Characteristics | ||||
Char | Total | Roll | Cost | Notes |
---|---|---|---|---|
STR | 18 | 13- | 16 | Damage 3 ½d6, Lift 303.1kg |
DEX | 17 | 12- | 21 | OCV 6 DCV 6 |
CON | 10 | 11- | 0 | |
BODY | 15 | 12- | 10 | |
INT | 10 | 11- | 0 | PER Roll 11- |
EGO | 18 | 13- | 16 | ECV: 6 |
PRE | 10 | 11- | 0 | PRE Attack: 2d6 |
COM | 10/18 | 11- / 13- | 0 | |
PD | 6 | 2 | 6 PD (0 rPD) | |
ED | 4 | 2 | 4 ED (0 rED) | |
SPD | 4 | 13 | Phases: 3, 6, 9, 12 | |
REC | 6 | 0 | ||
END | 20 | 0 | ||
STUN | 29 | 0 |
Movement | ||
6" | Running | 12" Non-combat Running (7/14 km/h) |
2" | Swimming | 4" Non-combat Swimming (2/5 km/h) |
3 ½" | Leaping | 3 ½" Horizontal, 1 ½" Vertical |
Encumbrance | ||||
Equipment Carried: 0.00 kg | Total Weight Carried | DCV/DEX Roll | Move | END/Turn |
---|---|---|---|---|
Up to 30 kg | -0 | — | 0 | |
30 - 76 kg | -1 | — | 0 | |
76 - 152 kg | -2 | -1" | 1 | |
152 - 227 kg | -3 | -2" | 2 | |
227 - 273 kg | -4 | -4" | 3 | |
273 - 303.1kg | -5 | -8" | 4 |
Combat Information | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OCV: 6 | DCV: 6 | ECV: 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat Skill Levels:
• +2 Overall • +3 with All Combat • +3 with Martial Maneuvers | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Range Modifiers | Mod. | -0 | -2 | -4 | -6 | -8 | -10 | -12 |
---|---|---|---|---|---|---|---|---|
Range | 0-4" | 5-8" | 9-16" | 17-32" | 33-64" | 65-128" | 129-256" |
Total Points: 188
Base Pts: 100
Disads: 50
Characteristics: 80
Abilities: 108
XP earned: 44
XP spent: 38
XP remaining: 6
Last updated
Fri, 13 Apr 2007 12:25:12
Slender, willowy little thing, 15 years old.
Cost Disadvantage
10 Social Limitation: Adventurer (Frequently, Minor)
0 Normal Characteristic Maxima
10 Social Limitation: Subject to orders from Order of the Little Sisters of Carnage (Occasionally, Major)
0 Distinctive Features: Habit of the Order (Easily Concealed; Not Distinctive In Some Cultures)
5 Money (mendicant sister): You must spend (or otherwise get rid of) at least 25sp per week if you have any cash at all. Poor
15 Psychological Limitation: Law-abiding (Very Common, Moderate)
10 Social Limitation: Extremely naive and trusting (Occasionally, Major)
Gift of the Maiden - the down-side
0 1) Distinctive Features: Eyes glow with a rosy light (Holy Gaze) (Not Concealable; Noticed and Recognizable; Gift of the Maiden)
0 2) Distinctive Features: Holy Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses; Gift of the Maiden)
0 3) Susceptibility: Unholy Gaze 1d6 damage per Phase (Uncommon; Gift of the Maiden)
20 +2 Overall
24 +3 with All Combat
9 +3 with Martial Maneuvers
4 Weapon Familiarities: Common Melee Weapons, Common Missile Weapons
1 Transport Familiarity: Horses, mules and donkeys
EveryNun Skills
3
1)
Miracle Skill:
Power (EGO-based) 13-
Note: This skill roll is modified by -1 per 10 Active Points in the Miracle. This is the skill taht makes your prayers so much more effective than those of the hoi-polloi.
0 2) Common Tongue: Language: Native language (Idiomatic, native accent, not literate) (4 Active Points)
2
3)
Nunning:
PS: Being a Little Sister of Carnage 11-
Note: This encompasses all the day to day things a nun needs to know: the proper times to pray, standard prayers, how to sneak out of the dorm for midnight feasts, etc.
3 4) Acrobatics 12-
0 5) Acting 8-
0 6) AK: The Preceptory and environs 8-
3 7) Breakfall 12-
3 8) Climbing 12-
0 9) Concealment 8-
0 10) Conversation 8-
0 11) Deduction 8-
3
12)
First Aid:
Paramedics 11-
Note: This skill will allow you to stop someone from bleeding to death but will not normally return any BODY unless a spectacularly good roll is made. The roll is at -1 per point of BODY below zero.
0 13) Persuasion 8-
0 14) Shadowing 8-
0 15) Sleight Of Hand 8-
0 16) Stealth 8-
6 Little Sister of Carnage: Fringe Benefit: Membership of the Order, Nun
2 Divine Intervention: XP spent on behalf of Vallana
0 Pandora's Erratic Beautification: +8 COM (Freebie bestowed by local fairy)
4 There There: Healing BODY 3d6 (30 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 ¾), Gestures, Requires Gestures throughout (Requires both hands; -1), Increased Endurance Cost (x3 END; No Miracle END Pool; -1), Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Incantations (Requires Incantations throughout; -½), Only When Serving The God's Purposes (-½), Requires A Miracle Skill Roll (-½), END drawn from Long Term Endurance (You recover this END at the rate of REC per 5 hours if resting, or REC per day if not.; -½) END: 9
12
Martial Arts: Multipower, 30-point reserve
1u 1) Martial Block: +2 OCV, +2 DCV when Blocking (9 Active Points); OAF (Blade weapon; -1)
1u 2) Martial Dodge: +2 DCV when Dodging (5 Active Points)
1u 3) Martial Weapon Strike: Killing Attack - Hand-To-Hand ½d6 (vs. PD) (+2 DCV) (16 Active Points); OAF (Damage adds to existing blade weapon damage; -1), No STR Bonus (-½) END: 2
1u 4) Martial Escape: +15 STR (30 Active Points); Only to escape Grabs (-2), No Figured Characteristics (-½) END: 3
0
The Maiden's Gift: Multipower, 42-point reserve, Gift of the Maiden
2u 1) Holy Gaze: Energy Blast 1d6 (vs. ED), Always on (+0), No Normal Defense (Defence is not to be Unholy; +½), Reduced Endurance (0 END; +½), Line Of Sight (+½), Affects Desolidified Any form of Desolidification (+½), Uncontrolled (+½), Continuous (+1) (22 Active Points)
1u 2) Regeneration: Healing 1d6, Reduced Endurance (0 END; +½), Persistent (+½) (20 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures, Requires Gestures throughout (Requires both hands; Must lay hands on recipient; -1), 1 Continuing Fuel Charge lasting 1 Minute (-¾), Extra Time (Full Phase, -½), Only When Serving The God's Purposes (-½) END: [1 cc]
1u 3) Darkvision (5 Active Points)
1u 4) See Auras: Detect Psychic auras 11- (Sight Group) (3 Active Points)