Characteristics
CharTotalRollCostNotes
STR1211-4Damage 2d6, Lift 132.0kg
DEX1813-24OCV 6 DCV 6
CON1011-0
BODY1011-0
INT1813-8PER Roll 13-/16-
EGO1011-0ECV: 3
PRE1011-0PRE Attack: 2d6
COM1813-4
PD202/4 PD (0/2 rPD)
ED202/4 ED (0/2 rED)
SPD532Phases: 3, 5, 8, 10, 12
REC40
END200
STUN210
Movement
6"Running12" Non-combat Running (9/18 km/h)
2"Swimming4" Non-combat Swimming (3/6 km/h)
2"Leaping2" Horizontal, 1" Vertical
Encumbrance
Equipment Carried:
6.25 kg
Total Weight CarriedDCV/DEX RollMoveEND/Turn
Up to 13 kg-00
13 - 33 kg-10
33 - 66 kg-2-1"1
66 - 99 kg-3-2"2
99 - 119 kg-4-4"3
119 - 132.0kg-5-8"4
Combat Information
OCV: 6DCV: 6ECV: 3
Combat Skill Levels:
Bows: +13 with any bow & arrow
DEFENSES
PD:2 (2/4)
rPD: 0/2
ED:2 (2/4)
rED: 0/2
Mental Def: 0
Power Def: 0
HitLocAreaBODYxSTUNx/nSTUN
3-5Headx2x5/x2
6Handx1/x½
7-8Forearmx2/x½
9Upper Armx1x3/x1
10-11Chestx1x3/x1
12Stomachx1x4/x1½
13Vitalsx1½x4/x1½
14Thighx1x2/x1
15-16Lower Legx2/x½
17-18Ankle/Footx1/x½
Range
Modifiers
Mod.-0-2-4-6-8-10-12
Range0-4"5-8"9-16"17-32"33-64"65-128"129-256"

Chase

Total Points: 214
Base Pts: 150
Disads: 55
Characteristics: 72
Abilities: 142

XP earned: 14
XP spent: 9
XP remaining: 5

Last updated
Sat, 10 Nov 2007 10:15:59

Disadvantages

Cost Disadvantage

10 Social Limitation: Adventurer (Frequently, Minor)

0 Hunted: Wild Elf Tribe 11- (As Pow, Limited Geographical Area, Harshly Punish, Campaign disad)

15 Psychological Limitation: Overconfident (Common, Strong)

10 Psychological Limitation: Vengeful (Uncommon, Strong)

Notes: You waste no mercy on those who have wronged you.

10 Psychological Limitation - Wild Elf: Paranoid (Common, Moderate)

10 Reputation: Wild elf - merciless bloodthirsty psychotic killer, 11-

0 Normal Characteristic Maxima

Abilities

Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Climbing 13-

3 Concealment 13-

3 Fast Draw 13-
Note: Using this skill you can string your bow as a half-phase action instead of a full-phase. In conjunction with your Rapid Archery ability, this means that you can string your bow, nock an arrow and fire in a single phase. If you fail the roll, it takes a full phase to string the bow, as usual.

5 Rapid Attack (Ranged)
Note: If you have an arrow nocked, you can half-move and shoot and then (due to your Rapid Archery talent) draw and shoot again. Attacking still ends your phase, so you can't move after shooting.

6 Penalty Skill Levels: +4 vs. Range Modifier with longbow

39 Bows: +13 with any bow & arrow

3 Tracking 13-

0 Elven: Language (idiomatic; literate) (5 Active Points)

3 Common: Language (fluent conversation; literate)

2 Navigation (Land) 13-

3 Riding 13-

1 Riding Flying Mounts: TF: Equines, Flying Beasts

3 Stealth 13-

2 Survival (Temperate/Subtropical) 13-

4 WF: Common Melee Weapons, Common Missile Weapons

4 Bowyer/Fletcher and Weaponsmith: Weaponsmith (Arrows, Bolts, And Darts, Muscle-Powered HTH, Muscle-Powered Ranged) 13-

Talents

3 Bump Of Direction

4 Weapon Master: Deadly Blow: +1d6 (Only with recurve bow, must hit DCV+5)

4 Rapid Archery

Notes: Drawing and nocking an arrow is normally a half-phase action, and firing another. With this talent you can draw and shoot twice, or half-move and then draw and fire with your remaining half-phase. In game terms, the act of firing becomes a zero-phase action.

Powers

6 +3 PER with Sight Group

10 Precision Archery: Find Weakness 11- with Longbow Attack

10 Psychic Bond with Twin: Mind Link , One Specific Mind, Psychic Bond

Elven Racial Abilities

5 1) Spooky Elven See-In-The-Dark: Ultraviolet Perception (Sight Group)

5 2) Keen are the Eyes of the Elves: +3 versus Range Modifier for Sight Group

5 3) Elven Immortality: Life Support (Longevity: Immortal)

Equipment and other Assets Total Weight Carried: 6.25 kg

Quiver and Arrows: Ammo: ����O OOOOO OO Weight: 1.00kg
Notes: Quiver holds a maximum of 12 arrows.

Wyvern-bone Recurve Bow: Killing Attack - Ranged 1 ½d6 (vs. PD) (25 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Concentration (½ DCV; -¼) Weight: END: 2
Notes: Maximum range is 250m (125")

Leather armour: Armor (2 PD/2 ED) Weight: 5.00kg
Notes: Made from fairy magic

Leather Mask: (2 PD/2 ED) Weight: 0.25kg
Notes: Made from fairy magic. This mask depicts the face of a leering Jester in black leather with silver filigree.