Ranged Weapons

Terran Laser Weapons
Other Laser Weapons
Terran Plasma Weapons
Other Plasma Weapons
Terran Ion Weapons
Other Ion Weapons
Terran Gamma Weapons
Terran Grenades
Other Grenades
Terran EMP Weapons
Other Firearms
Terran Targeting Systems

Terran Laser Weapons

1) Mark I Laser Rifle
Killing Attack - Ranged 1d6 (vs. ED), 20 Charges (+¼) (19 Active Points); OAF Bulky (-1 ½), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Activation Roll 14- (-½), Required Hands Two-Handed (-½), Concentration (½ DCV; -¼), Beam (-¼), Blocked By Smoke Or Steam (-¼), Real Weapon (-¼)

2) Mark III Laser Rifle
(Total: 60 Active Cost, 14 Real Cost) Killing Attack - Ranged 2d6 (vs. ED), 30 Charges (+¼), Autofire (5 shots; +½) (52 Active Points); OAF Bulky (-1 ½), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 11)

plus +1 OCV (5 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

plus +1 versus Range Modifiers (3 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 1)

3) Mark V Laser Rifle
(Total: 135 Active Cost, 33 Real Cost) Killing Attack - Ranged 3d6 (vs. ED), Increased Maximum Range (2,800"; +¼), Autofire (5 shots; +½), 40 Charges (+½), Armor Piercing x1 (+½) (124 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 29)

plus +1 OCV (5 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

4) Mark VII Laser Rifle
(Total: 181 Active Cost, 45 Real Cost) Killing Attack - Ranged 3 ½d6 (vs. ED), Increased Maximum Range (3,775"; +¼), +1 STUN Multiplier (+¼), Autofire (5 shots; +½), 64 Charges (+½), Armor Piercing x1 (+½) (165 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 39)

plus +2 OCV (10 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

5) Mark VII Laser Rifle w/Energy Boost
(Total: 195 Active Cost, 48 Real Cost) Killing Attack - Ranged 3 ½d6 (vs. ED), Increased Maximum Range (4,125"; +¼), +1 STUN Multiplier (+¼), Autofire (5 shots; +½), Armor Piercing x1 (+½), 64 Boostable Charges (+¾) (179 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 42)

plus +2 OCV (10 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

6) Mark VII Laser Rifle w/Sustained Beam
(Total: 236 Active Cost, 58 Real Cost) Killing Attack - Ranged 3 ½d6 (vs. ED), Increased Maximum Range (5,150"; +¼), +1 STUN Multiplier (+¼), Autofire (5 shots; +½), 64 Charges (+½), Armor Piercing x1 (+½), Continuous (+1) (220 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 52)

plus +2 OCV (10 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

7) Mark VII Laser Rifle w/Range Augmentation
(Total: 208 Active Cost, 51 Real Cost) Killing Attack - Ranged 3 ½d6 (vs. ED), Increased Maximum Range (4,475"; +¼), +1 STUN Multiplier (+¼), Autofire (5 shots; +½), 64 Charges (+½), Armor Piercing x1 (+½), No Range Modifier (+½) (192 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 45)

plus +2 OCV (10 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

8) Mark VII-UV Laser Rifle
(Total: 208 Active Cost, 51 Real Cost) Killing Attack - Ranged 3 ½d6 (vs. ED), Increased Maximum Range (4,475"; +¼), +1 STUN Multiplier (+¼), Autofire (5 shots; +½), 64 Charges (+½), Armor Piercing x2 (x2; +1) (192 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 45)

plus +2 OCV (10 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

9) Mark VII-X Laser Rifle
(Total: 296 Active Cost, 72 Real Cost) Killing Attack - Ranged 4 ½d6 (vs. ED), Increased Maximum Range (6,550"; +¼), +1 STUN Multiplier (+¼), Autofire (5 shots; +½), 64 Charges (+½), Penetrating (+½), Armor Piercing x2 (x2; +1) (280 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 66)

plus +2 OCV (10 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

10) Mark II Laser Pistol
Killing Attack - Ranged 1d6 (vs. ED) (15 Active Points); OAF Fragile (-1 ¼), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), 6 Charges (-¾), Activation Roll 14- (-½), Beam (-¼), Blocked By Smoke Or Steam (-¼), Real Weapon (-¼)

