Measure Twice Also Known As: Ghurkatroid Cyborg
Player Name: Andrew
This version: Fri, 24 Sep 2004 10:18:24
CHARACTERISTICS
TotalCharRollValBasePointsNotes
10STR11-10 100Lift: 100.0kg HTH Damage 2d6 END [1]
15DEX12-15 1015OCV 5 DCV 5
10CON11-10100
10BODY11-10100
18INT13-18108PER Roll 13-
13EGO12-13106ECV: 4 Mental DEF: 0
10PRE11-10100PRE Attack: 2d6
10COM11-10100
2PD2202 PD (0 rPD)
2ED2202 ED (0 rED)
3SPD32.55Phases: 4, 8, 12
4REC440
20END20200
20STUN20200
6"Running66012" Non-combat Running
2"Swimming2204" Non-combat Swimming
2"Leaping2202" Horizontal, 1" Vertical
11"Flight22" Non-combat Flight
Total Characteristics Points: 34
COMBAT INFORMATION
OCV:5 Combat Skill Levels:
  • +1 Overall
  • +2 with cyborg arm attacks
DCV:5
ECV:4
COMBAT MANEUVERS
ManeuverPhaseOCVDCVEffect
Block½+0+0Block, abort
Brace0+2½+2 vs. Range Mod.
Disarm½-2+0Can disarm
Dodge½--+3Abort, vs. all attacks
Grab½-1-2Grab two limbs
Grab By½-3-4Move and Grab
Haymaker½*+0-5+4 DC attack damage
Move By½-2-2STR/2 + v/5
Move Through½-v/5-3STR + v/3
Set1+1+0Ranged Attacks only
Strike½+0+0STR or weapon
RANGE MODIFIERS
Range0-45-89-1617-3233-6465-128
RMOD0-2-4-6-8-10
Hit Location Areas
Target AreaOCVHit Location
Head shot (Head to Shoulders)-41d6+3
High shot (Head to Vitals)-22d6+1
Body shot (Hands to Legs)-12d6+4
Low shot (Shoulders to Feet)-22d6+7
Leg shot (Vitals to Feet)-41d6+12
Hit Locations: Specific
3d6HitLocStunXNStunBodyXOCVArmour
3-5Headx5x2x2-8
6Handsx1-6
7-8Armsx2-5
9Shouldersx3x1x1-5
10-11Chestx3x1x1-3
12Stomachx4x1½x1-7
13Vitalsx4x1½x2-8
14Thighsx2x1x1-4
15-16Legsx2-6
17-18Feetx1-8
DEFENSES
PD2rPD0Mental DEF0
ED2rED0Power DEF0
MOVEMENT
TypeTotal
Run (6)6" (12" NC)
Swim (2)2" (4" NC)
Leap - horizontal (2")2"
Leap - vertical (1")1"
Flight11" (22" NC)
DISADVANTAGES
CostDisadvantage
0Normal Characteristic Maxima
10Psychological Limitation: Enthusiastic (Overconfident) (Common, Moderate)
20Psychological Limitation: Honour Code (Common, Total)
5Distinctive Features: Cyborg arm (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10Psychological Limitation: Hatred and fear of Xenovores (Xenovorophobia) (Uncommon, Strong)
5Social Limitation: Subject to orders: awaiting call-up (Occasionally, Minor)
50Total Disadvantages Cost

