Characteristics | ||||
Char | Total | Roll | Cost | Notes |
---|---|---|---|---|
STR | 15 | 12- | 10 | Damage 3d6, Lift 200.0kg |
DEX | 17 | 12- | 21 | OCV 6 DCV 6 |
CON | 19 | 13- | 18 | |
BODY | 13 | 12- | 6 | |
INT | 10 | 11- | 0 | PER Roll 11- |
EGO | 10 | 11- | 0 | ECV: 3 |
PRE | 17 | 12- | 7 | PRE Attack: 3d6 |
COM | 3 | 10- | -3 | |
PD | 4 | 1 | 4/7 PD (0/3 rPD) | |
ED | 4 | 0 | 4/7 ED (0/3 rED) | |
SPD | 5 | 33 | Phases: 3, 5, 8, 10, 12 | |
REC | 8 | 2 | ||
END | 20 | -9 | ||
STUN | 37 | 6 |
Movement | ||
6" | Running | 12" Non-combat Running (9/18 km/h) |
2" | Swimming | 4" Non-combat Swimming (3/6 km/h) |
4" | Leaping | 4" Horizontal, 2" Vertical |
Encumbrance | ||||
Equipment Carried: 6.25 kg | Total Weight Carried | DCV/DEX Roll | Move | END/Turn |
---|---|---|---|---|
Up to 20 kg | -0 | — | 0 | |
20 - 50 kg | -1 | — | 0 | |
50 - 100 kg | -2 | -1" | 1 | |
100 - 150 kg | -3 | -2" | 2 | |
150 - 180 kg | -4 | -4" | 3 | |
180 - 200.0kg | -5 | -8" | 4 |
Combat Information | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OCV: 6 | DCV: 6 | ECV: 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat Skill Levels:
• +5 with Martial Maneuvers | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Range Modifiers | Mod. | -0 | -2 | -4 | -6 | -8 | -10 | -12 |
---|---|---|---|---|---|---|---|---|
Range | 0-4" | 5-8" | 9-16" | 17-32" | 33-64" | 65-128" | 129-256" |
Total Points: 219
Base Pts: 150
Disads: 55
Characteristics: 93
Abilities: 127
XP earned: 14
XP spent: 14
XP remaining: 0
Last updated
Sat, 10 Nov 2007 10:17:20
Reef has found it difficult to fit into "normal" society due to his scars. He has taken to the roads to pursue the life of an adventurer. As twins the brothers share an almost empathic bond and Reef sees Chase as his "other self".
Reef takes great care to cover his burn scars, and always wears a black leather mask with silver filigree depicting a Jester's face, black leather armour. His weapons are the only indication of which twin he is. He has two scimitars scabbarded in an "X" formation on his back (beneath the backpack).
Reef and Chase travel to avoid settling anywhere that Reef's "condition" will become known. This way they don't become a target of fear, pity or ridicule.
Reef never removes his stylised leather mask in the company of anybody but his brother. As two sides of the same coin often only their weapons signify which brother is which and they sometimes use this to their advantage to hide Reef's disfigurement.
Cost Disadvantage
10 Social Limitation: Adventurer (Frequently, Minor)
10 Distinctive Features: Horrible Burn scars. (Easily Concealed; Always Noticed and Causes Major Reaction)
0 Distinctive Features: Elf (Easily Concealed; Noticed and Recognizable; Not Distinctive In Some Cultures)
10 Psychological Limitation Phobia: Uncontained fires. (Uncommon, Strong)
10 Psychological Limitation - Wild Elf: Paranoid (Common, Moderate)
15 Reputation - Wild Elf: Psychotic, 14-
0 Normal Characteristic Maxima
0 Psychological Limitation: Claustrophobia (Common, Strong, Costs 15pts to buy off)
15 +5 with Martial Maneuvers
10 Two-Weapon Fighting (HTH)
5 WF: Common Melee Weapons, Common Missile Weapons, Off Hand
3 Stealth 12-
3 Fast Draw 12-
3 Acrobatics 12-
0 Elven: Language (idiomatic; literate) (5 Active Points)
3 Common: Language (fluent conversation; literate)
4 Weapon Master: Deadly Blow: +1d6 (Only with scimitar, must hit DCV+5)
12 Great reflexes: Combat Luck (6 PD/6 ED)
3 Ambidexterity (-2 Off Hand penalty)
36
Martial Maneuvers: Multipower, 36-point reserve
1u 1) Martial Block: +2 OCV, +2 DCV when Blocking (9 Active Points); OAF (Scimitar; -1)
1u 2) Martial Disarm: +10 STR (+1 DCV) (22 Active Points); Only to Disarm (-2), OAF (Scimitar; -1), No Figured Characteristics (-½), Side Effects (-1 OCV; -¼) END: 2
1u 3) Martial Dodge: +2 DCV when Dodging (5 Active Points)
1u 4) Martial Weapon Strike: Killing Attack - Hand-To-Hand ½d6 (vs. PD) (10 Active Points); OAF (Damage adds to existing scimitar damage; -1), No STR Bonus (-½) END: 1
1u 5) Counterstrike - armed: Killing Attack - Hand-To-Hand 1d6 (1 ½d6 w/STR) (vs. PD), Damage Shield (+½) (22 Active Points); OAF (Weapon; -1), Only on successful Block (-½) END: 2
10 Twin Link: Mind Link - Twin , One Specific Mind, Psychic Bond
5 Elf-Life: Life Support (Longevity: Immortal)
Elvish Eyes
5 1) Night Vision: Ultraviolet Perception (Sight Group)
5 2) Far-Sight: +3 versus Range Modifier for Sight Group
Scimitar:
Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR) (vs. PD) (15 Active Points); STR Minimum 8 (-½), Real Weapon (-¼) Weight: 1.50kg
END: 1
Notes: (x2 number of items)
+1 OCV
Soft Leathers: Armor (1 PD/1 ED) Weight: 3.00kg
Leather Mask:
(2 PD/2 ED) Weight: 0.25kg
Notes: This mask depicts the face of a leering Jester in black leather with silver filigree.