Session 4

Party moors the barge and settles down for a well-deserved night's rest.

Well-deserved night's rest completely screwed by an attack by wave after wave of zombies. The fight just keeps going and going and going and going and going and going and going and going and going like the undead energizer bunny.

Party eventually escapes with surprisingly few casualties by setting the barge adrift and floating away, leaving only the zombies on board to deal with — GM resolves to (a) not forget his plan of attack next time, and (b) start making the monsters a lot more dangerous.

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