1 Character Creation

1.1 Character Creation Terms

1.2 FUDGE Trait Levels

1.3 Character Traits

1.31 Attributes

1.32 Skills

1.33 Gifts

1.34 Faults

1.35 Personality

1.36 Fudge Points

1.4 Allocating Traits

1.5 Subjective Character Creation

1.6 Objective Character Creation

1.61 Attributes

1.62 Skills

1.63 Gifts & Faults

1.64 Trading Traits

1.7 Uncommitted Traits

1.8 Random Character Creation

1.9 Minimizing Abuse

2 Supernormal Powers

2.1 Supernormal Power Terms

2.2 Powers at Character Creation

2.21 Powers Available

2.22 Associated Skills

2.23 Combat Powers

2.3 Non-humans

2.31 Strength and Mass

2.32 Speed

2.33 Scale Correlations

2.34 Cost of Scale

2.35 Racial Bonuses and Penalties

2.4 Legendary Heroes

2.5 Magic

2.6 Miracles

2.7 Psi

2.8 Superpowers

2.9 Cybernetic Enhancements

3 Action Resolution

3.1 Action Resolution Terms

3.2 Rolling the Dice

3.21 Reading the Dice

3.22 Other Dice Techniques

3.23 Success Rates

3.3 Action Modifiers

3.4 Unopposed Actions

3.5 Opposed Actions

3.6 Critical Results

3.7 NPC Reactions

4 Combat, Wounds & Healing

4.1 Combat Terms

4.2 Melee Combat

4.21 Story Elements

4.22 Simultaneous Combat Rounds

4.23 Alternating Combat Turns

4.3 Melee Combat Options

4.31 Melee Modifiers

4.32 Offensive/Defensive Tactics

4.33 PCs vs. NPCs

4.34 Multiple Combatants in Melee

4.35 Hit Location

4.36 Fancy Stuff

4.4 Ranged Combat

4.5 Wounds

4.51 Wound Levels

4.52 Damage Capacity

4.53 Wound Factors

4.54 Sample Wound Factors List

4.55 Determining Wound Level

4.56 Grazing

4.57 Recording Wounds

4.58 Non-human Scale in Combat

4.6 Wound Options

4.61 Damage Die Roll

4.62 Stun, Knockout, and Pulling Punches

4.63 Min-Mid-Max Die Roll

4.64 PC Death

4.65 Technological Levels as Scale

4.7 Combat and Wounding Example

4.8 Healing

5 Character Development

5.1 Subjective Character Development

5.2 Objective Character Development

5.3 Development through Training

6 Tips and Examples

6.1 GM Tips and Conversion

6.11 Conversion Hints

6.12 Templates

6.2 Character Sheet Example

6.3 Character Examples

6.31 Fantasy Characters

6.32 Historical Characters

6.33 Modern Characters

6.34 Science Fiction Characters

6.35 Miscellaneous Characters

6.4 Class and Racial Template Examples

6.41 Ranger Template (Fantasy Character Class)

6.42 Broad Class Templates

6.43 Fantasy Race: Cercopes

6.5 Animal & Creature Examples

6.6 Equipment Examples

7 Addenda: Samples and Options

7.1 Sample Magic System: FUDGE Magic

7.11 Magic Potential

7.12 Spells

7.13 Mana

7.14 Skill

7.15 Resolution

7.16 Personal Magic Resistance

7.17 Certain Spell-Casting

7.18 Enchanting Items

7.19 FUDGE Magic Options

7.2 Sample Miracle System: FUDGE Miracles

7.21 Divine Favor

7.22 Petitioning a Miracle

7.23 Modifiers to the Petitioning Skill Level

7.3 Sample Psionic System: FUDGE Psi

7.31 Psionic Powers

7.32 Psionic Skills

7.33 Psychic Reservoir

7.34 Psionic Actions

7.35 Desperation Psionics

7.36 Psi Modifiers Summary

7.37 Psi Examples

7.4 Alternate Rules

7.41 On-the-Fly Character Creation

7.42 Running FUDGE Diceless

7.43 Open-Ended Dice

7.44 Heroic Evasion

7.45 Tracking Wounds