Star Hero Pricing Guide

Class of ItemBase Price
Communications10 credits x Active Points
Computers20 credits x Active Points
Defenses15 credits x Active Points
Electronics20 credits x Active Points
Medical20 credits x Active Points
Robots200 credits x total Character Points
Sensors20 credits x Active Points
Tools, general10 credits x Active Points
Vehicles1,000 credits or more x total Character Points
Weapons30 credits x Active Points
ModifierMultiplier
Cutting-edge technologyx10 base price
Demand for item exceeds supplyx2 base price, or more
Illegal itemsx2 base price, or more
Luxury or high-quality itemsx4 base price
Military or military-gradex5 base price, or more
• Restricted military-gradex2 base price, or more
• Classified military-gradex5 base price, or more
Rare or hand-made itemsx2 base price
Supply of items exceeds demandx½ base price
ATRI level differencex10 base price per level difference
Vehicle/base technology other than weapons and defensex2 base price, or more

NOTE: If more than one modifier applies to the item, they are multiplied together. For example, rare (x2) illegal (x2) military-grade (x5) items from an advanced technology (+1 ATRI, x10) would be 2 x 2 x 5 x 10 = 200 times the base price.

These calculations will provide a baseline price. Prices will be adjusted upwards if the circumstances warrant; for example, prices for luxury goods will tend to be much higher on the frontier, and the cost of weapons systems will be higher on the highly-regulated core worlds. The cost multiplier for illegal, restricted or classified goods will depend on the likely penalty for the supplier — if he or she is risking a long prison term or even the death penalty, they'll want to be suitably reimbursed. A successful Trading roll can reduce the cost to a buyer, while an unsuccessful roll may raise it.