Characteristics | ||||
Char | Total | Roll | Cost | Notes |
---|---|---|---|---|
STR | 20 | 13- | 20 | Damage 4d6, Lift 400.0kg |
DEX | 20 | 13- | 30 | OCV 7 DCV 7 |
CON | 13 | 12- | 6 | |
BODY | 15 | 12- | 10 | |
INT | 18 | 13- | 8 | PER Roll 13- |
EGO | 15 | 12- | 10 | ECV: 5 |
PRE | 15 | 12- | 5 | PRE Attack: 3d6 |
COM | 10 | 11- | 0 | |
PD | 4 | 0 | 4 PD (4 rPD) | |
ED | 3 | 0 | 3 ED (3 rED) | |
SPD | 4 | 10 | Phases: 3, 6, 9, 12 | |
REC | 7 | 0 | ||
END | 26 | 0 | ||
STUN | 32 | 0 |
Movement | ||
6" | Running | 12" Non-combat Running (7/14 km/h) |
2" | Swimming | 4" Non-combat Swimming (2/5 km/h) |
4" | Leaping | 4" Horizontal, 2" Vertical |
Encumbrance | ||||
Equipment Carried: 0.00 kg | Total Weight Carried | DCV/DEX Roll | Move | END/Turn |
---|---|---|---|---|
Up to 40 kg | -0 | — | 0 | |
40 kg to 100 kg | -1 | — | 0 | |
100 kg to 200 kg | -2 | -1" | 1 | |
200 kg to 300 kg | -3 | -2" | 2 | |
300 kg to 360 kg | -4 | -4" | 3 | |
360 kg to 400.0kg | -5 | -8" | 4 |
Combat Information | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OCV: 7 | DCV: 7 | ECV: 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Combat Skill Levels:
• +3 Overall • +5 with Martial Maneuvers • Martial Strike: +2 with DCV (10 Active Points); Only with Martial Strike (-2) • Martial Disarm: +1 with DCV (5 Active Points); Only with Martial Disarm (-2) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DEFENSES | PD: 4 (4) rPD: 4/4 | Mental Def: 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ED: 3 (3) rED: 3/3 | Power Def: 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Range Modifiers | Mod. | -0 | -2 | -4 | -6 | -8 | -10 | -12 |
---|---|---|---|---|---|---|---|---|
Range | 0-4" | 5-8" | 9-16" | 17-32" | 33-64" | 65-128" | 129-256" |
Total Points: 204
Base Pts: 100
Disads: 100
Characteristics: 99
Abilities: 105
XP earned: 18
XP spent: 4
XP remaining: 14
Last updated
Fri, 30 Jun 2006 17:08:21
Cost Disadvantage
10 Social Limitation: Adventurer (Frequently, Minor)
15 Psychological Limitation: Will not use melee or missile weapons (Common, Strong)
10 Psychological Limitation: Will not wear armour (Common, Moderate)
15 Psychological Limitation: Truthful -- will not tell a lie (Uncommon, Total)
10 Psychological Limitation: Law-abiding (Common, Moderate)
15 Psychological Limitation: Aversion to killing (Common, Strong)
10 Hunted: Established religions 8- (More Powerful, NCI, Watching)
15 Dependent NPC (disciple): Jim 8- (Incompetent)
30 +3 Overall
15 +5 with Martial Maneuvers
5
Eyes in the back of your head:
Defense Maneuver I-II
Note: No attacker is considered to be attacking �from behind� and eliminates Multiple Attacker Bonuses as to attackers the character can perceive
3 Contortionist 13-
1 Disguise 8-
1 Mimicry 8-
3 Survival 13-
1 Ventriloquism 8-
1 Riding 8-
Everyman Skills
0 1) Common Tongue: Language: Native language (Idiomatic, native accent) (4 Active Points)
0 2) Job Skills: PS: Monkery 8-
3 3) Acrobatics 13-
0 4) Acting 8-
0 5) AK: Home County 8-
3 6) Breakfall 13-
3 7) Climbing 13-
3 8) Concealment 13-
0 9) Conversation 8-
0 10) Deduction 8-
0 11) First Aid: Paramedics 8-
0 12) Persuasion 8-
3 13) Shadowing 13-
0 14) Sleight Of Hand 8-
3 15) Stealth 13-
3 Lightsleep
3 Deep Trance Meditation: Simulate Death
4 Combat Luck (2 PD/2 ED)
1 Calloused Fists of Smashing: Damage Resistance (4 PD/3 ED) (3 Active Points); Partial Armour Hands - HitLoc 6 (-3)
12
Martial Arts: Multipower, 30-point reserve, Grandfathering bonus
1u
1)
Martial Strike:
(Total: 20 Active Cost, 10 Real Cost) Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-½) (Real Cost: 7)
plus +2 with DCV (10 Active Points); Only with Martial Strike (-2) (Real Cost: 3)
END: 1
1u 2) Killing Strike: Killing Attack - Hand-To-Hand ½d6 (1d6+1 w/STR) (vs. PD) (Armour Piercing 3d6) (19 Active Points); Side Effects (-2 OCV; -¼) END: 2
1u 3) Martial Escape: +15 STR (30 Active Points); Only to escape Grabs (-2), No Figured Characteristics (-½) END: 3
1u
4)
Martial Disarm:
(Total: 25 Active Cost, 7 Real Cost) +10 STR (20 Active Points); Only to Disarm (-2), No Figured Characteristics (-½), Side Effects (-1 OCV; -¼) (Real Cost: 5)
plus +1 with DCV (5 Active Points); Only with Martial Disarm (-2) (Real Cost: 2)
END: 2