STR1813-16Damage 3 ½d6, Lift 303.1kg
DEX1712-21OCV 6 DCV 6
INT1011-0PER Roll 11-
EGO1813-16ECV: 6
PRE1011-0PRE Attack: 2d6
COM10/1811- / 13-0
PD626 PD (0 rPD)
ED424 ED (0 rED)
SPD413Phases: 3, 6, 9, 12
6"Running12" Non-combat Running (7/14 km/h)
2"Swimming4" Non-combat Swimming (2/5 km/h)
3 ½"Leaping3 ½" Horizontal, 1 ½" Vertical
Equipment Carried:
0.00 kg
Total Weight CarriedDCV/DEX RollMoveEND/Turn
Up to 30 kg-00
30 - 76 kg-10
76 - 152 kg-2-1"1
152 - 227 kg-3-2"2
227 - 273 kg-4-4"3
273 - 303.1kg-5-8"4
Combat Information
OCV: 6DCV: 6ECV: 6
Combat Skill Levels:
• +2 Overall
• +3 with All Combat
• +3 with Martial Maneuvers
PD:6 (6)
rPD: 0/0
ED:4 (4)
rED: 0/0
Mental Def: 0
Power Def: 0
9Upper Armx1x3/x1
15-16Lower Legx2/x½

Human female (Little Sister of Carnage)

Total Points: 188
Base Pts: 100
Disads: 50
Characteristics: 80
Abilities: 108

XP earned: 44
XP spent: 38
XP remaining: 6

Last updated
Fri, 13 Apr 2007 12:25:12


Slender, willowy little thing, 15 years old.


Cost Disadvantage

10 Social Limitation: Adventurer (Frequently, Minor)

0 Normal Characteristic Maxima

10 Social Limitation: Subject to orders from Order of the Little Sisters of Carnage (Occasionally, Major)

0 Distinctive Features: Habit of the Order (Easily Concealed; Not Distinctive In Some Cultures)

5 Money (mendicant sister): You must spend (or otherwise get rid of) at least 25sp per week if you have any cash at all. Poor

15 Psychological Limitation: Law-abiding (Very Common, Moderate)

10 Social Limitation: Extremely naive and trusting (Occasionally, Major)

Gift of the Maiden - the down-side

0 1) Distinctive Features: Eyes glow with a rosy light (Holy Gaze) (Not Concealable; Noticed and Recognizable; Gift of the Maiden)

0 2) Distinctive Features: Holy Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses; Gift of the Maiden)

0 3) Susceptibility: Unholy Gaze 1d6 damage per Phase (Uncommon; Gift of the Maiden)



20 +2 Overall

24 +3 with All Combat

9 +3 with Martial Maneuvers

4 Weapon Familiarities: Common Melee Weapons, Common Missile Weapons

1 Transport Familiarity: Horses, mules and donkeys

EveryNun Skills

3 1) Miracle Skill: Power (EGO-based) 13-
Note: This skill roll is modified by -1 per 10 Active Points in the Miracle. This is the skill taht makes your prayers so much more effective than those of the hoi-polloi.

0 2) Common Tongue: Language: Native language (Idiomatic, native accent, not literate) (4 Active Points)

2 3) Nunning: PS: Being a Little Sister of Carnage 11-
Note: This encompasses all the day to day things a nun needs to know: the proper times to pray, standard prayers, how to sneak out of the dorm for midnight feasts, etc.

3 4) Acrobatics 12-

0 5) Acting 8-

0 6) AK: The Preceptory and environs 8-

3 7) Breakfall 12-

3 8) Climbing 12-

0 9) Concealment 8-

0 10) Conversation 8-

0 11) Deduction 8-

3 12) First Aid: Paramedics 11-
Note: This skill will allow you to stop someone from bleeding to death but will not normally return any BODY unless a spectacularly good roll is made. The roll is at -1 per point of BODY below zero.

0 13) Persuasion 8-

0 14) Shadowing 8-

0 15) Sleight Of Hand 8-

0 16) Stealth 8-


6 Little Sister of Carnage: Fringe Benefit: Membership of the Order, Nun

2 Divine Intervention: XP spent on behalf of Vallana


0 Pandora's Erratic Beautification: +8 COM (Freebie bestowed by local fairy)

4 There There: Healing BODY 3d6 (30 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 ¾), Gestures, Requires Gestures throughout (Requires both hands; -1), Increased Endurance Cost (x3 END; No Miracle END Pool; -1), Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Incantations (Requires Incantations throughout; -½), Only When Serving The God's Purposes (-½), Requires A Miracle Skill Roll (-½), END drawn from Long Term Endurance (You recover this END at the rate of REC per 5 hours if resting, or REC per day if not.; -½) END: 9

Notes: A minute of solemn prayer can do wonders for those minor cuts and bruises. This miracle requires a successful EGO-based Miracle roll (at -3 -- i.e. 10- on 3d6, 0r 12- if using both Overall Levels), and heals as if doing Normal damage -- i.e. for each die, a 6 heals 2 BODY, 5-2 heals 1 and a 1 heals none, while the total showing is the amount of STUN healed. A recipient can be Healed multiple times in a day, but only up to the maximum possible on 3d6 (i.e. 6 BODY and 36 STUN).
A successful miracle is accompanied by a holy choir and a sunbeam (or moonbeam) that bathes the recipient in divine radiance.


Martial Arts: Multipower, 30-point reserve

1u 1) Martial Block: +2 OCV, +2 DCV when Blocking (9 Active Points); OAF (Blade weapon; -1)

1u 2) Martial Dodge: +2 DCV when Dodging (5 Active Points)

1u 3) Martial Weapon Strike: Killing Attack - Hand-To-Hand ½d6 (vs. PD) (+2 DCV) (16 Active Points); OAF (Damage adds to existing blade weapon damage; -1), No STR Bonus (-½) END: 2

1u 4) Martial Escape: +15 STR (30 Active Points); Only to escape Grabs (-2), No Figured Characteristics (-½) END: 3


The Maiden's Gift: Multipower, 42-point reserve, Gift of the Maiden

Notes: Because your Holy Gaze is on all the time, you can use your Darkvision and See Auras powers OR your Regeneration power -- not all three at once.

2u 1) Holy Gaze: Energy Blast 1d6 (vs. ED), Always on (+0), No Normal Defense (Defence is not to be Unholy; +½), Reduced Endurance (0 END; +½), Line Of Sight (+½), Affects Desolidified Any form of Desolidification (+½), Uncontrolled (+½), Continuous (+1) (22 Active Points)

Notes: Your eyes glow with a faint rosy light, and any unholy creature you look at directly suffers stinging, burning pain until you avert your gaze

1u 2) Regeneration: Healing 1d6, Reduced Endurance (0 END; +½), Persistent (+½) (20 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures, Requires Gestures throughout (Requires both hands; Must lay hands on recipient; -1), 1 Continuing Fuel Charge lasting 1 Minute (-¾), Extra Time (Full Phase, -½), Only When Serving The God's Purposes (-½) END: [1 cc]

Notes: You can heal up to 20 BODY per day, 1 BODY per Phase. You can give all the healing to a single recipient or split it up between several.

1u 3) Darkvision (5 Active Points)

Notes: You can see in pitch darkness as well as if it were daylight

1u 4) See Auras: Detect Psychic auras 11- (Sight Group) (3 Active Points)

Notes: You can see the psychic auras that surround all living things. You could, presumably, learn with experience how to interpret the changes in auras that indicate emotions like fear or lust, or mental states like duplicity, etc.