Jek Porkins Also Known As: Human Heavyworlder Male
Player Name: Joffre
This version: Fri, 24 Sep 2004 10:35:14
CHARACTERISTICS
TotalCharRollValBasePointsNotes
18STR13-18 108Lift: 303.1kg HTH Damage 3 ½d6 END [2]
10DEX11-10 100OCV 3 DCV 3
18CON13-181016
14BODY12-14108
9INT11-910-1PER Roll 11-/12-
10EGO11-10100ECV: 3 Mental DEF: 0
10PRE11-10100PRE Attack: 2d6
10COM11-10100
4/12PD4404/12 PD (0/8 rPD)
4/10ED4404/10 ED (0/6 rED)
3SPD32.010Phases: 4, 8, 12
8REC880
36END36360
32STUN32320
6"Running66012" Non-combat Running
2"Swimming2204" Non-combat Swimming
3 ½"Leaping3403 ½" Horizontal, 1 ½" Vertical
Total Characteristics Points: 41
COMBAT INFORMATION
OCV:3 Combat Skill Levels:
  • +1 Overall
  • +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼)
DCV:3
ECV:3
COMBAT MANEUVERS
ManeuverPhaseOCVDCVEffect
Block½+0+0Block, abort
Brace0+2½+2 vs. Range Mod.
Disarm½-2+0Can disarm
Dodge½--+3Abort, vs. all attacks
Grab½-1-2Grab two limbs
Grab By½-3-4Move and Grab
Haymaker½*+0-5+4 DC attack damage
Move By½-2-2STR/2 + v/5
Move Through½-v/5-3STR + v/3
Set1+1+0Ranged Attacks only
Strike½+0+0STR or weapon
RANGE MODIFIERS
Range0-45-89-1617-3233-6465-128
RMOD0-2-4-6-8-10
Hit Location Areas
Target AreaOCVHit Location
Head shot (Head to Shoulders)-41d6+3
High shot (Head to Vitals)-22d6+1
Body shot (Hands to Legs)-12d6+4
Low shot (Shoulders to Feet)-22d6+7
Leg shot (Vitals to Feet)-41d6+12
Hit Locations: Specific
3d6HitLocStunXNStunBodyXOCVArmour
3-5Headx5x2x2-8
6Handsx1-6
7-8Armsx2-5
9Shouldersx3x1x1-5
10-11Chestx3x1x1-3
12Stomachx4x1½x1-7
13Vitalsx4x1½x2-8
14Thighsx2x1x1-4
15-16Legsx2-6
17-18Feetx1-8
DEFENSES
PD4/12rPD0/8Mental DEF0
ED4/10rED0/6Power DEF0
MOVEMENT
TypeTotal
Run (6)6" (12" NC)
Swim (2)2" (4" NC)
Leap - horizontal (4")3 ½"
Leap - vertical (2")1 ½"
DISADVANTAGES
CostDisadvantage
0Normal Characteristic Maxima
5Physical Limitation: Large and heavy (Infrequently, Slightly Impairing)
5Psychological Limitation: Chip on the shoulder at being kicked out of the Mind Police (Uncommon, Moderate)
10Hunted: Mind Police 8- (Mo Pow, NCI, Watching)
15Social Limitation: Feared minority - psionics (Frequently, Major)
35Total Disadvantages Cost

SKILLS
CostDescription
10 +1 Overall
5 Psi Skillz Power: Psionics 12-
3 SS: Psionics (INT-based) 11-
3 Analyze: Psi Powers 11-
3 Computer Programming (Hacking and Computer Security, Local Networks) 11-
2 TF: Industrial & Exploratory Spacecraft Terran, Personal Use Spacecraft Terran
4 Systems Operation (Communications Systems, Shields, Targeting) 11-
5 Streetwise 12-
3 Bribery 11-
1 WF: Advanced Small Arms Terran
2 PS: Zero-G Operations 11-
Everyman Skills
0 1) Acting 8-
0 2) AK: Native planet 8-
0 3) Climbing 8-
0 4) Concealment 8-
0 5) Conversation 8-
0 6) Deduction 8-
0 7) Language: Terran InterLingua (Idiomatic, native accent) (4 Active Points)
Notes: Native Language
0 8) PS: Old pre-adventuring profession (not yet specified) 8-
0 9) Shadowing 8-
0 10) Stealth 8-
0 11) TF: Small Motorized Ground Vehicles
PERKS
CostDescription
1 Fringe Benefit: Licensed Psionic
POWERS
CostENDDescription
1 0 Alertness +1 PER with Normal Sight
2 0 Heavy body Knockback Resistance -1"
1 0 Used to High-G Armour (2 PD/0 ED) (3 Active Points); Conditional Power Only to counteract the effects of high-G environments (-1)
2 High-G Training Environmental Movement (no penalties on movement in high-G environments)
Psionic Abilities
28 3 1) Telekinesis Telekinesis (6 STR), Fine Manipulation, Invisible Power Effects, SFX Only (Fully Invisible; +½) (28 Active Points)
25 2 2) Pyrokinesis Killing Attack - Ranged 1d6-1 (vs. ED), Uncontrolled (+½), Continuous (+1) (25 Active Points)

