Typical Fetch

Fetches are spirits. They can look like anything, although when they enter the material world they usually adopt the form of an animal significant to their shaman. This is a relatively weak fetch - stronger ones can use more spells or may have strange powers. Note that since the Fetch calls on the same spirits as the shaman, it will have access to the same spells, A Shaman should therefore buy a Fetch with the same spell multipower as he has himself.

The Fetch can aid the Shaman to cast spells by transferring its own Magic points to him, thus allowing him to cast more spells

CHAVALCost
STR10
DEX18+24
CON13+6
BOD11+2
INT10
EGO10
PRE10
COM10
PD2
ED3
SPD3+2
REC5
END22-2
STUN22
Magic Points10
Total+32
OCV6
DCV6
ECV3

Powers, skills, etc
13Extradimensional movement (to real world, only to change place with Shaman, -½)
22Transfer Magic points 1d6 (transdimensional, +½: to real world)
15Mindlink (with Shaman, any distance, any dimension)
18Spells: Multipower: 8 continuing charges (5 min, +½), requires a magic roll (11-, -½), Consumes Magic points (-½). 20 point reserve, 3 ultra slots
68Powers cost
100Total cost
50+Disadvantages
20Psych. Lim. Devoted to Shaman
15Phys lim: cannot enter material world except to guard shaman's body

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