Ardana Rei was born to an impoverished, but noble Tarshite family of long lineage, after the Lunar conquest of Tarsh. Surprisingly, she harbours no resentment against the Lunar Empire - if anythng, she is an enthusiastic imperial citizen, since the religion of the Red Goddess suits her personal "live and let live" attitude and Lunar culture has made it easier for many people to live together than the old ways. She also points out that the Lunar Empire has brought peace - at least within its borders - for generations.
Ardana is a member of the Seven Mothers cult with a particular fondness for Yanafal Tarnis and like many initiates of that cult she practices with her scimitars daily.
In search of excitement and money, she travelled to Prax, on the borders of the Empire, but has found that contrary to her expectations there has been little excitement, no plunder and no society. More, the city is filled with Orlanthi barbarians, who Ardana regards as certain trouble-makers and probable rebels. Worse still, she rejected the advances of Kalt No-face, who she has now found out is an important official in the Black Army - the Lunar Secret Police. And he doesn't like rejection.
Ardana is therefore looking for a way to drop out of sight, and make a little money. Perhaps it's time to try her hand at adventuring...
Ardana Rei dresses well, when she can afford it, and keeps her head shaved, except for a tall topknot, which she ususally wears confined with brass rings. She has the waxing moon and horns symbol tattooed on her forehead. Though not large, she is wiry and quick, and stronger than she looks.
CHA | VAL | COST | |
---|---|---|---|
STR | 11 | +2 | |
DEX | 11 | +3 | |
CON | 18 | +16 | |
BOD | 15 | +10 | |
INT | 14 | +4 | |
POW | 14 | +8 | |
PRE | 15 | +5 | |
COM | 15 | +2 | |
PD | 4 | +2 | |
ED | 4 | ||
SPD | 4 | +19 | |
REC | 6 | ||
END | 36 | ||
STUN | 30 | ||
Total | +71 |
Powers and skills, etc | |
---|---|
3 | FAM: Common Melee weapons, Bow |
6 | +2 CSL with swords |
6 | +2 CSL with Bows |
3 | Climbing 11- |
1 | Riding 8- |
1 | Conversation (fast talk) 8- |
1 | Oratory 8- |
1 | PS: Estimate worth (Evaluate) 8- |
1 | Paramedics (First aid) 8- |
1 | Stealth 8- |
1 | Concealment 8- |
3 | Power skill: Rune magic, 12- |
1 | Power skill: ceremony, 8- |
4 | Languages: Lunar (Native, literate), Praxian (basic conversation), Trade (basic conversation, literate) |
10 | Rune magic Multipower. 30 point reserve, all spells are ultra slots and take: Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge, continuing, 5 minutes, (-1/2), requires Runes (-1/2). |
1 | Bladesharp 2: +6 CSL with edged weapons: CSL are set (-1/4): gives +2 OCV, and 4 levels to add 2 damage classes. Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge, continuing, 5 minutes, (-1/2), requires Runes (-1/2) |
1 | Glamour: 1d6 Aid to COM and PRE (Standard effect, 3 points, split 1:2 respectively), +10 points (total +10 COM, +10 PRE), return delayed 5 min (+1/2), Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable continuing charge lasting 5 minutes, (-1/2), requires Runes (-1/2). |
1 | Heal 2: 2d6 healing, species outher than the caster have half effect (-1/2), Consumes POW (-1/2), requires a magic Roll (-1/2), 1 recoverable charge (-1/2), requires Runes (-1/2). |
28 | Divine magic: Madness. 6d6 Transformation (Mind: Person into insane person, heals back normally), BOECV (+1), works versus EGO not BOD (+1/4), Consumes POW (-1/2), limited Range (-1/4), 1 recoverable charge, difficult to recover (-2), gestures and incantations (-1/2), requires Runes (-1/2). |
86 | Powers total |
157 | Total character cost |
75+ | Disadvantages |
---|---|
20 | Hunted (8-) Black Army, more powerful, NCI |
10 | Watched (8-) Seven Mothers Cult, MoPo, NCI |
15 | Psychological limit : Impulsive (common, moderate) |
15 | Psychological limit : Open, friendly, thinks the best of people (common, moderate) |
10 | Distinctive appearance (shaven head, Lunar cult Tattoos, extreme reaction by Orlanthi, concealable) |
7 | Experience |
Equipment
2 scimitars
Armour: chain mail and helm
Composite Bow + 20 arrows
189 silver pennies
Leather bracers with spell foci (runes) painted on
Small leather target shield (+1 DCV)
Backpack and waterskin
Riding Zebra and tack
Blanket
1 set decent clothes