SKILLS
CostDescription
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
3 3) Concealment 13-
0 4) Conversation 8-
0 5) Deduction 8-
3 6) Paramedics 13-
0 7) Persuasion 8-
0 8) PS: Electronics 8-
0 9) Shadowing 8-
0 10) Sleight Of Hand 8-
3 11) Stealth 12-
0 12) TF: Everyman Skill, Small Motorized Wheeled Vehicles
10 +1 Overall
5 +1 with INT-based skills
6 +2 with cyborg arm attacks
3 PS: Honour Code (INT-based) 13-
3 Scientist
1 1) SS: Biomechanics 11- (2 Active Points)
2 2) SS: Cybernetics (INT-based) 13- (3 Active Points)
1 3) SS: Pharmaceuticals 11- (2 Active Points)
3 Inventor (Cybernetics) 13-
5 Cramming
3 PS: Zero-G Operations (DEX-based) 12-
2 TF: Common Motorized Ground Vehicles
3 Tactics 13-
3 Security Systems 13-
7 Weaponsmith (Implanted Cybernetic Weapon Systems, Ion Weapons, Laser Weapons) 13-
5 WF: Advanced Small Arms (Terran), EMP Grenade (Terran), EMP Rifle (Terran), Shoulder-Fired Weapons (Terran), Vehicle-Mounted Weapons
3 Demolitions 13-
PERKS
CostDescription
2 Social Status: Aristocrat (Knight)
Notes: Members of the Ghurkatroid officer class are granted aristocratic rank as a courtesy within Imperial space. The specific status is dependent on their regimental rank.
5 Fringe Benefit: Limited Diplomatic Immunity
Notes: Ghurkatroid officers are granted a limited diplomatic immunity which allows them to pass Imperial customs with their cyborg systems active and intact (although they are still required to declare the existence and nature of such systems)
2 Fringe Benefit: Concealed Weapon Permit (Implants)
Notes: Ghurkatroid status includes an assumed licence to carry active implanted cyborg weapon systems on Imperial planets, ships and stations -- such systems would normally have to be certified deactivated on most planets. Note that this licence does not extend to normal concealed weapons such as holdout pistols or buckle-knives.
5 Money: Well Off
Notes: Annual income is in the region of cr100,000 (plus or minus any market fluctuations)
POWERS
CostENDDescription
12 Cyborg Arm Multipower, 40-point reserve, (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, It takes a full Turn to swap between clip-on modules (i.e. to change slots); -¾); all slots Cybernetic (vulnerable to electrical attacks, strong magnetic fields etc.; -½), OIF (Clip-on modules; -½), Increased Endurance Cost (x2 END; -½)
1u 4 1) Club Hand Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-½) (uses END Reserve)
2u 8 2) Tangle Spray Entangle 4d6, 4 DEF (40 Active Points) (uses END Reserve)
1u 6 3) Electronic Suppression Suppress 6d6 (30 Active Points) (uses END Reserve)
1u 2 4) Extensor Unit Stretching 3" (15 Active Points); no Noncombat Stretching (-¼), Limited Body Parts (One arm only; -¼) (uses END Reserve)
8 0 Catalytic Alcohol Battery Endurance Reserve (120 END, 1 REC) Reserve: (13 Active Points); Limited Power Only to recharge personal cyborg systems (-½), IIF (-¼); REC: Limited Recovery (Must be charged with pure ethanol; -2), Slow Recovery 5 Minutes (-1)
3 1 Muscle Enhancement +6 STR (6 Active Points); No Figured Characteristics (-½), Restrainable (-¼) (uses Personal END)

