Weptish
Also Known As: Spacer human male
Player Name: Kent
This version: Fri, 24 Sep 2004 10:26:38
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Total | Char | Roll | Val | Base | Points | Notes |
10 | STR | 11- | 10 |
10 | 0 | Lift: 100.0kg HTH Damage 2d6 END [1] |
10 | DEX | 11- | 10 |
10 | 0 | OCV 3 DCV 3 |
9 | CON | 11- | 9 | 10 | -2 |
|
10 | BODY | 11- | 10 | 10 | 0 | |
18 | INT | 13- | 18 | 10 | 8 | PER Roll 13- |
10 | EGO | 11- | 10 | 10 | 0 | ECV: 3 Mental DEF: 0 |
10 | PRE | 11- | 10 | 10 | 0 | PRE Attack: 2d6 |
16 | COM | 12- | 16 | 10 | 3 | |
|
2 | PD | | 2 | 2 | 0 | 2 PD (0 rPD) |
2 | ED | | 2 | 2 | 0 | 2 ED (0 rED) |
4 | SPD | | 4 | 2.0 | 20 | Phases: 3, 6, 9, 12 |
4 | REC | | 4 | 4 | 0 | |
30 | END | | 30 | 18 | 6 | |
20 | STUN | | 20 | 20 | 0 | |
|
8" | Running | | 8 | 6 | 4 | 16" Non-combat Running |
2" | Swimming | | 2 | 2 | 0 | 4" Non-combat Swimming |
3" | Leaping | | 3 | 3 | 0 | 3" Horizontal, 1 ½" Vertical |
Total Characteristics Points: 39 |
|
OCV: | 3 |
Combat Skill Levels:
|
DCV: | 3 |
ECV: | 3 |
Maneuver | Phase | OCV | DCV | Effect |
Block | ½ | +0 | +0 | Block, abort |
Brace | 0 | +2 | ½ | +2 vs. Range Mod. |
Disarm | ½ | -2 | +0 | Can disarm |
Dodge | ½ | -- | +3 | Abort, vs. all attacks |
Grab | ½ | -1 | -2 | Grab two limbs |
Grab By | ½ | -3 | -4 | Move and Grab |
Haymaker | ½* | +0 | -5 | +4 DC attack damage |
Move By | ½ | -2 | -2 | STR/2 + v/5 |
Move Through | ½ | -v/5 | -3 | STR + v/3 |
Set | 1 | +1 | +0 | Ranged Attacks only |
Strike | ½ | +0 | +0 | STR or weapon |
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128 |
RMOD | 0 | -2 | -4 | -6 | -8 | -10 |
Target Area | OCV | Hit Location |
Head shot (Head to Shoulders) | -4 | 1d6+3 |
High shot (Head to Vitals) | -2 | 2d6+1 |
Body shot (Hands to Legs) | -1 | 2d6+4 |
Low shot (Shoulders to Feet) | -2 | 2d6+7 |
Leg shot (Vitals to Feet) | -4 | 1d6+12 |
3d6 | HitLoc | StunX | NStun | BodyX | OCV | Armour |
3-5 | Head | x5 | x2 | x2 | -8 | |
6 | Hands | x1 | x½ | x½ | -6 | |
7-8 | Arms | x2 | x½ | x½ | -5 | |
9 | Shoulders | x3 | x1 | x1 | -5 | |
10-11 | Chest | x3 | x1 | x1 | -3 | |
12 | Stomach | x4 | x1½ | x1 | -7 | |
13 | Vitals | x4 | x1½ | x2 | -8 | |
14 | Thighs | x2 | x1 | x1 | -4 | |
15-16 | Legs | x2 | x½ | x½ | -6 | |
17-18 | Feet | x1 | x½ | x½ | -8 | |
PD | 2 | rPD | 0 | Mental DEF | 0 |
ED | 2 | rED | 0 | Power DEF | 0 |
Type | Total |
Run (6) | 8" (16" NC)
|
Swim (2) | 2" (4" NC) |
Leap - horizontal (3") | 3" |
Leap - vertical (2") | 1 ½" |
|
Cost | Disadvantage |
0 | Normal Characteristic Maxima |
15 | Social Limitation: Secret (undiagnosed) psionic - mechanical intuition (Occasionally, Severe) |
5 | Psychological Limitation: Can't resist tinkering with things (Common, Moderate, Custom Adder) |
20 | Hunted: Mind Police 8- (Mo Pow, NCI, Capture) |
10 | Physical Limitation: -2 to DEX and STR rolls in normal gravity (Frequently, Slightly Impairing) |
50 | Total Disadvantages Cost |
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SKILLS |
Cost | Description |
1 |
WF: Laser Pistols Terran
|
14 |
Laser Pistol skills
+7 with laser pistols
|
5 |
Laser Pistol skills
Penalty Skill Levels: +3 vs. Range Modifier with laser pistols
|
13 |
Fast Draw (pistol) 16-
|
3 |
Acrobatics 11-
|
5 |
Paramedics 14-
|
5 |
Persuasion 12-
|
5 |
Gambling 14-
|
5 |
Trading 12-
|
|
Everyman Skills
|
0 |
1)
Acting 8-
|
0 |
2)
AK: Native planet: Tressle asteroid base 8-
|
0 |
3)
Climbing 8-
|
0 |
4)
Concealment 8-
|
0 |
5)
Conversation 8-
|
0 |
6)
Deduction 8-
|
0 |
7)
Language: Terran InterLingua (Idiomatic, native accent) (4 Active Points)
Notes: Native Language
|
0 |
8)
PS: Toymaker 8-
|
3 |
-1)
SS: Xenobiology (INT-based) 13-
|
0 |
9)
Shadowing 8-
|
0 |
10)
Stealth 8-
|
0 |
11)
TF: Small Motorized Ground Vehicles
|
PERKS |
Cost | Description |
1 |
Fringe Benefit: Imperial Passport
|
TALENTS |
Cost | Description |
2 |
Zero-G training
Environmental Movement (no penalties on zero-G movement)
|
POWERS |
Cost | END | Description |
2 |
0 |
Spaceborn
Life Support (Extended Breathing - breath normally in thin atmosphere; Safe in low radiation environment)
|
6 |
0 |
Feet as useful as hands
Extra Limbs (2), Inherent (+¼) (6 Active Points)
|
|
|
Psionic abilities - Mechanical Intuition
Notes: Weptish has always been good with his hands -- all four of them. Few people realise however that the reason he's so good with machines is because he has a psionic intuitive empathy with them.
