Characteristics | ||||
Char | Total | Roll | Cost | Notes |
---|---|---|---|---|
STR | 10 | 11- | 0 | Damage 2d6, Lift 100.0kg |
DEX | 10 | 11- | 0 | OCV 3 DCV 3 |
CON | 10 | 11- | 0 | |
BODY | 10 | 11- | 0 | |
INT | 25 | 14- | 20 | PER Roll 14- |
EGO | 10 | 11- | 0 | ECV: 3 |
PRE | 10 | 11- | 0 | PRE Attack: 2d6 |
COM | 10 | 11- | 0 | |
PD | 2 | 0 | 2 PD (0 rPD) | |
ED | 2 | 0 | 2 ED (0 rED) | |
SPD | 5 | 40 | Phases: 3, 5, 8, 10, 12 | |
REC | 4 | 0 | ||
END | 20 | 0 | ||
STUN | 20 | 0 |
Movement | ||
6" | Running | 12" Non-combat Running (9/18 km/h) |
2" | Swimming | 4" Non-combat Swimming (3/6 km/h) |
2" | Leaping | 2" Horizontal, 1" Vertical |
Encumbrance | ||||
Equipment Carried: 0.00 kg | Total Weight Carried | DCV/DEX Roll | Move | END/Turn |
---|---|---|---|---|
Up to 10 kg | -0 | — | 0 | |
10 - 25 kg | -1 | — | 0 | |
25 - 50 kg | -2 | -1" | 1 | |
50 - 75 kg | -3 | -2" | 2 | |
75 - 90 kg | -4 | -4" | 3 | |
90 - 100.0kg | -5 | -8" | 4 |
Combat Information | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OCV: 3 | DCV: 3 | ECV: 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat Skill Levels:
• Magic Targeting: +7 with Magic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Range Modifiers | Mod. | -0 | -2 | -4 | -6 | -8 | -10 | -12 |
---|---|---|---|---|---|---|---|---|
Range | 0-4" | 5-8" | 9-16" | 17-32" | 33-64" | 65-128" | 129-256" |
Total Points: 182
Base Pts: 100
Disads: 95
Characteristics: 60
Abilities: 122
XP earned: 4
XP remaining: 4
Last updated
Fri, 13 Apr 2007 12:52:19
Cost Disadvantage
0 Normal Characteristic Maxima No Age Restriction
10 Social Limitation: Adventurer (Frequently, Minor)
15 Psychological Limitation: Law Abiding (Common, Strong)
15 Distinctive Features: Aura of Power (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Social Limitation: Minority: Wizard (Very Frequently, Minor, Not Limiting In Some Cultures)
10 Psychological Limitation: Craves Magical Knowledge (Uncommon, Strong)
0 Distinctive Features: High Elven (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Psychological Limitation: Paranoid about safety of Spellbook (Common, Moderate)
5 Physical Limitation: Heavy Sleeper (Infrequently, Slightly Impairing)
5 Psychological Limitation: Won't Touch Dead People (Uncommon, Moderate)
15 Hunted: Sword Brethren 8- (As Pow, NCI, Harshly Punish)
31 Magic Skill: Power (INT-based) 28-
21 Magic Targeting: +7 with Magic
2 KS: Arcane And Occult Lore 11-
1 Speak Elven: Language (idiomatic; literate) (5 Active Points)
3 Speak Draconic: Language (fluent conversation; literate)
3 Speak Common: Language (fluent conversation; literate)
2 Gambling (Poker) 14-
2 WF: Blades, Clubs, Fist-Loads, Staffs, Unarmed Combat
0 Bureaucratics 8-
Everyman Skills
0 1) Acrobatics 8-
0 2) Acting 8-
0 3) AK: World Geopolitics 8-
0 4) KS: Monsters of the World 8-
0 5) Breakfall 8-
0 6) Climbing 8-
0 7) Concealment 8-
0 8) Conversation 8-
0 9) Deduction 8-
0 10) First Aid: Paramedics 8-
0 11) Persuasion 8-
0 12) Shadowing 8-
0 13) Sleight Of Hand 8-
0 14) Stealth 8-
0 15) Trading 8-
Elven Racial Abilities
5 1) Ultaviolet Elven Vision: Ultraviolet Perception (Sight Group)
5 2) Keen are the Eyes of the Elves: +3 versus Range Modifier for Sight Group
5 3) Elven Immortality: Life Support (Longevity: Immortal)
25 Mana Pool: Endurance Reserve (74 END, 74 REC) Reserve: (81 Active Points); REC: (74 Active Points); Slow Recovery 1 Day (-3)
5 Magesight
12 Combat Luck (6 PD/6 ED)