11) Mark II-D Laser Pistol
(Total: 28 Active Cost, 6 Real Cost) Killing Attack - Ranged 1 ½d6 (vs. ED) (25 Active Points); OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), 8 Charges (-½), Activation Roll 14- (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 5)

plus +1 versus Range Modifiers (3 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 1)

12) Mark II-K Laser Pistol
(Total: 38 Active Cost, 10 Real Cost) Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), 12 Charges (-¼), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 7)

plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 2)

plus +1 versus Range Modifiers (3 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 1)

13) Mark II-Q Laser Pistol
(Total: 51 Active Cost, 16 Real Cost) Killing Attack - Ranged 2 ½d6 (vs. ED), 16 Charges (+0) (40 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 11)

plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 2)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 3)

14) Mark II-T Laser Pistol
(Total: 67 Active Cost, 20 Real Cost) Killing Attack - Ranged 3d6 (vs. ED), 24 Charges (+¼) (56 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 15)

plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 2)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 3)

15) Mark II-T Laser Pistol w/Range Augmentation
(Total: 101 Active Cost, 29 Real Cost) Killing Attack - Ranged 3d6 (vs. ED), 24 Charges (+¼), Increased Maximum Range (1,975"; +¼), No Range Modifier (+½) (90 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 24)

plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 2)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 3)

Other Laser Weapons

1) Ackalian Laser Rifle
(Total: 151 Active Cost, 36 Real Cost) Killing Attack - Ranged 3d6 (vs. ED), Autofire (5 shots; +½), 60 Charges (+½), +2 STUN Multiplier (+½), Penetrating (+½) (135 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), OAF (-1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 30)

plus +2 OCV (10 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

2) Mon'dabi Laser Pistol
(Total: 66 Active Cost, 20 Real Cost) Killing Attack - Ranged 2 ½d6 (vs. ED), 30 Charges (+¼) (50 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 13)

plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 3)

3) Perseid Laser Pistol
(Total: 81 Active Cost, 24 Real Cost) Killing Attack - Ranged 3d6-1 (vs. ED), 20 Charges (+¼), Penetrating (+½) (70 Active Points); OAF (-1), STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 19)

plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 2)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 3)

4) Thorgon Laser Rifle
(Total: 195 Active Cost, 48 Real Cost) Killing Attack - Ranged 3 ½d6 (vs. ED), +1 STUN Multiplier (+¼), 64 Charges (+½), Armor Piercing x1 (+½), Autofire (10 shots; +1) (179 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Beam (-¼), Blocked By Smoke Or Steam (-¼) (Real Cost: 42)

plus +2 OCV (10 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

Terran Plasma Weapons

1) M27 Plasma Cannon
Energy Blast 9d6 (vs. ED), Explosion (+½) (67 Active Points); OAF Bulky (-1 ½), Side Effects (-1), Activation Roll 14- (-½), Crew-Served (3-Man) (-½), Limited Range (30") (-¼), Real Weapon (-¼), Requires A PS: Operate Plasma Weapons Roll (-¼), 10 Charges (-¼)

2) M49 Plasma Rifle
Energy Blast 11d6 (vs. ED), 20 Charges (+¼), Explosion (+½), Autofire (3 shots; +1 ¼) (165 Active Points); OAF Bulky (-1 ½), STR Minimum 17 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Limited Range (30") (-¼), Real Weapon (-¼)

3) M88 Plasma Gun
Energy Blast 10d6 (vs. ED), Explosion (+½), 60 Charges (+½) (100 Active Points); OAF Bulky (-1 ½), STR Minimum 17 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Limited Range (25") (-¼), Real Weapon (-¼)

4) M90P Squad Plasma Rifle
Energy Blast 12d6 (vs. ED), Explosion (+½), 40 Charges (+½), Autofire (5 shots; +1 ½) (210 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Limited Range (30") (-¼), Real Weapon (-¼)

