Characteristics | ||||
Char | Total | Roll | Cost | Notes |
---|---|---|---|---|
STR | 6 | 10- | -8 | Damage 1d6, Lift 57.4kg |
DEX | 13 | 12- | 9 | OCV 4 DCV 4 |
CON | 10 | 11- | 0 | |
BODY | 10 | 11- | 0 | |
INT | 15 | 12- | 5 | PER Roll 12- |
EGO | 20 | 13- | 20 | ECV: 7 |
PRE | 10 | 11- | 0 | PRE Attack: 2d6 |
COM | 10 | 11- | 0 | |
PD | 1 | 0 | 1 PD (0 rPD) | |
ED | 2 | 0 | 2 ED (0 rED) | |
SPD | 3 | 7 | Phases: 4, 8, 12 | |
REC | 3 | 0 | ||
END | 20 | 0 | ||
STUN | 18 | 0 |
Movement | ||
6" | Running | 12" Non-combat Running (5/11 km/h) |
2" | Swimming | 4" Non-combat Swimming (2/4 km/h) |
1" | Leaping | 1" Horizontal, 0 ½" Vertical |
Encumbrance | ||||
Equipment Carried: 20.10 kg | Total Weight Carried | DCV/DEX Roll | Move | END/Turn |
---|---|---|---|---|
Up to 6 kg | -0 | — | 0 | |
6 kg to 14 kg | -1 | — | 0 | |
14 kg to 29 kg | -2 | -1" | 1 | |
29 kg to 43 kg | -3 | -2" | 2 | |
43 kg to 52 kg | -4 | -4" | 3 | |
52 kg to 57.4kg | -5 | -8" | 4 |
Combat Information | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OCV: 4 | DCV: 4 | ECV: 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Combat Skill Levels:
• +2 with thrown weapons | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DEFENSES | PD: 1 (1) rPD: 0 / 0 | Mental Def: 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ED: 2 (2) rED: 0 / 0 | Power Def: 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Total Points: 127
Base Pts: 100
Disads: 25
Characteristics: 33
Abilities: 94
XP earned: 7
XP spent: 2
XP remaining: 5
Cost Disadvantage
10 Social Limitation: Adventurer (Frequently, Minor)
15 Psychological Limitation: Thinks he can do anything and is good at everything (Very Common, Moderate)
3 Magic: Power (EGO-based) 13-
12 Magic Skill Levels: +6 with Power: Magic
Combat Skills
2 1) Weapon Familiarities: Blades, Thrown Knives, Axes, and Darts, Thrown Rocks, Unarmed Combat
6 2) +2 with thrown weapons
Everyman Skills
1 1) Common Tongue: Language: Native language (Idiomatic, native accent; literate) (5 Active Points)
0 2) Old Job Skills: PS: Mountebank 8-
3 3) Acrobatics 12-
3 4) Acting 11-
0 5) AK: Home County 8-
3 6) Breakfall 12-
3 7) Climbing 12-
0 8) Concealment 8-
0 9) Conversation 8-
0 10) Deduction 8-
0 11) Paramedics 8-
3 12) Persuasion 11-
0 13) Shadowing 8-
3 14) Sleight Of Hand 12-
0 15) Stealth 8-
12 Slippery Customer: Combat Luck (6 PD/6 ED)
20 Something's not right here...: Danger Sense (immediate vicinity, out of combat, Intuitional) 12-
20 Magical Mana Pool: Endurance Reserve (58 END, 58 REC) Reserve: (64 Active Points); REC: (58 Active Points); Slow Recovery 1 Day (-3)
Spellbook: This large, heavy book (approx. 35 x 25 x 10cm) contains the notes and procedures needed to learn your spells. You need to spend about an hour a day studying it to keep the contents fresh in mind; if unable to do this study, your Magic Roll degrades over time. Weight: 6.00kg
Writing Kit: includes sheets of parchment, ink, sand, quills, and a pen-knife in a stiff leather portfolio that folds out into a small desk. Weight: 2.50kg
Bedroll: Oilskin groundsheet, down sleeping bag, oilskin oversheet Weight: 6.00kg
Flint, Steel and Tinder: contained in small waterproof metal box Weight: 0.10kg
Mirror: glass, small (10cm square) Weight: 0.10kg
Backpack: leather, unframed, approx 50 litres capacity Weight: 1.80kg
Cinquedea (short):
Killing Attack - Hand-To-Hand 1d6 (vs. PD), Range Based On STR (thrown attack is at -3 OCV; +¼), Reduced Endurance (0 END; +½) (26 Active Points); OAF (-1), STR Minimum 11 (-½), Real Weapon (-¼) Weight: 1.20kg
Notes: Body 5, Def 5. This is a very sturdy, heavy, broad-bladed, double-edged fighting dagger. It is poorly balanced for throwing (-3 OCV)
Handaxe (hatchet, tomahawk):
Killing Attack - Hand-To-Hand 1d6 (vs. PD), Range Based On STR (+¼), Reduced Endurance (0 END; +½) (26 Active Points); OAF (-1), STR Minimum 6 (-½), Real Weapon (-¼) Weight: 0.60kg
Notes: Can Be Thrown at -2 modifier to Range, Str Min 6, Body 3, Def 4, A/R cost 26/9, Lenghth S
Another handaxe: Both handaxes worn in the belt Weight: 0.60kg
Special Throwing Knives:
Killing Attack - Hand-To-Hand ½d6 (vs. PD), Range Based On STR (+¼), 12 Recoverable Charges (+¼), Autofire (3 shots; +¼) (17 Active Points); STR Minimum 5 (-¼), Side Effects (-3 OCV in hand-to-hand combat; -¼) Weight: 1.20kg
END: [12 rc]
Notes: These are a set of twelve specialized balanced throwing daggers, with point but no edge. They can be thrown up to 3 at a time. If used in hand-to-hand combat they are at -3 OCV because of their awkward construction. The knives can be recovered and reused, but they are relatively fragile (DEF 2, BODY 1). If broken, they cost about 10sp each to replace. They are carried in a bandolier.