|
15 |
6 |
1)
Mending broken stuff
Minor Transform 3d6 (broken machinery into working machinery), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 ¾), OAF (Requires access to tools; -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), Concentration (0 DCV; -½)
|
15 |
6 |
2)
Making useful stuff
Major Transform 2d6 (miscellaneous bits and pieces into useful gadgets), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 ¾), OAF (Requires access to tools; -1), Requires Multiple Foci or functions at reduced effectiveness (+¼), Concentration (0 DCV; -½)
|
14 |
|
3)
Working stuff
Systems Operation (Communications Systems, Environmental Systems, Medical Systems, Air/Space Traffic Control Systems, Dimensional Sensors, FTL Sensors, Medical Sensors, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 13-
|
Mark II-D Laser Pistol:
(Total: 28 Active Cost, 6 Real Cost) Killing Attack - Ranged 1 ½d6 (vs. ED) (25 Active Points); OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), 8 Charges (-½), Activation Roll 14- (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 5) plus +1 versus Range Modifiers (3 Active Points); OAF (-1), Two-Handed (-½) (Real Cost: 1)
|
[8] |
3.00kg |
$400.00 |
Weptish
Hair Colour: | Brown |
Eye Colour: | Brown |
Height: | 2.00 m |
Weight: | 60.00 kg |
Base Points: | 100 |
Disad Points: | 50 |
XP earned: | 8 |
XP spent: | 3 |
XP unspent: | 5 |
|
Characteristics | 39 |
Skills | 59 |
Perks | 1 |
Talents | 2 |
Powers | 52 |
Martial Arts | 0 |
Total Points: | 153 |
Appearance
Created and trained to spend their entire lives in space, Spacers have bones and muscles engineered not to weaken in zero gravity, increased resistance to radiation, lungs designed to handle low pressures, and toes as dextrous as fingers. However, their bodies do not handle normal gravity very well; to a Spacer, walking on the surface of a planet feels like dragging themselves uphill through a thick, soupy atmosphere.
Background
First bred in orbiting space habitats before the invention of Hyperdrive, Spacers (also called Belters) continue to thrive in space stations, asteroid colonies, orbital habitats, and other zero-G environments. The Spacer population in the Empire is just under 10 billion.Weptish's home station is an asteroid base called Tressle.
Personality
Weptish is an incorrigible tinkerer, and given half a chance will have any available equipment in pieces so that he can see how it works. He can almost always get them back together though.
Powers/Tactics
Weptish is Mister Fix-It; given a little time and the right tools, he can fix almost anything that's broken. He can build things from scratch as well; show him a coffee-maker, an electric eggbeater and a pocket calculator, and he'll build you deep-scanning radar. He's a prodigy with machines of almost any sort. What almost nobody knows -- in fact, he hardly knows it himself -- is that his skill with machinery is a psionic ability similar to precognition.He's also a crack shot with a laser pistol.
- Misc Equipment
Vulcan EVA suit (belongs to K'pok)Ackalian spacesuitMk.II-D laser pistolx8 Med-kit refillsAccordian3 water-cooler bottles1 really big wrenchcannister of heliumsmall quadrupedal cyborg (inactive)1 dead energy leech3 little dead alien things (Hzeel?)
- Money
Total Credit Balance: $50
- Journal
Met Kappo (posing as a space bum) and Jek Porkins on passenger freighter Etylia Gargantyr. Stranded on planet Cordwainer when the ship was impounded (and later destroyed by person or persons unknown).Met K'pok when employed by Panderjack Mining Co. to rescue some of their staff taken hostage in the course of an acrimonious industrial dispute.Arrested and interrogated by TSS in the course of that operation, but released a few weeks later.Eventually left Cordwainer in K'pok's ship along with K'pok, Jek and Kappo.