5) M1T Plasma Tube
Energy Blast 15d6 (vs. ED), Explosion (+½) (112 Active Points); 1 Charge which Never Recover (-4), OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Limited Range (50") (-¼), Real Weapon (-¼)

Other Plasma Weapons

1) Ackalian Plasma Rifle
Energy Blast 13d6 (vs. ED), 32 Charges (+¼), Explosion (+½), Autofire (5 shots; +1 ½) (211 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), OAF (-1), Required Hands Two-Handed (-½), Limited Range (35") (-¼), Real Weapon (-¼)

2) Thorgon Single-Shot Plasma Rifle
Energy Blast 10d6 (vs. ED), Explosion (+½), 60 Charges (+½) (100 Active Points); OAF Bulky (-1 ½), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Limited Range (25") (-¼), Real Weapon (-¼)

3) Thorgon Plasma Rifle
Energy Blast 13d6 (vs. ED), 32 Charges (+¼), Explosion (+½), Autofire (5 shots; +1 ½) (211 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), OAF (-1), Required Hands Two-Handed (-½), Limited Range (35") (-¼), Real Weapon (-¼)

4) Thorgon Fire Bomb Cannon
Killing Attack - Ranged 8d6 (vs. ED), Explosion (+½) (180 Active Points); OAF Bulky (-1 ½), STR Minimum 20 (STR Min. Cannot Add/Subtract Damage; -1 ½), 4 Charges (-1), Required Hands Two-Handed (-½), Real Weapon (-¼)

5) Varanyi Plasma Rifle
(Total: 270 Active Cost, 68 Real Cost) Energy Blast 15d6 (vs. ED), Explosion (+½), 60 Charges (+½), Autofire (5 shots; +1 ½) (262 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Limited Range (50") (-¼), Real Weapon (-¼) (Real Cost: 65)

plus +1 OCV (5 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2)

plus +1 versus Range Modifiers (3 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 1)

Terran Ion Weapons

MI-07 Ion Rifle
Multipower, 50-point reserve, all slots 24 Charges (+¼) (62 Active Points); all slots OAF Bulky Fragile (-1 ¾), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Real Weapon (-¼)

1) Lethal Setting
Killing Attack - Ranged 2 ½d6 (vs. ED), Autofire (3 shots; +¼) (50 Active Points); OAF Bulky Fragile (-1 ¾), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Real Weapon (-¼)

2) Non-Lethal Setting
Energy Blast 8d6 (vs. ED), Autofire (3 shots; +¼) (50 Active Points); OAF Bulky Fragile (-1 ¾), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Real Weapon (-¼)

MI-31 Ion Rifle
Multipower, 75-point reserve, all slots 36 Charges (+½) (112 Active Points); all slots OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Notes: Slots 3 & 4 need to be removed from the Multipower after the weapons is selected.

1) Lethal Setting
Killing Attack - Ranged 3d6 (vs. ED), Autofire (5 shots; +½) (67 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

2) Non-Lethal Setting
Energy Blast 10d6 (vs. ED), Autofire (5 shots; +½) (75 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

3) Accuracy
+1 OCV (5 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Required Hands Two-Handed (-½), Real Weapon (-¼), Real Weapon (-¼)

Range Finder
+1 versus Range Modifiers (3 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼)

MI-66 Ion Rifle
Multipower, 90-point reserve, all slots 50 Charges (+½) (135 Active Points); all slots OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Notes: Slots 3 & 4 need to be removed from the Multipower after the weapons is selected.

