STR1011-0Damage 2d6, Lift 100.0kg
DEX1512-15OCV 5 DCV 5
INT2013-10PER Roll 13-
EGO1813-16ECV: 6
PRE2514-20PRE Attack: 5d6
PD202 PD (0 rPD)
ED303 ED (0 rED)
SPD415Phases: 3, 6, 9, 12
6"Running12" Non-combat Running
2"Swimming4" Non-combat Swimming
2"Leaping2" Horizontal, 1" Vertical
Combat Information
OCV: 5DCV: 5ECV: 6
Combat Skill Levels:
• +2 Overall
DEFENSES PD: 2 (2) rPD: 0/0 Mental Def: 13
ED: 3 (3) rED: 0/0 Power Def: 0

Avatar of Obad-Hai
Humanoid (half-elf) form

Total Points: 270
Base Pts: 100
Disads: 50
Characteristics: 89
Abilities: 181

XP earned: 120
XP spent: 120
XP remaining: 0


Cost Disadvantage

0 Normal Characteristic Maxima

10 Distinctive Features: Unsettling aura of divine wildness (Concealable; Noticed and Recognizable; Detectable By Virtually Everyone)

10 Distinctive Features: Forest smell - dead leaves and mosses (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Detritus

Notes: When you settle for more than a few minutes anywhere you leave a scatter of forest mold and dead leaves, no matter how clean your clothing or surroundings. In rural settings, this detritus is all but unnoticeable.

20 Enraged: Desecration of the forests (Uncommon), go 14-, recover 11-

Notes: This circumstance refers to unreasonable destruction of woodlands, beyond that required for survival. Though slash-and-burn farming may make you uncomfortable, it isn't enough to drive you into a rage. Industrial-scale destruction or pollution, on the other hand, would.

Total Disadvantages Cost: 50



20 +2 Overall

3 Plant Control: Power: Magic (INT-based) 13-

4 WF: Common Melee Weapons, Common Missile Weapons

0 Balance: Acrobatics 8-

0 Bluff: Acting 8-

0 Breakfall 8-

0 Climbing 8-

0 Hiding things (and yourself): Concealment 8-

0 Gather Information: Conversation 8-

3 Deduction 13-

0 First Aid: Paramedics 8- Note: Roll is at -1 per BODY below 0.

0 Persuasion 8-

0 Shadowing 8-

0 Sleight Of Hand 8-

3 Sneaky movement: Stealth 12-

3 Scholar

1 1) Animal Lore: KS: Animals, their nature and habits (2 Active Points) 11-

1 2) Druidic Lore: KS: Druids and their ways (2 Active Points) 11-

1 3) Plant Lore: KS: Medicinal plants, their attributes and use (2 Active Points) 11-

1 4) Plant Lore: KS: Plants (2 Active Points) 11-

1 5) Venom Lore: KS: Poisonous plants and animals, their nature and their antidotes (2 Active Points) 11-

2 The Forest Ways: AK: The forests and woodlands of the world 11-

3 Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests, Tropical Forests) 13-

3 Riding 12-

3 High Society 14-


3 Fringe Benefit: Druid

Notes: The druidic hierarchy recognises your status, and you are thus assumed to have the status and rights of a full druid.


2 Environmental Movement (no penalties on movement through undergrowth, no matter how thick or tangled)

1 Trackless Stride (2 Active Points); Only in natural forests (-1)

Notes: You leave no trace of your passing in natural wooded surroundings

20 Animal Friendship

Notes: Works as Animal Handling, all animal categories, +3 PRE

3 Bump Of Direction

15 Beast Speech

Notes: You can communicate freely with natural birds and beasts. The communication is mystical, and does not require making animal sounds -- to listeners, your speech would sound perfectly normal, and the animals would appear to make their own usual noises. The animals must be capable of some kind of sound-based communication, and the ability doesn't work with extraplanar or magically created creatures.

8 Protection of the Forest: Combat Luck (9 PD/9 ED) (18 Active Points); Only in forests and woodlands (-½), Only When Serving The God's Purposes (-½), Requires A DEX Roll (No Active Point penalty to Skill Roll; -¼)

Notes: In the forest, the will of Obad-Hai will make the trees and undergrowth themselves reach out to protect you from harm if you are attacked. They will move their branches and roots so that, with a successful DEX roll, you can duck behind them, allowing them to take a blow intended for you.


9 Mental Defense (13 points total)

5 Nightvision

11 Sap runs in the veins: Life Support (Eating: does not need to eat as long as exposed to sun and rain; Immunity Poisons that don't affect plants; Immunity: Diseases that don't affect plants)

22 Beast Form: Multiform (200 Character Points in the most expensive form) (x3 Number Of Forms) (50 Active Points); Concentration (0 DCV; -½), Costs Endurance (Only To Change; -½), Extra Time (Full Phase, Only to Activate, -¼) (uses Personal END) END: 5

Notes: You can assume one of three beast forms: a great brown bear, an eagle, or a salmon.

9 Strength of the Wild: Healing 1 BODY, Reduced Endurance (0 END; +½), Persistent (+½), Continuous (+1) (30 Active Points); Extra Time (Regeneration-Only) 20 Minutes (-2), Only in natural forest surroundings (-½)

21 Mana Pool: Endurance Reserve (60 END, 60 REC) Reserve: , Only to power magic spells (+0) (66 Active Points); REC: (60 Active Points); Slow Recovery 1 Day (the mana pool replenishes itself each morning at dawn; -3)

Notes: All spell use comes first from this mana pool. Once it is exhausted, spells can be powered from Personal END, but their END cost in that case is tripled.