K'pok
Also Known As: Annette's Vulcan Tourist
Player Name: Annette
This version: Fri, 24 Sep 2004 10:16:26
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Total | Char | Roll | Val | Base | Points | Notes |
15 | STR | 12- | 15 |
10 | 5 | Lift: 200.0kg HTH Damage 3d6 END [1] |
10 | DEX | 11- | 10 |
10 | 0 | OCV 3 DCV 3 |
13 | CON | 12- | 13 | 10 | 6 |
|
13 | BODY | 12- | 13 | 10 | 6 | |
10 | INT | 11- | 10 | 10 | 0 | PER Roll 11- |
18 | EGO | 13- | 18 | 10 | 16 | ECV: 6 Mental DEF: 6 |
10 | PRE | 11- | 10 | 10 | 0 | PRE Attack: 2d6 |
10 | COM | 11- | 10 | 10 | 0 | |
|
3/7 | PD | | 3 | 3 | 0 | 3/7 PD (0/4 rPD) |
3/7 | ED | | 3 | 3 | 0 | 3/7 ED (0/4 rED) |
3 | SPD | | 3 | 2.0 | 10 | Phases: 4, 8, 12 |
6 | REC | | 6 | 6 | 0 | |
26 | END | | 26 | 26 | 0 | |
28 | STUN | | 28 | 28 | 0 | |
|
6" | Running | | 6 | 6 | 0 | 12" Non-combat Running |
2" | Swimming | | 2 | 2 | 0 | 4" Non-combat Swimming |
3" | Leaping | | 3 | 3 | 0 | 3" Horizontal, 1 ½" Vertical |
Total Characteristics Points: 43 |
|
OCV: | 3 |
Combat Skill Levels:
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DCV: | 3 |
ECV: | 6 |
Maneuver | Phase | OCV | DCV | Effect |
Block | ½ | +0 | +0 | Block, abort |
Brace | 0 | +2 | ½ | +2 vs. Range Mod. |
Disarm | ½ | -2 | +0 | Can disarm |
Dodge | ½ | -- | +3 | Abort, vs. all attacks |
Grab | ½ | -1 | -2 | Grab two limbs |
Grab By | ½ | -3 | -4 | Move and Grab |
Haymaker | ½* | +0 | -5 | +4 DC attack damage |
Move By | ½ | -2 | -2 | STR/2 + v/5 |
Move Through | ½ | -v/5 | -3 | STR + v/3 |
Set | 1 | +1 | +0 | Ranged Attacks only |
Strike | ½ | +0 | +0 | STR or weapon |
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128 |
RMOD | 0 | -2 | -4 | -6 | -8 | -10 |
Target Area | OCV | Hit Location |
Head shot (Head to Shoulders) | -4 | 1d6+3 |
High shot (Head to Vitals) | -2 | 2d6+1 |
Body shot (Hands to Legs) | -1 | 2d6+4 |
Low shot (Shoulders to Feet) | -2 | 2d6+7 |
Leg shot (Vitals to Feet) | -4 | 1d6+12 |
3d6 | HitLoc | StunX | NStun | BodyX | OCV | Armour |
3-5 | Head | x5 | x2 | x2 | -8 | |
6 | Hands | x1 | x½ | x½ | -6 | |
7-8 | Arms | x2 | x½ | x½ | -5 | |
9 | Shoulders | x3 | x1 | x1 | -5 | |
10-11 | Chest | x3 | x1 | x1 | -3 | |
12 | Stomach | x4 | x1½ | x1 | -7 | |
13 | Vitals | x4 | x1½ | x2 | -8 | |
14 | Thighs | x2 | x1 | x1 | -4 | |
15-16 | Legs | x2 | x½ | x½ | -6 | |
17-18 | Feet | x1 | x½ | x½ | -8 | |
PD | 3/7 | rPD | 0/4 | Mental DEF | 6 |
ED | 3/7 | rED | 0/4 | Power DEF | 0 |
Type | Total |
Run (6) | 6" (12" NC)
|
Swim (2) | 2" (4" NC) |
Leap - horizontal (3") | 3" |
Leap - vertical (2") | 1 ½" |
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Cost | Disadvantage |
0 | Normal Characteristic Maxima |
10 | Hunted: Terran authorities 8- (Mo Pow, NCI, Watching) Notes: Because Vulcans are associated with the proscribed sect, the Church of the Blessed Roddenberry, they are kept under loose observation by the Terran authorities as long as they are in Terran space. |
0 | Hunted: Adherents of the Church of the Blessed Roddenberry (Trekkies) 8- (Less Pow, Limited Geographical Area, Watching (fanboys)) |
20 | Psych. Lim.: Honest (will not lie, cheat or steal) (Very Common, Strong) |
15 | Psych. Lim.: Will not kill (Common, Strong) |
5 | Soc. Lim.: Alien discrimination (Frequently, Minor, Not Limiting In Some Cultures) |
50 | Total Disadvantages Cost |
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SKILLS |
Cost | Description |
0 |
Language: Vulcan (idiomatic) (4 Active Points)
|
4 |
Language: Terran InterLingua (fluent conversation; Alien Language) (3 Active Points)
|
11 |
Combat Piloting 15-
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7 |
Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, FTL Sensors, Ship to ship weapons systems) 11-
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1 |
WF: Vehicle-Mounted Weapons
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1 |
WF: Stunners Vulcan
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5 |
+1 with Ranged Combat
|
5 |
Penalty Skill Levels: +3 vs. Range Modifier with Pistols
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2 |
TF: Spacecraft Terran