EQUIPMENTENDWeightValue
Terran Armoured EVA Suit - custom-tailored (ATRI 10) 28.00kg $1620.00
1) Enviromental Protection: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-½), Costs Endurance (-½) 2
2) EVA Suit Armour: Armor (8 PD/6 ED) (21 Active Points); OIF (-½) 0
3) Communications System (ATRI 6): High Range Radio Perception (Radio Group) (12 Active Points); OIF (-½) 0
4) Helmet Lights: Sight Group Images Increases Size (4" radius; +½) (15 Active Points); Only To Create Light (-1), OIF (-½), Limited Range (20") (-¼) 1
5) Magnetic Boots: Clinging (33 STR) (15 Active Points); OIF (-½), Costs Endurance (-½), Only On Metal Surfaces (-¼) 1
6) Power Pack: Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF (-1) 0
Mark II-Q Laser Pistol (with power booster): (Total: 61 Active Cost, 18 Real Cost) Killing Attack - Ranged 2 ½d6 (vs. ED), 16 Boostable Charges (+¼) (50 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 13)
plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 2)
plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 3)
Notes: This pistol has been customized with numerous unneccessary flanges and spikes to look as large and frightening as possible. It also has a completely specious "power" cable connecting it to his armoured EVA suit.
[16 bc] 2.00kg $1500.00
Laser Pistol Battery Packs (disposable): X X X X X X X X X X 0 2.50kg $300.00
Personal Shield Generator Mk I: (Total: 29 Active Cost, 11 Real Cost) Force Field (6 PD/12 ED) (18 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1 to user's Sight and Hearing PER; -½), Side Effects, Side Effect occurs automatically whenever Power is used (-5 to user's Stealth and Concealment (self) rolls; -½), Side Effects (Drain END Reserve by 1 END per 1 BODY deflected; -½), OIF Expendable (Easy to obtain new Focus; -½) (Real Cost: 6)
plus Endurance Reserve (100 END, 1 REC) Reserve: (11 Active Points); Limited Power Only to power personal force field (-1), IIF Expendable (Easy to obtain new Focus; -¼); REC: Limited Recovery (Requires access to Terran-compatible mains power supply; -2) (Real Cost: 5)
Notes: This force field is very obvious when it is active; it glows and hums perceptibly. It has an irridescent oily appearance which is not perfectly transparent. In combination, these features make it more difficult for the user to see or hear through it, and much more difficult to hide (-1 to sight and hearing PER, -5 to Stealth or Concealment) The force field uses power as long as it is active, at the rate of 4 END from its battery per Turn, but it also draws extra power to deflect some or all of the force of an attack. When an attack hits, it uses more 1 END per 1 BODY deflected.
2 3.00kg $4400.00

Jek Porkins

APPEARANCE
Hair Colour:Brown
Eye Colour:Brown
Height:2.00 m
Weight:150.00 kg
CHARACTER POINTS
Base Points:100
Disad Points:35
XP earned:8
XP spent:7
XP unspent:1
Characteristics41
Skills41
Perks1
Talents0
Powers59
Martial Arts0
Total Points:142

Appearance

Jek is very, very wide. He's really not well suited for life in space, since there are few spaceships designed to cater to his physique; corridors are too cramped, bunks and acceleration couches are uncomfortably narrow, and standard-sized EVA suits are stretched to the absolute limits of their adjustability to accommodate his massive musculature.

Background

Jek is a heavy-worlder. Adapted for life on high-gravity worlds, Heavies (or "Heavyworlders") are thick-set, muscular Humans with strong bones, high-pressure circulatory systems, and lungs able to handle dense atmospheres. Tougher and stronger than normal Humans, they make good soldiers, barroom brawlers, miners, engineers, and heavy laborers. In normal Human society, they often have difficulty fitting through doors, using equipment designed for standard-size Human hands, and so forth. The Empire has about 5 billion Heavies on a dozen planets.

Personality

Jek has a major chip on his shoulder after being thrown out of the Mind Police training course because he was.... well, to be frank, he was just a bit too dim to make the grade. His festering prejudice manifests whenever he comes into contact with successful Mind Police officers, and one of these days it's going to get him into trouble.

Powers/Tactics

Jek is a Delta-rated psi whose powers manifest as telekinesis and pyrokinesis -- he can move (small) things at a distance, and set them on fire.

Money
  • Total credit balance: $0