1) Lethal Setting
Killing Attack - Ranged 3d6 (vs. ED), Autofire (5 shots; +½) (67 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

2) Non-Lethal Setting
Energy Blast 12d6 (vs. ED), Autofire (5 shots; +½) (90 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

3) Accuracy
+2 OCV (10 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Required Hands Two-Handed (-½), Real Weapon (-¼), Real Weapon (-¼)

Range Finder
+2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼)

MIP-127 Ion Pistol
Multipower, 40-point reserve, (40 Active Points); all slots OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Activation Roll 13-, Burnout (-½), 12 Charges (-¼), Real Weapon (-¼), Limited Range (50") (-¼)

1) Lethal Setting
Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points); OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Activation Roll 13-, Burnout (-½), Real Weapon (-¼), Limited Range (50") (-¼)

2) Non-Lethal Setting
Energy Blast 8d6 (vs. ED) (40 Active Points); OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Activation Roll 13-, Burnout (-½), Real Weapon (-¼), Limited Range (50") (-¼)

MIP-140 Ion Pistol
Multipower, 45-point reserve, all slots 20 Charges (+¼) (56 Active Points); all slots OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

1) Lethal Setting
Killing Attack - Ranged 2 ½d6 (vs. ED) (40 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

2) Non-Lethal Setting
Energy Blast 9d6 (vs. ED) (45 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

MIP-162 Ion Pistol
Multipower, 62-point reserve, all slots 30 Charges (+¼) (77 Active Points); all slots OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (60") (-¼)

Notes: Slots 3 & 4 need to be removed from the Multipower after the weapons is selected.

1) Lethal Setting
Killing Attack - Ranged 3d6 (vs. ED), Autofire (3 shots; +¼) (56 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (60") (-¼)

2) Non-Lethal Setting
Energy Blast 10d6 (vs. ED), Autofire (3 shots; +¼) (62 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (60") (-¼)

3) Accuracy
+1 OCV (5 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Real Weapon (-¼), Limited Range (60") (-¼)

Range Finder
+1 versus Range Modifiers (3 Active Points); OAF (-1), Real Weapon (-¼)

Other Ion Weapons

Mon'dabi Ion Pistol
Multipower, 62-point reserve, all slots 40 Charges (+½) (93 Active Points); all slots OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

1) Lethal Setting
Killing Attack - Ranged 3d6 (vs. ED), Autofire (3 shots; +¼) (56 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

2) Non-Lethal Setting
Energy Blast 10d6 (vs. ED), Autofire (3 shots; +¼) (62 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

Se'Ecra Ion Pistol
Multipower, 69-point reserve, all slots 40 Charges (+½) (103 Active Points); all slots OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (70") (-¼)

Notes: Slots 3 & 4 need to be removed from the Multipower after the weapons is selected.

1) Lethal Setting
Killing Attack - Ranged 3d6 (vs. ED), Autofire (3 shots; +¼) (56 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (70") (-¼)

2) Non-Lethal Setting
Energy Blast 11d6 (vs. ED), Autofire (3 shots; +¼) (69 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (70") (-¼)

3) Accuracy
+1 OCV (5 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Real Weapon (-¼), Limited Range (70") (-¼)

Range Finder
+1 versus Range Modifiers (3 Active Points); OAF (-1), Real Weapon (-¼)

Varanyi Ion Rifle
Multipower, 105-point reserve, all slots 50 Charges (+½) (157 Active Points); all slots OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Real Weapon (-¼)

Notes: Slots 3 & 4 need to be removed from the Multipower after the weapons is selected.

1) Lethal Setting
Killing Attack - Ranged 4d6 (vs. ED), +1 STUN Multiplier (+¼), Autofire (5 shots; +½) (105 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Real Weapon (-¼)

2) Non-Lethal Setting
Energy Blast 12d6 (vs. ED), Autofire (5 shots; +½) (90 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Real Weapon (-¼)

3) Accuracy
+2 OCV (10 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Two-Handed (-½), Real Weapon (-¼), Real Weapon (-¼)

Range Finder
+2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼)

Terran Gamma Weapons

1) GR-01 Gamma Rifle MKI
(Total: 77 Active Cost, 20 Real Cost) Energy Blast 6d6 (vs. ED), 32 Charges (+¼), No Normal Defense (+1) (67 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), OAF (-1), Required Hands Two-Handed (-½), Real Weapon (-¼), Limited Range (150" Atmosphere, 1250" Vacuum) (-¼) (Real Cost: 16)

plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 4)

