These tables are taken directly from the BRP ORC text, and have been reformatted to html by me.

Armour

Modern Armour

Name AV Random
AV
Burden ENC Skill
Modifier
Fits
SIZ
Time Locations Value
Ballistic Cloth 3/51 1D3/1D6–1 Light 4.0 –10% to Physical skills ±1 1 Arms, Chest Expensive
Bulletproof Vest, Early 4 1D4 Moderate 11.0 –25% to Physical skills ±1 2 Chest Expensive
Bulletproof Vest, Modern 4/81 1D4/1D8 Light 8.0 –5% to Physical skills ±3 2 Chest Expensive
Clothing, Heavy 1 1D2–1 None 2.5 None ±2 1 All Cheap
Flak Jacket 4 1D4 Moderate 8.0 –10% to Physical skills ±2 1 Arms, Chest Expensive
Helmet, Heavy +6 +3 points Light 3.5 –25% to Perception skills ±1 1 Head Average
Helmet, Light +3 +2 points None 2.5 –10% to Perception skills ±2 1 Head Inexpensive
Riot Gear 12/61 1D10+2 Moderate 12.0 –10% to Physical skills ±1 5 All2 Expensive

Notes:

  1. First value is vs. melee or low-velocity missile weapons; second value is vs. firearms.
  2. Includes helmet.

Advanced Armour

Name AV Random
AV
Burden ENC Skill
Modifier
Fits
SIZ
Time Locations Value
Adaptive Mesh 6 1D4+2 Light 2.0 –5% to Physical skills ±1 1 All Expensive
Assault Armour, Light 8 2D6 Moderate 12.0 –10% to Physical skills ±1 2 All1 Expensive
Assault Armour 10 2D4+2 Moderate 16.0 –25% to Physical skills ±1 3 All1 Expensive
Energy Armour 1–202 2 Light 4.0 –5% to Hide, Stealth, and Perception skills per AV Any 2 All3 Expensive
Helmet, Heavy +4 +4 Light 5.0 –15% to Perception skills ±1 1 Head Average
Helmet, Light +3 +2 None 2.0 –5% to Perception skills ±2 1 Head Average
Powered Assault Armour, Light4 14 2D6+2 Cumbersome 36.0 –20% to Physical and Manipulation skills ±1 4 All Priceless
Powered Assault Armour, Heavy5 16 4D4 Cumbersome 48.0 –50% to Physical and Manipulation skills ±1 5 All Priceless

Notes:

  1. Includes helmet.
  2. Energy armor can be set by its wearer for any value between 1 and 20 points of AV. Each combat round the armor expends charges (power points) equal to its AV. Standard armor power supplies hold 200 charges; each damage point absorbed costs 1 additional charge. Energy armor does not allow random armor value; use the set AV. It takes 5 DEX ranks to adjust the AV.
  3. Can not be worn with other armor.
  4. Light powered assault armor modifies STR by +3 and DEX by –3 (adjust relevant values when worn). Armour includes helmet.
  5. Heavy powered assault armor modifies STR by +6 and DEX by –6 (adjust relevant values when worn). Armour includes helmet.

Armour Descriptions

This section describes all types of armor, alphabetically.