Notes: This includes all types of Terran spacecraft, from early rocket-powered antiques through to the most modern types available. The list includes Early Spacecraft, Personal Use Spacecraft, Commercial Spacecraft and Space Yachts, Industrial and Exploratory Spacecraft, Military Spacecraft, and Mobile Space Stations.
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3 |
Navigation (Hyperspace, Normal Space) 11-
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2 |
KS: Terran Spaceship Architecture and Layout 11-
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Everyman Skills
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0 |
1)
Acting 8-
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0 |
2)
Climbing 8-
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0 |
3)
Concealment 8-
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0 |
4)
Conversation 8-
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0 |
5)
Deduction 8-
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0 |
6)
Paramedics 8-
|
0 |
7)
Persuasion 8-
|
0 |
8)
Shadowing 8-
|
0 |
9)
Stealth 8-
|
0 |
10)
Driving
TF: Small Motorized Ground Vehicles
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POWERS |
Cost | END | Description |
2 |
0 |
Eye Membranes
Sight Group Flash Defense (2 points)
|
2 |
0 |
Mental Discipline
Mental DEF (6 points total)
|
5 |
0 |
Vulcan Physiology
Life Support (Immunity Viral Infections; Longevity 250 Years)
|
49 |
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Vulcan Mental Powers
MP, 85-point reserve, (85 Active Points); Concentration, throughout (½ DCV; -½); all slots Conditional Power Power does not work in Uncommon Circumstances (Must have meditated for at least one hour within the previous two days; -¼)
|
4u |
8 |
1)
Vulcan Nerve Pinch
(Total: 77 Active Cost, 44 Real Cost) Entangle 2d6, 2 DEF (standard effect: 2 BODY, 2 DEF), BOECV (Mental Defense applies; +1) (40 Active Points); No Range (-½) (Real Cost: 23) plus HA +3d6, NND (Rigid neck defences; +½), Continuous (+1) (37 Active Points); HA (-½) (Real Cost: 21)
|
2u |
8 |
2)
Healing Trance
Healing 8 BODY (80 Active Points); Extra Time (Regeneration-Only) 1 Day (Character May Take No Other Actions; -3), Concentration (0 DCV; Character is totally unaware of nearby events; -¾)
|
1u |
6 |
3)
Mind Meld
Telepathy 12d6 (Sentient class of minds) (60 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 ¾), Skin Contact Required (throughout; -1), No Range (-½), Stops Working If Mentalist Is Stunned (-½), Concentration (½ DCV; -¼), Does Not Provide Mental Awareness (-¼), Gestures (-¼), Incantations (-¼)
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Portable Sensor Unit:
MP, 50-point reserve, (50 Active Points); all slots Extra Time (1 Turn (Post-Segment 12), -1 ¼), OAF (-1), Requires A Systems Operations Roll (-½), Concentration (½ DCV; -¼)
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2.00kg |
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1)
Data Storage:
Eidetic Memory (5 Active Points); Limited Power Only to remember and play back sensor data (-½)
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2)
Atmospheric Analyzer:
Detect Atmospheric Composition 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees) (20 Active Points)
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0 |
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3)
BioScanner:
Detect Life 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Tracking (33 Active Points); Affected As Sight and Hearing Group as Well As Radio Group (-½)
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0 |
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4)
Spatial Sensors:
(Total: 42 Active Cost, 10 Real Cost) Spatial Awareness (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (32 Active Points) (Real Cost: 8) plus N-Ray Perception - blocked by metals or similar dense minerals (Radio Group) (10 Active Points); Limited Power Displays very little detail - silhouettes only (-1) (Real Cost: 2)
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0 |
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Armored Clothing (improved):
Armor (4 PD/4 ED) (12 Active Points); Activation Roll 13- (-¾), OIF (-½), Real Armor (-¼)
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0 |
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Vulcan Stunner:
