Characteristics
CharTotalRollCostNotes
STR2013-20Damage 4d6, Lift 400.0kg
DEX2013-30OCV 7 DCV 7
CON1312-6
BODY1512-10
INT1813-8PER Roll 13-
EGO1512-10ECV: 5
PRE1512-5PRE Attack: 3d6
COM1011-0
PD404 PD (4 rPD)
ED303 ED (3 rED)
SPD410Phases: 3, 6, 9, 12
REC70
END260
STUN320
Movement
6"Running12" Non-combat Running (7/14 km/h)
2"Swimming4" Non-combat Swimming (2/5 km/h)
4"Leaping4" Horizontal, 2" Vertical
Encumbrance
Equipment Carried:
0.00 kg
Total Weight CarriedDCV/DEX RollMoveEND/Turn
Up to 40 kg-00
40 kg to 100 kg-10
100 kg to 200 kg-2-1"1
200 kg to 300 kg-3-2"2
300 kg to 360 kg-4-4"3
360 kg to 400.0kg-5-8"4
Combat Information
OCV: 7DCV: 7ECV: 5
Combat Skill Levels:
• +3 Overall
• +5 with Martial Maneuvers
Martial Strike: +2 with DCV (10 Active Points); Only with Martial Strike (-2)
Martial Disarm: +1 with DCV (5 Active Points); Only with Martial Disarm (-2)
DEFENSES PD: 4 (4) rPD: 4/4 Mental Def: 0
ED: 3 (3) rED: 3/3 Power Def: 0
HitLocAreaBODYxSTUNx/
nSTUN
Armour TyperPDrED
3-5Headx2x5/x2
6Handx1/x½
7-8Forearmx2/x½
9Upper Armx1x3/x1
10-11Chestx1x3/x1
12Stomachx1x4/x1½
13Vitalsx1½x4/x1½
14Thighx1x2/x1
15-16Lower Legx2/x½
17-18Ankle/Footx1/x½
Range
Modifiers
Mod.-0-2-4-6-8-10-12
Range0-4"5-8"9-16"17-32"33-64"65-128"129-256"

Barsh Godar
Itinerant monk of the Order of Fatalists

Total Points: 204
Base Pts: 100
Disads: 100
Characteristics: 99
Abilities: 105

XP earned: 18
XP spent: 4
XP remaining: 14

Last updated
Fri, 30 Jun 2006 17:08:21

Disadvantages

Cost Disadvantage

10 Social Limitation: Adventurer (Frequently, Minor)

15 Psychological Limitation: Will not use melee or missile weapons (Common, Strong)

10 Psychological Limitation: Will not wear armour (Common, Moderate)

15 Psychological Limitation: Truthful -- will not tell a lie (Uncommon, Total)

10 Psychological Limitation: Law-abiding (Common, Moderate)

15 Psychological Limitation: Aversion to killing (Common, Strong)

10 Hunted: Established religions 8- (More Powerful, NCI, Watching)

Notes: Barsh's order is suppressed and its members are watched carefully by the established authorities

15 Dependent NPC (disciple): Jim 8- (Incompetent)

Abilities

Skills

30 +3 Overall

15 +5 with Martial Maneuvers

5 Eyes in the back of your head: Defense Maneuver I-II
Note: No attacker is considered to be attacking �from behind� and eliminates Multiple Attacker Bonuses as to attackers the character can perceive

3 Contortionist 13-

1 Disguise 8-

1 Mimicry 8-

3 Survival 13-

1 Ventriloquism 8-

1 Riding 8-

Everyman Skills

0 1) Common Tongue: Language: Native language (Idiomatic, native accent) (4 Active Points)

0 2) Job Skills: PS: Monkery 8-

3 3) Acrobatics 13-

0 4) Acting 8-

0 5) AK: Home County 8-

3 6) Breakfall 13-

3 7) Climbing 13-

3 8) Concealment 13-

0 9) Conversation 8-

0 10) Deduction 8-

0 11) First Aid: Paramedics 8-

0 12) Persuasion 8-

3 13) Shadowing 13-

0 14) Sleight Of Hand 8-

3 15) Stealth 13-

Talents

3 Lightsleep

3 Deep Trance Meditation: Simulate Death

4 Combat Luck (2 PD/2 ED)

Powers

1 Calloused Fists of Smashing: Damage Resistance (4 PD/3 ED) (3 Active Points); Partial Armour Hands - HitLoc 6 (-3)

12

Martial Arts: Multipower, 30-point reserve, Grandfathering bonus

1u 1) Martial Strike: (Total: 20 Active Cost, 10 Real Cost) Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-½) (Real Cost: 7)
plus +2 with DCV (10 Active Points); Only with Martial Strike (-2) (Real Cost: 3) END: 1

1u 2) Killing Strike: Killing Attack - Hand-To-Hand ½d6 (1d6+1 w/STR) (vs. PD) (Armour Piercing 3d6) (19 Active Points); Side Effects (-2 OCV; -¼) END: 2

1u 3) Martial Escape: +15 STR (30 Active Points); Only to escape Grabs (-2), No Figured Characteristics (-½) END: 3

1u 4) Martial Disarm: (Total: 25 Active Cost, 7 Real Cost) +10 STR (20 Active Points); Only to Disarm (-2), No Figured Characteristics (-½), Side Effects (-1 OCV; -¼) (Real Cost: 5)
plus +1 with DCV (5 Active Points); Only with Martial Disarm (-2) (Real Cost: 2) END: 2