2) GP-03 Gamma Pistol
(Total: 45 Active Cost, 13 Real Cost) Energy Blast 4d6 (vs. ED), No Normal Defense (+1) (40 Active Points); STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 12 Charges (-¼), Real Weapon (-¼), Limited Range (80" Atmosphere, 500" Vacuum) (-¼) (Real Cost: 11)

plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-¼) (Real Cost: 2)

Terran Grenades

1) Suppression Grenade Launcher
Drain STR 5d6, Ranged (+½), Explosion (-1 DC/3"; +1) (125 Active Points); OAF (-1), PD Applies (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), 9 Charges (-¼)

2) Concussion Grenade
(Total: 118 Active Cost, 41 Real Cost) Energy Blast 10d6 (vs. PD), Explosion (-1 DC/2"; +¾) (87 Active Points); OAF (-1), Range Based On Strength (-¼), Real Weapon (-¼), 10 Charges (-¼) (Real Cost: 32)

plus Hearing Group Flash 6d6, Explosion (-1 DC/2"; +¾) (31 Active Points); OAF (-1), Linked (Energy Blast; -½), Range Based On Strength (-¼), Real Weapon (-¼), 10 Charges (-¼) (Real Cost: 9)

3) Fragmentation Grenade
(Total: 118 Active Cost, 41 Real Cost) Killing Attack - Ranged 3d6+1 (vs. ED), Explosion (-1 DC/2"; +¾) (87 Active Points); OAF (-1), Range Based On Strength (-¼), Real Weapon (-¼), 10 Charges (-¼) (Real Cost: 32)

plus Hearing Group Flash 6d6, Explosion (-1 DC/2"; +¾) (31 Active Points); OAF (-1), Linked (-½), Range Based On Strength (-¼), Real Weapon (-¼), 10 Charges (-¼) (Real Cost: 9)

4) Plasma Grenade
Energy Blast 12d6 (vs. ED), Explosion (-1 DC/3"; +1) (120 Active Points); OAF (-1), 4 Charges (-1), Range Based On Strength (-¼), Real Weapon (-¼)

5) Grenade Launcher
+40 STR, Does Not Add To User's STR (+0), Reduced Endurance (0 END; +½) (60 Active Points); Only To Throw Grenades (-2), OAF (-1), Extra Time (Full Phase, -½)

Other Grenades

1) Se'Ecra Frag Grenade Launcher
Killing Attack - Ranged 3d6 (vs. PD), +2 STUN Multiplier (+½), Armor Piercing x1 (+½), Explosion (-1 DC/2"; +¾) (124 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), 6 Charges (-¾), Required Hands Two-Handed (-½), Real Weapon (-¼)

Terran EMP Weapons

1) EMP Grenade
Dispel Electrical Powers 10d6, Explosion (-1 DC/2"; +¾), All Powers Simultaneously (+2) (112 Active Points); 1 Charge (-2), OAF (-1), Range Based On Strength (-¼), Real Weapon (-¼)

2) EMP Pistol
Dispel Electrical Powers 10d6, All Powers Simultaneously (+2) (90 Active Points); OAF (-1), 4 Charges (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Reduced By Range (-¼)

3) EMP Rifle
Dispel Electrical Powers 15d6, All Powers Simultaneously (+2) (135 Active Points); OAF (-1), 4 Charges (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), Reduced By Range (-¼)

Other Firearms

1) Hand Flamer
Killing Attack - Ranged 3d6 (vs. ED), Area Of Effect (10" Cone; +1) (90 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), No Range (-½), Real Weapon (-¼), 10 Charges (-¼)

2) Magnetic Bolo Gun
Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+½) (60 Active Points); Set Effect (Feet Only) (-1), OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), 8 Charges (-½), Real Weapon (-¼), Limited Range (100") (-¼)

3) Sonic Stunner
Energy Blast 8d6 (vs. ED), No Normal Defense (+1) (80 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), 10 Charges (-¼), Limited Range (40") (-¼)

