Characteristics
CharTotalRollCostNotes
STR610--8Damage 1d6, Lift 57.4kg
DEX710--9OCV 2 DCV 2
CON811--4
BODY811--4
INT510--5PER Roll 10-
EGO811--4ECV: 3
PRE811--2PRE Attack: 1 ½d6
COM1512--2
PD101 PD (0 rPD)
ED202 ED (0 rED)
SPD1/60Phases: 7/2, 4, 6, 8, 10, 12
REC30
END160
STUN150
Movement
5"Running10" Non-combat Running (3/6 km/h)
2"Swimming4" Non-combat Swimming (½ km/h)
0 ½"Leaping0 ½" Horizontal, 0" Vertical
Encumbrance
Equipment Carried:
0.00 kg
Total Weight CarriedDCV/DEX RollMoveEND/Turn
Up to 6 kg-00
6 kg to 14 kg-10
14 kg to 29 kg-2-1"1
29 kg to 43 kg-3-2"2
43 kg to 52 kg-4-4"3
52 kg to 57.4kg-5-8"4
Combat Information
OCV: 2DCV: 2ECV: 3
DEFENSES PD: 1 (1) rPD: 0/0 Mental Def: 0
ED: 2 (2) rED: 0/0 Power Def: 0
HitLocAreaBODYxSTUNx/
nSTUN
Armour TyperPDrED
3-5Headx2x5/x2
6Handx1/x½
7-8Forearmx2/x½
9Upper Armx1x3/x1
10-11Chestx1x3/x1
12Stomachx1x4/x1½
13Vitalsx1½x4/x1½
14Thighx1x2/x1
15-16Lower Legx2/x½
17-18Ankle/Footx1/x½
Range
Modifiers
Mod.-0-2-4-6-8-10-12
Range0-4"5-8"9-16"17-32"33-64"65-128"129-256"

Jim the Acolyte
DNPC of Barsh Godar

Total Points: -4
Base Pts: 100
Disads: 80
Characteristics: -40
Abilities: 37

XP earned: 0

XP remaining: 0

Last updated
Fri, 30 Jun 2006 17:07:45

Appearance

Jim is an unprepossessing teen-age boy, complete with spots, a warbly voice, and huge hands and feet.

Personality & Motivation

Jim is keen, but hopeless. He's not intentionally offensive, but somehow he always manages to say the wrong thing at the wrong time. Added to that, he's incurably curious, always poking his out-sized nose into things that don't concern him. Fortunately for him, he's also a coward, and can run surprising fast for someone so uncoordinated.

Disadvantages

Cost Disadvantage

10 Hunted: Established religions 8- (More Powerful, NCI, Watching)

Notes: Jim's order is suppressed and its members are watched carefully by the established authorities

20 Social Limitation: Subject to orders (Very Frequently, Major)

10 Money: Destitute

15 Psychological Limitation: Cowardly (Common, Strong)

15 Psychological Limitation: Curious (Common, Strong)

Notes: Jim just can't help fiddling with things, even when he knows he really shouldn't

10 Social Limitation: Tactless and Gauche (Frequently, Minor)

Notes: Jim's social skills leave a lot to be desired. He's never intentionally rude, but he does tend to speak without thinking.

Abilities

Skills

Everyman Skills

0 1) Common Tongue: Language: Native language (Idiomatic, native accent) (4 Active Points)

0 2) Monkery: PS: Generic monk skills 8-

0 3) Acrobatics 8-

0 4) Acting 8-

0 5) AK: Home County 8-

0 6) Breakfall 8-

0 7) Climbing 8-

0 8) Concealment 8-

0 9) Conversation 8-

0 10) Deduction 8-

0 11) First Aid: Paramedics 8-

0 12) Persuasion 8-

0 13) Shadowing 8-

0 14) Sleight Of Hand 8-

0 15) Stealth 8-

Perks

3 Monk Perks: Fringe Benefit: Member of a monastic order

Powers

33 Armageddon! Outta here!: +5 SPD (50 Active Points); Only When Running Away (-½)

Notes: Jim is amazingly fleet of foot when he thinks his precious (but pimply) skin is in danger.

0 Fairy Gift: +10 COM (Fairy Gift from Pandora)