Characteristic Maxima
15Social Limitation: Secret (undiagnosed) psionic - mechanical intuition (Occasionally, Severe)
5Psychological Limitation: Can't resist tinkering with things (Common, Moderate, Custom Adder)
20Hunted: Mind Police 8- (Mo Pow, NCI, Capture)
10Physical Limitation: -2 to DEX and STR rolls in normal gravity (Frequently, Slightly Impairing)
50Total Disadvantages Cost

SKILLS
CostDescription
1 WF: Laser Pistols Terran
14 Laser Pistol skills +7 with laser pistols
5 Laser Pistol skills Penalty Skill Levels: +3 vs. Range Modifier with laser pistols
13 Fast Draw (pistol) 16-
3 Acrobatics 11-
5 Paramedics 14-
5 Persuasion 12-
5 Gambling 14-
5 Trading 12-
Everyman Skills
0 1) Acting 8-
0 2) AK: Native planet: Tressle asteroid base 8-
0 3) Climbing 8-
0 4) Concealment 8-
0 5) Conversation 8-
0 6) Deduction 8-
0 7) Language: Terran InterLingua (Idiomatic, native accent) (4 Active Points)
Notes: Native Language
0 8) PS: Toymaker 8-
3 -1) SS: Xenobiology (INT-based) 13-
0 9) Shadowing 8-
0 10) Stealth 8-
0 11) TF: Small Motorized Ground Vehicles
PERKS
CostDescription
1 Fringe Benefit: Imperial Passport
TALENTS
CostDescription
2 Zero-G training Environmental Movement (no penalties on zero-G movement)
POWERS
CostENDDescription
2 0 Spaceborn Life Support (Extended Breathing - breath normally in thin atmosphere; Safe in low radiation environment)
6 0 Feet as useful as hands Extra Limbs (2), Inherent (+¼) (6 Active Points)
Psionic abilities - Mechanical Intuition
Notes: Weptish has always been good with his hands -- all four of them. Few people realise however that the reason he's so good with machines is because he has a psionic intuitive empathy with them.
15 6 1) Mending broken stuff Minor Transform 3d6 (broken machinery into working machinery), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 ¾), OAF (Requires access to tools; -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), Concentration (0 DCV; -½)
15 6 2) Making useful stuff Major Transform 2d6 (miscellaneous bits and pieces into useful gadgets), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 ¾), OAF (Requires access to tools; -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), Concentration (0 DCV; -½)
14 3) Working stuff Systems Operation (Communications Systems, Environmental Systems, Medical Systems, Air/Space Traffic Control Systems, Dimensional Sensors, FTL Sensors, Medical Sensors, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 13-

EQUIPMENTENDWeightValue
Mark II-D Laser Pistol: (Total: 28 Active Cost, 6 Real Cost) Killing Attack - Ranged 1 ½d6 (vs. ED) (25 Active Points); OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), 8 Charges (-½), Activation Roll 14- (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 5)
plus +1 versus Range Modifiers (3 Active Points); OAF (-1), Two-Handed (-½) (Real Cost: 1)
[8] 3.00kg $400.00

Weptish

APPEARANCE
Hair Colour:Brown
Eye Colour:Brown
Height:2.00 m
Weight:60.00 kg
CHARACTER POINTS
Base Points:100
Disad Points:50
XP earned:8
XP spent:3
XP unspent:5
Characteristics39
Skills59
Perks1
Talents2
Powers52
Martial Arts0
Total Points:153

Appearance

Created and trained to spend their entire lives in space, Spacers have bones and muscles engineered not to weaken in zero gravity, increased resistance to radiation, lungs designed to handle low pressures, and toes as dextrous as fingers. However, their bodies do not handle normal gravity very well; to a Spacer, walking on the surface of a planet feels like dragging themselves uphill through a thick, soupy atmosphere.

Background

First bred in orbiting space habitats before the invention of Hyperdrive, Spacers (also called Belters) continue to thrive in space stations, asteroid colonies, orbital habitats, and other zero-G environments. The Spacer population in the Empire is just under 10 billion.Weptish's home station is an asteroid base called Tressle.

Personality

Weptish is an incorrigible tinkerer, and given half a chance will have any available equipment in pieces so that he can see how it works. He can almost always get them back together though.

Powers/Tactics

Weptish is Mister Fix-It; given a little time and the right tools, he can fix almost anything that's broken. He can build things from scratch as well; show him a coffee-maker, an electric eggbeater and a pocket calculator, and he'll build you deep-scanning radar. He's a prodigy with machines of almost any sort. What almost nobody knows -- in fact, he hardly knows it himself -- is that his skill with machinery is a psionic ability similar to precognition.He's also a crack shot with a laser pistol.

Misc Equipment
  • Vulcan EVA suit (belongs to K'pok)
  • Ackalian spacesuit
  • Mk.II-D laser pistol
  • x8 Med-kit refills
  • Accordian
  • 3 water-cooler bottles
  • 1 really big wrench
  • cannister of helium
  • small quadrupedal cyborg (inactive)
  • 1 dead energy leech
  • 3 little dead alien things (Hzeel?)
  • Money
  • Total Credit Balance: $50
  • Journal
  • Met Kappo (posing as a space bum) and Jek Porkins on passenger freighter Etylia Gargantyr. Stranded on planet Cordwainer when the ship was impounded (and later destroyed by person or persons unknown).
  • Met K'pok when employed by Panderjack Mining Co. to rescue some of their staff taken hostage in the course of an acrimonious industrial dispute.
  • Arrested and interrogated by TSS in the course of that operation, but released a few weeks later.
  • Eventually left Cordwainer in K'pok's ship along with K'pok, Jek and Kappo.