EQUIPMENTENDWeightValue
Terran EVA Suit (ATRI 10) 18.00kg $5000.00
1) Enviromental Protection: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-½), Costs Endurance (-½) (uses END Reserve) 2
2) Magnetic Boots: Clinging (25 STR) (15 Active Points); OIF (-½), Costs Endurance (-½), Only On Metal Surfaces (-¼) (uses END Reserve) 1
3) Thrusters: Flight 5" (10 Active Points); Only Works In A Vacuum (-1), OIF (-½) (uses END Reserve) 1
4) Personal Antigrav Pack: Flight 6" (12 Active Points); Only Within 1" Of Surface (-¾) (uses END Reserve) 1
5) Wristlight: Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), OIF (-½), No Range (-½) (uses END Reserve) 1
6) Communications System (ATRI 6): High Range Radio Perception (Radio Group) (12 Active Points); OIF (-½) 0
7) EVA Suit Armour: Armor (4 PD/4 ED) (12 Active Points); OIF (-½) 0
8) Power Pack: Endurance Reserve (10 END, 10 REC) (11 Active Points); OAF (-1) 0
Heavy duty custom-tailored coverall: Armour (4 PD/4 ED) (12 Active Points); Activation Roll 14- (-½), OIF (-½) 0 1.50kg $500.00
Cybernetics tools and spares: +2 Cybernetics Roll (4 Active Points); OAF (-1) 0 3.00kg $2350.00
Electronics toolkit: +2 Electronics Roll (4 Active Points); OAF (-1) 0 1.00kg $200.00
Anti-Glare Goggles (ATRI 6): Sight Group Flash Defense (10 points), Hardened (+¼) (12 Active Points); OAF (-1) 0 0.50kg $50.00
CommTab: (Total: 17 Active Cost, 9 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); IAF (-½), Affected As Hearing Group As Well As Radio Group (-¼) (Real Cost: 6)
plus Megascale (1,000 km per Active Point) (7 Active Points); IAF (-½), Requires Access To Planetary Communications Grid (-½) (Real Cost: 3)
0 0.01kg $10.00
Translator (Wearable): Universal Translator 14- (21 Active Points); OIF (-½), Extra Time (Full Phase, -½) 0.01kg $100.00
Clip-on HelmetCam: Eidetic Memory, 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) 0.50kg $350.00
GalactoMagLite: Sight Group Images Increased Size (8" radius; +¾) (16" Line; +0), 1 Continuing Fuel Charge lasting 6 Hours (+¼) (20 Active Points); OAF (-1), Only To Create Light (-1), No Range (-½) [1 cc] 1.50kg $150.00
Personal Shield Generator Mk II: (Total: 35 Active Cost, 13 Real Cost) Force Field (9 PD/15 ED) (24 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1 to user's Sight and Hearing PER; -½), Side Effects, Side Effect occurs automatically whenever Power is used (-5 to user's Stealth and Concealment (self) rolls; -½), Side Effects (Drain END Reserve by 1 END per 1 BODY deflected; -½), OIF Expendable (Easy to obtain new Focus; -½) (uses END Reserve) (Real Cost: 8)
plus Endurance Reserve (100 END, 1 REC) Reserve: (11 Active Points); Limited Power Only to power personal force field (-1), IIF Expendable (Easy to obtain new Focus; -¼); REC: Limited Recovery (Requires access to Terran-compatible mains power supply; -2) (Real Cost: 5)
Notes: This force field is very obvious when it is active; it glows and hums perceptibly. It has an irridescent oily appearance which is not perfectly transparent. In combination, these features make it more difficult for the user to see or hear through it, and much more difficult to hide (-1 to sight and hearing PER, -5 to Stealth or Concealment) The force field uses power as long as it is active, at the rate of 4 END from its battery per Turn, but it also draws extra power to deflect some or all of the force of an attack. When an attack hits, it uses 1 more END per 1 BODY deflected.
2 3.00kg $10000.00
MI-31 Ion Rifle: Multipower, 75-point reserve, all slots 36 Charges (+½) (112 Active Points); all slots OAF (-1), Required Hands Two-Handed (-½), Real Weapon (-¼) 5.00kg $3000.00
1) Lethal Setting: Killing Attack - Ranged 3d6 (vs. ED), Autofire (5 shots; +½) (67 Active Points) 0
2) Non-Lethal Setting: Energy Blast 10d6 (vs. ED), Autofire (5 shots; +½) (75 Active Points) 0
Energy packs for MI-31 Ion Rifle: 36 charges each: X X X X X X X X X X 0 2.50kg $500.00

Measure Twice

APPEARANCE
Hair Colour:Brown
Eye Colour:Brown
Height:2.00 m
Weight:100.00 kg
CHARACTER POINTS
Base Points:100
Disad Points:50
XP earned:3
XP spent:0
XP unspent:3
Characteristics34
Skills74
Perks14
Talents0
Powers28
Martial Arts0
Total Points:150

Background

Military academy graduate from Semple's World, currently on leave for a year before being called up to the Regiment.

Personality

Very honest, truthful and law-abiding, with a strict honour code.

Powers/Tactics

Cybernetic arm with multiple uses.

Money
  • Annual income $100,000
  • Invested $50,000 in salvage operation, spent $22,710 (so far) on equipment.
  • Remaining: $22,750