i. Legal Notice

FUDGE — Freeform Universal Do-it-yourself Gaming Engine

(c) Copyright 1992-1995 Steffan O'Sullivan. All rights reserved. No part of this work may be reproduced in any form or by any electronic or mechanical means (including without limitation photocopying, recording, or information storage and retrieval), except under a limited, royalty-free license as follows:

  1. Copies of all or portions of FUDGE may be made for your own use and for distribution to others, provided that you do not charge any fee for such copies and further provided that each copy contains this Legal Notice in its entirety, whether distributed in print or electronically.
  2. You may create derivative works such as additional rules and game scenarios and supplements based on FUDGE, provided that (i) such derivative works are for your own use or for distribution without charge, or for publication in a magazine or other periodical, and (ii) you include at the beginning of each derivative work the following "ABOUT FUDGE" and "DISCLAIMER" paragraphs in their entirety:
    FUDGE is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basic rules of FUDGE are available on the internet via anonymous ftp at ftp.csua.berkeley.edu, and in book form or on disk from Grey Ghost Games, P.O. Box 838, Randolph, MA 02368. They may be used with any gaming genre. While an individual work derived from FUDGE may specify certain attributes and skills, many more are possible with FUDGE. Every Game Master using FUDGE is encouraged to add or ignore any character traits. Anyone who wishes to distribute such material for free may do so — merely include this ABOUT FUDGE notice and disclaimer (complete with FUDGE copyright notice). If you wish to charge a fee for such material, other than as an article in a magazine or other periodical, you must first obtain a royalty-free license from the author of FUDGE, Steffan O'Sullivan, P.O. Box 465, Plymouth, NH 03264.

    You must include at the beginning of each derivative work the following disclaimer, completed with your name, in its entirety.

    The following materials based on FUDGE, entitled [your title], are created by [your name] and made available by [name], and are not authorized or endorsed in any way by Steffan O'Sullivan or any publisher of other FUDGE materials. Neither Steffan O'Sullivan or any publisher of other FUDGE material is in any way responsible for the content of these materials. Original FUDGE materials (c) Copyright 1992-1995 Steffan O'Sullivan, All Rights Reserved.

  4. If you wish to distribute copies of all or portions of FUDGE or derivative works based on FUDGE for a fee or charge, other than in a magazine or other periodical, you must first obtain written permission from:
    Steffan O'Sullivan
    P.O. Box 465
    Plymouth, NH 03264
    [email protected]

ii. Acknowledgements

The author would like to thank Andy Skinner for quality input above and beyond anyone else's. Andy's contributions over the years have been both major and profound.

Other valued contributors include Reimer Behrends, Martin Bergendahl, Peter Bonney, Thomas Brettinger, Robert Bridson, Travis Casey, Paul Jason Clegg, Peter F. Delaney, Jay Doane, Ann Dupuis, Paul Dupuis, Brian Edmonds, Shawn Garbett, Ed Heil, Richard Hough, Bernard Hsiung, John H. Kim, Pete Lindsay, Bruce Onder, Christian Otkjaer, Bill Seurer, Larry Smith, Stephan Szabo, John Troyer, Corran Webster, and others on rec.games.design on the Internet.

I would also like to thank, most warmly, Ann Dupuis of Grey Ghost Gamesfor her strong support of FUDGE over the years. Not only has she urged me forward with the work when I got lazy, published FUDGE, promoted it, had FUDGE dice made, and paid my way to many conventions, she's managed to remain a good friend during this time. If you've ever tried to push a lazy, stubborn person into doing what they should be doing, you'll know this is a difficult and usually thankless task. I'd like to break precedent and actually thank her for it.

Groo the Wanderer(TM) is a trademark of Sergio Aragones, and use of the name in this product does not challenge the trademark status in any way.

iii. About the Author

Steffan O'Sullivan is the author of GURPS Bestiary , GURPS Swashbucklers , GURPS Fantasy Bestiary and GURPS Bunnies & Burrows . He lives in New Hampshire, U.S.A., and has wide-ranging interests. He has formally studied history, pre-med, theater and transpersonal psychology.

iv. Terminology and Format

To avoid confusion, "he, him," etc., are used to describe a player and PC, and "she, her," etc., are used to describe a Game Master and NPC.

FUDGE is divided into six Chapters, each of which is divided into Sections. The decimal point in Section numbers is a true decimal. For example, Section 1.35 comes between Section 1.3 and Section 1.4.

Section headers are denoted four different ways:

X Chapter

Chapter header (no decimal point).

X.1 Section

Major section header (one digit after decimal point).

X.12 Section

Minor subsection header (two digits after decimal point).

X.123 Section

Very minor subsection header (three digits after decimal point).

FUDGE is posted to the internet in Plain Vanilla ASCII, as defined by the Gutenberg project. While this may be a minor inconvenience when translating to certain word processors, it assures that FUDGE will be available to as wide an audience as possible, both now and twenty years from now when most other current formats will be obsolete.

Keep the following in mind when setting FUDGE in a proportional font:

There are two easy ways to set tables in proportional font:

  1. Open the file in a monospaced file browser (such as Windows Notepad) and view the table in question on screen or in a printout. Adjust the table in the proportional font accordingly.
  2. Copy the table right in the document, change the copied table to a monospaced font (such as Courier), and with that as a guide adjust the table in the proportional font accordingly. Then delete the copied monospace table.