Characteristics | ||||
Char | Total | Roll | Cost | Notes |
---|---|---|---|---|
STR | 18 | 13- | 16 | Damage 3 ½d6, Lift 303.1kg |
DEX | 18 | 13- | 24 | OCV 6 DCV 6 |
CON | 18 | 13- | 16 | |
BODY | 13 | 12- | 6 | |
INT | 18 | 13- | 8 | PER Roll 13- |
EGO | 13 | 12- | 6 | ECV: 4 |
PRE | 15 | 12- | 5 | PRE Attack: 3d6 |
COM | 10 | 11- | 0 | |
PD | 4 | 0 | 4/12 PD (0/8 rPD) | |
ED | 4 | 0 | 4/12 ED (0/8 rED) | |
SPD | 3 | 2 | Phases: 4, 8, 12 | |
REC | 8 | 0 | ||
END | 36 | 0 | ||
STUN | 31 | 0 |
Movement | ||
6" | Running | 12" Non-combat Running (5/11 km/h) |
2" | Swimming | 4" Non-combat Swimming (2/4 km/h) |
3 ½" | Leaping | 3 ½" Horizontal, 1 ½" Vertical |
Encumbrance | ||||
Equipment Carried: 20.51 kg | Total Weight Carried | DCV/DEX Roll | Move | END/Turn |
---|---|---|---|---|
Up to 30 kg | -0 | — | 0 | |
30 - 76 kg | -1 | — | 0 | |
76 - 152 kg | -2 | -1" | 1 | |
152 - 227 kg | -3 | -2" | 2 | |
227 - 273 kg | -4 | -4" | 3 | |
273 - 303.1kg | -5 | -8" | 4 |
Combat Information | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OCV: 6 | DCV: 6 | ECV: 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat Skill Levels:
• +1 Overall • +5 with Martial Maneuvers • Quarterstaff: +1 OCV (5 Active Points); OAF (-1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Range Modifiers | Mod. | -0 | -2 | -4 | -6 | -8 | -10 | -12 |
---|---|---|---|---|---|---|---|---|
Range | 0-4" | 5-8" | 9-16" | 17-32" | 33-64" | 65-128" | 129-256" |
Total Points: 194
Base Pts: 100
Disads: 65
Characteristics: 83
Abilities: 111
XP earned: 39
XP spent: 29
XP remaining: 10
Last updated
Fri, 13 Apr 2007 12:54:20
Cost Disadvantage
10 Social Limitation: Adventurer (Frequently, Minor)
0 Normal Characteristic Maxima
10 Distinctive Features: large facial scar (Concealable; Noticed and Recognizable)
15 Psychological Limitation: Code against Killing (Very Common, Moderate)
15 Psychological Limitation: Truthful (Common, Strong)
15 Psychological Limitation: Honourable (Common, Strong)
10 +1 Overall
15 +5 with Martial Maneuvers
5 WF: Common Melee Weapons, Common Missile Weapons, Staffs
3 Animal Handler 12-
3 High Society 12-
3 Tracking 13-
3 Survival 13-
Everyman Skills
0 1) Common Tongue: Language: Native language (Idiomatic, native accent) (4 Active Points)
0 2) PS: Player's Choice 8-
0 3) Acrobatics 8-
0 4) Acting 8-
0 5) AK: World Geopolitics 8-
0 6) KS: Monsters of the World 8-
3 7) Breakfall 13-
3 8) Climbing 13-
3 9) Concealment 13-
0 10) Conversation 8-
0 11) Deduction 8-
0 12) First Aid: Paramedics 8-
0 13) Persuasion 8-
3 14) Shadowing 13-
0 15) Sleight Of Hand 8-
0 16) Stealth 8-
0 17) Trading 8-
12 Combat Luck (6 PD/6 ED)
2 Bump Of Direction (3 Active Points); Requires A Survival Skill Roll (-½)
5 Rapid Healing
30
Martial Arts: Multipower, 30-point reserve