4) Toractan "Beast Slayer" Cannon
Killing Attack - Ranged 6d6 (vs. ED), Area Of Effect (2" radius; +¾) (157 Active Points); OAF Bulky (-1 ½), STR Minimum 18 (STR Min. Cannot Add/Subtract Damage; -1 ½), 2 Charges (-1 ½), Required Hands Two-Handed (-½), Real Weapon (-¼)

Terran Targeting Systems

1) Type 1 Targeting Computer
+1 versus Range Modifiers, Not Cumulative With Inherent Weapon Bonuses (+0) (3 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼)

2) Type 2 Targeting Computer
(Total: 8 Active Cost, 3 Real Cost) +1 OCV, Not Cumulative With Inherent Weapon Bonuses (+0) (5 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 2)

plus +1 versus Range Modifiers, Not Cumulative With Inherent Weapon Bonuses (+0) (3 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 1)

3) Type 3 Targeting Computer
(Total: 11 Active Cost, 4 Real Cost) +1 OCV, Not Cumulative With Inherent Weapon Bonuses (+0) (5 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 2)

plus +2 versus Range Modifiers, Not Cumulative With Inherent Weapon Bonuses (+0) (6 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 2)

4) Type 4 Targeting Computer
(Total: 16 Active Cost, 6 Real Cost) +2 OCV, Not Cumulative With Inherent Weapon Bonuses (+0) (10 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 4)

plus +2 versus Range Modifiers, Not Cumulative With Inherent Weapon Bonuses (+0) (6 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 2)

5) Type 5 Targeting Computer
(Total: 19 Active Cost, 8 Real Cost) +2 OCV, Not Cumulative With Inherent Weapon Bonuses (+0) (10 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 4)

plus +3 versus Range Modifiers, Not Cumulative With Inherent Weapon Bonuses (+0) (9 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 4)

6) Type 6 Targeting Computer
(Total: 24 Active Cost, 10 Real Cost) +3 OCV, Not Cumulative With Inherent Weapon Bonuses (+0) (15 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 6)

plus +3 versus Range Modifiers, Not Cumulative With Inherent Weapon Bonuses (+0) (9 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 4)

7) Type 7 Targeting Computer
(Total: 27 Active Cost, 11 Real Cost) +3 OCV, Not Cumulative With Inherent Weapon Bonuses (+0) (15 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 6)

plus +4 versus Range Modifiers, Not Cumulative With Inherent Weapon Bonuses (+0) (12 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 5)

8) Type 8 Targeting Computer
(Total: 32 Active Cost, 13 Real Cost) +4 OCV, Not Cumulative With Inherent Weapon Bonuses (+0) (20 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 8)

plus +4 versus Range Modifiers, Not Cumulative With Inherent Weapon Bonuses (+0) (12 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 5)

9) Type I Rangefinder
(Total: 9 Active Cost, 3 Real Cost) +2 versus Range Modifiers (6 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 2)

plus Absolute Range Sense (3 Active Points); OAF (-1) (Real Cost: 1)

10) Type II Rangefinder
(Total: 15 Active Cost, 6 Real Cost) +4 versus Range Modifiers (12 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 5)

plus Absolute Range Sense (3 Active Points); OAF (-1) (Real Cost: 1)

11) Type III Rangefinder
(Total: 21 Active Cost, 8 Real Cost) +6 versus Range Modifiers (18 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 7)

plus Absolute Range Sense (3 Active Points); OAF (-1) (Real Cost: 1)

12) Type IV Rangefinder
(Total: 27 Active Cost, 11 Real Cost) +8 versus Range Modifiers (24 Active Points); OAF (-1), Real Weapon (-¼), Only Works With Terran Weapons (-¼) (Real Cost: 10)

plus Absolute Range Sense (3 Active Points); OAF (-1) (Real Cost: 1)

Firearm-Mounted Flashlight
Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1)

1) Illumination
Sight Group Images, 1" radius, 1 Continuing Fuel Charge lasting 1 Day (+½) (15 Active Points); Only To Create Light (-1), OAF (-1), Time Based On Flash Charges (15 minutes per Charge Used) (-½)

2) Blinding Pulse Flash
Sight Group Flash 6d6 (30 Active Points); 4 Charges (-1), OAF (-1)