EB 8d6 (vs. ED), STUN Only (+0), NND (Force field; Defence is force field or lack of central nervous system; +1), 32 Boostable Recoverable Charges (+1) (120 Active Points); OAF (-1), Beam (-¼), Real Weapon (-¼), Reduced By Range (-¼)
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[32 bc] |
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Translator (Wearable):
Universal Translator 12- (21 Active Points); OIF (-½), Extra Time (Full Phase, -½)
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Vulcan EVA Suit (ATRI 10)
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1)
Power Pack:
Endurance Reserve (10 END, 10 REC) Reserve: , 1 Recoverable Continuing Charge lasting 1 Week (Recovers when recharged in ships engineering bay; +0) (11 Active Points); OAF (-1); REC: (10 Active Points); OAF (-1)
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[1 rc] |
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2)
Enviromental Protection:
Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-½), Costs Endurance (-½)
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2 |
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3)
EVA Suit Armour:
Armor (4 PD/4 ED) (12 Active Points); OIF (-½)
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0 |
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4)
Mk.1 Personal Force Field belt:
(Total: 30 Active Cost, 16 Real Cost) Force Field (6 PD/12 ED) (18 Active Points); OIF (-½), Side Effects, Side Effect occurs automatically whenever Power is used (-½), Side Effects (Drain END from reserve, 1 END per 1 BODY deflected by force field; -¼) (Real Cost: 8) plus Endurance Reserve (100 END, 2 REC) Reserve: (12 Active Points); OIF Expendable (Easy to obtain new Focus; -½); REC: (2 Active Points); Limited Recovery (Must be plugged into Terran-compatible mains power outlet; -2), Slow Recovery 1 Minute (-½) (Real Cost: 8)
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2 |
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5)
Magnetic Boots:
Clinging - 15 STR (normal STR) (10 Active Points); OIF (-½), Costs Endurance (-½), Only On Metal Surfaces (-¼)
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1 |
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6)
Anti-Glare Visor:
Sight Group Flash Defense (10 points), Hardened (+¼) (12 Active Points); OIF (-½)
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0 |
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7)
CommTab:
(Total: 17 Active Cost, 7 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); IAF (-½), Costs END (-½), Affected As Hearing Group As Well As Radio Group (-¼) (Real Cost: 4) plus Megascale (1,000 km per Active Point) (7 Active Points); IAF (-½), Requires Access To Planetary Communications Grid (-½) (Real Cost: 3)
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1 |
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8)
Thrusters:
Flight 5" (10 Active Points); Only Works In A Vacuum (-1), OIF (-½)
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1 |
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9)
Personal Antigrav Pack:
Flight 6" (12 Active Points); Only Within 1" Of Surface (-¾), OIF (-½)
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1 |
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Tall and slender like most Vulcans, K'pok is distinguishable from human beings only by her pointed ears and up-slanting eyebrows. Her hair is short, straight and black.
K'pok is the daughter of a well-known Vulcan negotiator, and has spent virtually her entire life roaming about the galaxy -- mainly in the Terran Empire -- with her mother. Unfortunately an accidental collision with a piece of space debris left her mother and the other two members of her crew dead, and the main fusion plant non-functional, leaving K'pok to nurse the crippled ship in to the nearest landfall (on the planet Cordwainer, on the edge of the Vorsan Expanse) where she spent the last of her currency to institute repairs to the main fusion plant and crew quarters. The ship was made spaceworthy, but there was not sufficient funds remaining to pay for the deuterium fuel needed: a matter of about 12,000cr.
K'pok displays the usual Vulcan calm rationality, coupled with a scientific and sociological curiosity.