1u 1) Martial Blade Strike: Killing Attack - Hand-To-Hand ½d6 (vs. PD) (10 Active Points); OAF (Damage adds to existing blade weapon damage; -1), No STR Bonus (-½) END: 1
1u 2) Martial Blade Block: +2 OCV, +2 DCV when Blocking (9 Active Points); OAF (Blade weapon; -1)
1u 3) Martial Quarterstaff Strike: Hand-To-Hand Attack +2d6 (10 Active Points); OAF (Quarterstaff; -1), Hand-To-Hand Attack (-½) END: 1
1u 4) Martial Quarterstaff Block: +2 OCV, +2 DCV when Blocking (9 Active Points); OAF (Quarterstaff; -1)
1u 5) Quarterstaff Long Strike: Stretching 2" (10 Active Points); OAF (Quarterstaff; -1), Side Effects, -2 OCV, -2 DCV (-½), no Noncombat Stretching (-¼) END: 1
1u 6) Quarterstaff Trip: +15 STR (30 Active Points); Only to make opponent fall in STR vs STR contest (-1), OAF (Quarterstaff; -1), No Figured Characteristics (-½), Must be targeted at opponent's legs (-½), Restrainable (DEX roll negates; -¼) END: 3
1u 7) Martial Dodge: +2 DCV when Dodging (5 Active Points)
1u 8) Martial Escape: +15 STR (30 Active Points); Only to escape Grabs (-2), No Figured Characteristics (-½) END: 3
Leather:
Armor (2 PD/2 ED) (6 Active Points); Real Armor (-¼) Weight: 5.00kg
Notes: Full leathers, including light helmet, gauntlets and boots. Covers HitLocs 5-18
Weapons Weight:
1)
Dagger:
Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR) (vs. PD), Reduced Endurance (0 END; +½), Ranged (+½) (20 Active Points); STR Minimum 6 (-½), Real Weapon (-¼) Weight: 0.80kg
Notes: Can Be Thrown Str Min 6__Body 3__Def 5__Length S
2)
Sword, Bastard:
Killing Attack - Hand-To-Hand 1 ½d6 (2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +½) (37 Active Points); STR Minimum 13 (-½), Required Hands One-And-A-Half-Handed (-¼), Real Weapon (-¼) Weight: 1.70kg
Notes: Body 6, Def 5. This sword can be used one-handed, but its STR Minimum then rises to 18 (i.e. no extra damage from STR)
3)
Quarterstaff:
(Total: 35 Active Cost, 15 Real Cost) HA +4d6, Reduced Endurance (0 END; +½) (30 Active Points); Hand-To-Hand Attack (-½), Required Hands Two-Handed (-½), Real Weapon (-¼) (Real Cost: 13)
plus +1 OCV (5 Active Points); OAF (-1) (Real Cost: 2) Weight: 1.00kg
Notes: Body 4_Def 3_Length M
4)
Bow, Heavy:
RKA 1 ½d6 (vs. PD), 10 Recoverable Charges (+¼) (31 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), OAF (-1), Required Hands Two-Handed (-½), Concentration (½ DCV; -¼), Real Weapon (-¼) Weight: 1.10kg
END: [10 rc]
Notes: Body 2 Def 3_Range 155"
Quiver, small: holds one dozen arrows or bolts Weight: 0.50kg
Waterskin: 2-litre capacity Weight: 2.20kg
Backpack (leather, unframed) Weight: 1.50kg
1)
War Arrows, heavy:
1 ½d6 RKA (0 Active Points) Weight: 0.10kg
Notes: (x30 number of items)
2) Heavy Cape: thick, hard-wearing woollen material Weight: 1.50kg
3) Bedroll: Oilskin groundsheet, wool blanket Weight: 2.00kg
Money and Other Goodies Weight:
1) Coin Purse: 21sp Weight: 0.21kg