Hit Locations

In most instances, determining an exact hit location is neither necessary nor desirable. Sometimes however it is useful to know exactly where a blow lands though, and in those cases the following tables can be used.

All use a single d20 roll to determine damage location.

ContentsHumanoids

 MeleeMissile
Right Leg01-0401-03
Left Leg05-0804-06
Abdomen09-1107-10
Chest1211-15
Right Arm13-1516-17
Left Arm16-1818-19
Head19-2020
NOTE: When in melee with humanoids 2 sizes larger, roll 1d10. Against humanoids 3 sizes larger or more, only leg-shots will be possible.

When in melee with smaller humanoids, roll 1d10+10 (11-20).

ContentsQuadrupeds (not centaurs)

 MeleeMissile
Right Hind Leg01-0201-02
Left Hind Leg03-0403-04
Hindquarters05-0705-09
Forequarters08-1010-14
Right Front Leg11-1315-16
Left Front Leg14-1617-18
Head17-2019-20

ContentsWinged Humanoids

 MeleeMissile
Right Leg01-0301-02
Left Leg04-0603-04
Abdomen07-0805-08
Chest09-1009-12
Right Wing11-1213
Left Wing13-1414
Right Arm15-1615-16
Left Arm17-1817-18
Head19-2019-20

ContentsBird-like (including wyverns)

 MeleeMissile
Right Leg01-0301-02
Left Leg04-0603-04
Abdomen07-0805-07
Chest09-1108-13
Tail1214
Right Wing13-1415-16
Left Wing15-1617-18
Head17-2019-20

ContentsDragons, Gryphons, Manticores, Lammasu etc. (Anything with wings, four legs and a tail)

 MeleeMissile
Tail01-0201
Right Hind Leg03-0402
Left Hind Leg05-0603
Hindquarters07-0804-08
Forequarters09-1009-14
Right Wing11-1215
Left Wing13-1416
Right Front Leg15-1617
Left Front Leg17-1818
Head19-2019-20

ContentsWingless Lizards

 MeleeMissile
Tail01-0201
Right Hind Leg03-0402-03
Left Hind Leg05-0604-05
Hindquarters07-0906-09
Forequarters10-1310-14
Right Front Leg14-1515-16
Left Front Leg16-1717-18
Head18-2019-20

ContentsCentaurs, Formians etc.

 MeleeMissile
Right Hind Leg01-0201
Left Hind Leg03-0402
Hindquarters05-0703-06
Forequarters08-0907-11
Torso10-1112-15
Right Arm12-1316
Left Arm14-1517
Right Front Leg16-1718
Left Front Leg18-1919
Head2020